[h3]We are Steam Deck verified[/h3] Hey Lightbearers! 🥳🎮 We have great news: after putting in a lot of work in the past weeks, we are now Steam Deck verified! While Into the Emberlands was previously “playable” on the Steam Deck, it should now be a way smoother experience for all you Deck users! 🤩 We believe that Into the Emberlands is the perfect game for relaxing on the couch after a long day, so this was very important for us (and we’re really big fans of handheld gaming ourselves). 🛋️🎮 In addition to Steam Deck support, the overall gamepad experience has been improved, so those of you who prefer playing with a controller should have a better time with the game now! [img]https://clan.cloudflare.steamstatic.com/images//44991077/229d098c2736253e4ba503988271819198cdcf54.png[/img] [h3]What’s next?[/h3] We are preparing a content update for the next big patch, so stay tuned as we will spill some hints on our Social Media accounts 😉. Also, please keep the feedback coming! Being in Early Access is a great opportunity for us to keep fine tuning Into the Emberlands and to improve balancing and QoL, but we need your help for that! Our Discord server is the best place to let us know what you think about the game and what we could still improve. 😊✨ Yours, Tiny Roar & Daedalic Entertainment [h3]Patchnotes:[/h3] [b]Added:[/b] [list] [*] Tool multi-use: tools now remain active until explicitly discarded by the player, allowing you to use it multiple times in a row without having to reselect it [*] “Get rewards here” icon for Embercluck & Tool Pickup Station [*] Item stacks now have their own 3D models (e.g. stack of wood) [*] Added widescreen support (needs testing - feedback appreciated!) [*] When receiving coin or ember crystal beyond capacity limit, a small X now indicates that it is lost [*] Added VFX to quest log when completing a task [*] Improved guidance & tutorial of features added in the “Embalance” patch [/list] [b]Fixed/Improved:[/b] [list] [*] Fixed some issues with features from 1.1.0 patch (ember conversion, item stacks) [*] Items can now be picked up from the water in the village if you dropped them in there [*] Selecting “restart” in the menu now allows you to select a new character skin and/or pet [*] Improved the left/right navigation in the inventory on gamepad [*] Input prompts in all UI now instantly & reliably change with input device [*] Input prompts in dialogues now work correctly [*] Inventory items now show tooltip when you hover over them with gamepad [*] Fixed lightbearer & tile underneath flickering when mouse off-screen [*] Fixed existing save slot sometimes saying “new journey” instead of “continue” [*] Hovering over harvestable resource now resizes it rather than shrinking it to 0 (e.g. when hovering over a tree with your axe) [*] Fixed charges bar underneath tools not always being correct (e.g. in rewards UI, tool charge would be empty) [*] Auto-increase some text sizes on smaller resolutions [*] Fixed tooltip body & header texts sometimes overlapping [*] Inventory no longer overlaps with other UI when at full capacity [*] Opening cutscene “skip” button is now clickable [*] Fixed cursor disappearing when using a gamepad in certain contexts [*] Cursor can no longer disappear in non-selected save game [*] Cursor can no longer disappear in non-selected settings tab [*] Lots of small polishes[list] [*]Increased lantern range while in village [*]Polished tooltips (reduced overlap with event UI) [*]Decreased size of ember furnace model [*]Fixed quest markers floating too high after a while [*]Prettier border between village and Meadow biome[/list] [*] Replaced last remaining star icon reward in Outpost [*] All events that would give capacity upgrade rewards now offer alternative rewards if that capacity is already maxed out [*] Fixed broken “paint and canvas” event [*] Fixed miasma sound playing after respawn [*] Notepad tooltip will not overlap with popups on controller anymore [*] Fixed ember low warning being displayed in main menu after quitting while the warning is displayed [*] Fixed losing ui focus if using shoulder buttons on gamepad in gameover screen [*] Fixed losing ui focus if using gamepad navigation in gameover continue screen [/list]