[h1]Demo Update: 20th of August[/h1] Hey everyone, with today's update, we made a bunch of small changes and adjustments to our demo based on your feedback. If you have any feedback but you haven't submitted any, you can use [url=https://forms.gle/ju1kKuqhLsFGSft98]this form[/url]. [h2]Changelog[/h2] [h3]Changes[/h3] [list] [*] Increased dialogue Text size. (Credits: [i]Fausta[/i] & [i]Ahmet "CatGrilAmed" Dolanbay[/i]) [*] Changed the dialogue skip key to "backspace" to avoid accidental Steam overlay activation. (Credits: [i]Fausta[/i]) [*] Tweaked the spike placement of levels to be more forgiving. [*] Increased moving platform speeds. (Credits: [i]Fausta[/i] & [i]Ahmet "CatGrilAmed" Dolanbay[/i]) [/list] [h3]Fixes[/h3] [list] [*] Fixed a bug where the hold key would get stuck after respawning. (Credits: [i]Fausta[/i] & [i]Odesyus[/i]) [*] Fixed inconsistencies about the movement of a moving platform on the last level. (Credits: [i]Odesyus[/i]) [/list] [h2]Honorable Mention[/h2] Lastly, I want to congratulate [i]Mubesa [/i]for rickrolling us 🎉. (we deserved it)