Dear Players, (Original post: http://forums.fredaikis.com/index.php?/topic/1504-patch-notes-20170907-the-crafting-system/) We are very excited to share this new patch with you all. Before we jump into the patch notes we would like to make clear what our goal with this patch is and what we're aiming for in the next upcoming weeks. First of all this patch isn't all about survival and the crafting system. As you will read in the patch notes is that the crafting system that will be released in this patch will be the "basis" of a development we will follow in the upcoming weeks. We just want to get the "basis" out there and work from there while at the same time our community can give us feedback too. Second of all this patch is mainly focused to fix more "general" issues rather than bringing major new content / features. There's a lot happening behind the scenes related to this patch as we have improved our crash report system. Crashes have our number one priority and with this patch we will be able to keep track of crashes a million times better than before. This is the actual main reason for this patch as when this patch is released we will be able to fix crashes better and faster in the future. Now, let's jump into the patch notes. [h1]Overall Updates:[/h1] [list] [*]Fixed a bug that caused the alien super zombie to have the normal textures of the normal super zombie. The alien super now looks like an actual alien super zombie again. [*]Fixed an issue that caused a common town building used in almost every map of the game to randomly be invisible for players. (Some players could see this building, some players couldn't.) [*]Fixed an issue related to the Steam Achievements causing them not to work. Steam Achievements should now work properly again. Our excuses for the issues. [*]Fixed an issue related to the White House building where textures of this building would sometimes not load / glitch. [*]Fixed an issue related to the Airport Tower building where textures of the antenna would sometimes not load / glitch. Also fixed a way players could glitch through a wall inside a non-accessible area. [*]Fixed the animation issues related to the GD Airdrop Caller. [*]Fixed an issue related to the big market building where players could no-clip through a certain wall. [*]Fixed the issues related to the Steam Achievements. Steam Achievements are now working and updating properly again. [*]Fixed a bug causing the last previewed skin to show instead of your character. [*]Fixed an issue related to the game freezing / crashing upon exiting the game. [*]Fixed a bug in the launcher causing the login button to get stuck. [*]Fixed some UI bugs on the marketplace. [*]Fixed an issue related to stacking gasoline. [*]Fixed a bug in the spawn system causing players to spawn under the ground or outside the map after a failed game join. [*]More beginner dedicated loading screens are being created / already made to improve the experience in the game for starting players and help them to get into the game as easy and fast as possible. [*]Removed "Open World items" from the Survival and Battle Royale marketplaces. Game dollars is the Open World currency and only items that are for game dollars will show in the Open World marketplace. GC items will always show in every marketplace. [*]Separated the marketplaces for each game-mode to prevent confusion. We are trying to funnel beginning players more into the survival game-mode rather than Open World since most beginning players will die faster in Open World from more experienced players. More information about this can be found on the "Survival" part of these patch notes. [*]Doing any inventory actions will now alert you before-hand if the action will reset your character spawn. People didn't seem to know this. This is also a feature we added that's more aimed towards the beginning players. [/list] [h1]PVP Map Rotation:[/h1] [list] [*]Smallville has now been removed. (Don't worry, this map will be back soon again.) [*]SpringValley now has the random spawn system. [*]The new map: "District" has been added to the rotation and is now available. [/list] [h1]Item Updates:[/h1] [list] [*]Fixed the shank (melee) animation issue that was caused in our latest patch. Also fixed the texture issues and the icon problem. This melee should work properly again now. Our excuses for the problems. [*]Fixed the MP5/SD zombie attraction shoot radius. Zombies should not attract that far to this weapon now when shooting. [*]Added a new country riot shield: "Riot Shield Pakistan". [*]Added the following extra text to the vehicle spawner's description: "(Item can ONLY be used in Premium & Private servers)". This is done so players know before buying them where they can use these items. [*]Added back: "Riot Shield Glad". [*]Updated the painkiller (medical item) store icon. [*]Updated the antibiotics (medical item) store icon. [*]Updated the medkit (medical item) store icon. [*]Updated the bandages (medical item) store icon. [*]Updated the bandages (medical item) DX store icon. [*]Once and for all the "Ballistic Shield" is now finally working properly. This shield will be available after this patch. We will probably add it to the in-game marketplace for open world + make it find-able. Expect an update about this after the patch on our social media channels. [/list] [h1]Skin Updates:[/h1] [list] [*]Fixed the "Sig Sauer 556 MMFK" texture problems. (Update) [*]Fixed the "AK-74M Collapse" texture and animations issues. This skin is now ready to be released. [*]Fixed the "EVO 3 Spector" texture and animation issues. This skin is now ready to be released. [*]Fixed the "M9 Bayonet Matte" store icon and animation issues. [*]Fixed the "M9 Bayonet Tiger" animation issues. [*]Fixed the "M9 Bayonet Destruction" animation issues. [*]Fixed the "M9 Bayonet Fade' animation issues. [*]Fixed the "M9 Bayonet Red Strike" animation issues. [*]Fixed the "Heavy Armor Fun Edition" description. [*]Fixed the "K. Style NVG Fun Edtion" description. [*]Added a new QBZ-95 skin to the Fun Edition Skinbox called: "QBZ-95 Fun Edition". [*]Added a new Custom Guerilla skin to the Fun Edtion Skinbox skin called: "Custom Guerilla Fun Edition". [*]Added the Custom Guerilla Toxic to the Mystery and Revolution Skinbox. [*]Added the IMI-TAR 21 Leather to the Mystery and Revolution Skinbox. [*]Added the Famas Tiger to the Mystery and Revolution Skinbox. [*]Added the Desert Eagle Fire to the Mystery and Revolution Skinbox. [*]Added the Saiga Leaves to the Mystery