NEW PATCH! (Game Balance and Communication)
Author: MementoMoriGames,
published 1 year ago,
Hello, horror gamers!
[b]I received many feedbacks from you and I'm extremely glad about it. Feedback is so important in every environment of life and without it, we would never figure out where we're doing wrong.[/b]
Thanks for your feedback we understood that many players are having a hard time figuring out the goal of the game or how to survive the night in [b]INSOMNIA[/b]. That's why we released a new patch that will help with this issue.
The patch will include:
-Pop-up message telling the fundamental controls of the game. (This will be available in the Prologue only to not ruin your immersion in the rest of the Demo.)
-An additional note in the Prologue to make you understand what are the steps to take.
-The sound cue range of the killer is bigger and its movement speed has been slightly reduced. We also added proximity sound. You won't be frustrated anymore by finding him in front of you and getting killed. (Careful to sound cues!)
-Riddle notes are now reworked and the keywords on how to counter a certain nightmare are highlighted in read for those who don't want to read the whole note.
-Fuseboxes in the basement now have a flickering LED when the blackout happens in order to be spotted easily.
-General level corrections.
[b]Let me know if you know anything else to be improved in the game. Feedback is not a bad thing. Feedback is a treasure and it's super precious.[/b]
Are you stuck? Check this quick guide that I made for you! (SPOILER ALERT!) https://steamcommunity.com/app/2294670/discussions/0/3818536354783824334/
Thank you very much!
Kind Regards,
Memento Mori Games.