Skinbox and Open World loot. [*]Added the Custom Guerilla Zombies to the Mystery Skinbox and Open World loot. [*]Added the IBA Matrix to the Mystery Skinbox and Open World loot. [*]Added the Heavy Armor Forged Iron to the Mystery and Revolution Skinbox. [*]Updated the "AUG Skully Pink" skin (textures) based on community feedback. NOTE: These skins have been in the game but never got released. We wanted to bring something new to the players but at the same time "clean up" so therefor these skins. (In case you're wondering about a certain skin that you've seen the name of it before.) [*]Updated the "Mystery Skinbox" content. This skinbox was unavailable for a certain period because we wanted to update all the content inside the skinbox. This is done now and the skinbox is available again after this update. [/list] [h1]Character Updates:[/h1] [list] [*]Fixed the Average Joe Head Tattoo hair texture issue. (Related to the alpha layer of the texture.) [*]Fixed the Mechanic Female Body Latex store icon. This is also why this body wasn't released in the marketplace yet. This new body will be available in the in-game marketplace after this update. [*]Fixed the Park Ranger character part item names. After this update also all the new Park Ranger character clothes should be available. [/list] [h1]Battle Royale Updates:[/h1] [list] [*]Load-outs are now updated. We've added more various and different kind of load-outs. This goes all the way from very strong ones to very simple ones. We hope this will bring more fun and variation to the warm-up game-play inside the Battle Royale lobby's. (Over 20 new load-outs are added) NOTE: We are now planning to update the Battle Royale load-outs monthly to keep them updated and interesting. [/list] [h1]Survival Updates:[/h1] [b]OVERALL:[/b] The Crafting System. It's there! The "basis" of the crafting system is done! Let's jump into details. The crafting system is a huge new feature for survival our community has been waiting for. It's time to update you all regarding the progress of this new feature. The crafting system was a feature that was suppose to be released together with the survival mode but that didn't happen due the fact that we wanted to release survival earlier. Ever since then we have been working on this new crafting system and right now we are about to release the first version of this feature. Here's a list that explains shortly what's going to be available when the crafting system gets released: - Crafting items will for now only be find-able. Components will be added to the loot tables. As tools are still disabled (so you can't use an axe to cut wood yet) the items will only be find-able. - Full crafting menu is finished and will be released including a list of all craft-able items, a crafting queue (that can be cancelled for example) and more! - Armors, melees, food, medical items, barricades etc is all released and available to be crafted. We are asking you all for your feedback and we would also want to let you know that this is just the "basis" of the crafting system. If you want to know more about our plans and what is coming for the crafting system we recommend you to read the full developer blog about this listed below. For more information about the new crafting system we recommend you to read the following developer blog: http://forums.fredaikis.com/index.php?/topic/1498-survival-the-crafting-system-update/ [list] [*]Players now have around 30% more stamina in survival. [*]Survival is now the first button in the game-mode selection screen and [*]Open World has been moved to the third place. [/list] [b]MAP UPDATES:[/b] [list] [*]Increased the amount of cars spawning so that players can find them easier and travel around the map faster. (community request.) [*]Component items are now spawning in the map. Also added "nature" spawns where players can find sticks and rocks in the forests. [*]Fixed some flying barrels in Campos City. [*]Fixed some misplaced loot where loot was sometimes spawning inside walls in Campos City. [/list] [h1]Map Updates:[/h1] [b]COLORADO V1:[/b] [list] [*]Fixed a misplaced rock at Oak Mountain Rest Stop. [*]Fixed a misplaced part of the big house in Frosty Pines. [*]Fixed a navigation mesh problem one of the airport hangar's at Ridgeway Airport. [/list] [b]COLORADO V2:[/b] [list] [*]Added more collision walls on top of the fire station in Death Valley. [*]Added more collision walls on top of the "Beach House" in Boulder City. [*]Replaced the "Beach-House" in Boulder City with a different one because player were glitching on top of it. [*]Deleted some containers at Ridgeway Airport that were double placed. [*]Removed the collision walls which are in front of the tunnel at Norad Military Base. [*]Fixed some flying rocks around Rifle Ridge. [*]Fixed a glitched fence at Lonetree Farm. [*]Fixed a terrain issue at Emerald Peak where the terrain was too low.' [*]Fixed the big market at Clearview where players could glitch inside through the wall. (on the side of the garage.) [/list] [b]CALIWOOD:[/b] [list] [*]Fixed a minimap spelling mistake where military was spelled wrong. [*]Deleted some miss-placed walls around the convention center. [/list] [b]ROCKY FORD: (PVP MAP)[/b] [list] [*]Moved some tree outside the map where players were glitching inside in. [/list] [b]SPRING VALLEY: (PVP MAP)[/b] [list] [*]Added the full random spawn system. (Like mentioned earlier already) [*]Fixed a misplaced street. [*]Fixed a no-clippable fence at the construction buildings area. [/list] With all this said we would also want to let you guys know what we're aiming for for the next upcoming patch. Just to keep you all updated about what's coming. Please keep in mind this is "roughly" and doesn't mean these are the ONLY things that are most likely coming. It's just a simple list: Fix more crashes now that we have our new system. (Read the start of these patch notes for more information regarding this.) Bring a huge (mostly survival related) content patch. Also this includes finishing all the plans we're working on that are listed in the developer blog about the survival crafting system. Make the game more beginner friendly. We are aiming to do all sorts of changes (that won't affect current players of course) to make our game as beginner friendly as possible. For example: tutorials etc. [b]Average patch size: 170 mb.[/b] [b]Patch is expected to roll out at: September 7, 2017 around 10:00 / 11:00 AM (UTC+2)[/b] To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team