Dear Players, First of all we would like to excuse ourselves for the fact that this patch is a bit later than expected. There has been some complications and fixing the 'left peek' problem took longer than expected. Even though that this patch isn't that big compared to others, we still wanted to release the patch before the weekend because it contains a fix for the 'left peek' problem and a lot fixes for crashes. For the players wondering what we are working on for the upcoming patches we have added a small 'working on' list at the bottom of our patch notes. We plan on adding a 'working on' list on every patch note from now on. Now, let's get into the notes for this patch: [h1]Overall Updates:[/h1] [list] [*]Fixed the 'left peek' issue. We have reworked the crouch animation. For all the players that do not know what the 'left peek' issue is: Left peek was abused by players while peeking from behind a shield or wall. Players could abuse this because when doing this their head was not visible to the player they were shooting, making it impossible for the enemy player to respond. This is now fixed! [*]Fixed a major crash related the the skin menu that causes "unable to reset D3D Device". This should no longer happen. [*]Fixed a crash related to "unloaded more DYNAMIC decal textures than loaded!". [*]Fixed the 'items being saved' bug. This would sometimes happen when a player would get killed, and logs out too fast. [*]Fixed Item Color Picker in-game + It's now available / fully working in full-screen mode! [*]Fixed overall server connection issues. We've fixed a major problem that would cause servers to be lagging at least a few times a day. This is now fixed. [*]Optimized the engine, increasing fps and decreasing cpu load when a lot of players are nearby. [*]Bare hands no longer spawn decals on hit. Sound and particles are still default. [*]Melees now spawn decals on hit. This means that when hitting a metal object with a melee it would spawn metal particles and sounds. (Just like bullets) [*]Improved the FastLoad system to cause less visual bugs (texture bugs), and less load-lag while being ingame and running around towns. [*]The FN Fal no longer spawns inside item boxes. The gun is not considered to be worth to get out of an item box since its relatively common. [*]Alien super zombie loot has been updated. It now does not drop ANY AR's, more snipers and it has a chance of dropping a karambit. [*]Code lockers are now working! We have added a second variant of the personal locker called: "Personal Code Locker". This locker can be accesed by any player with a code set by the player that placed it. We plan to use these lockers for events but we also want to courage streamers to use these lockers for their own events. [*]Skinned lockers will also be sold in the marketplace. More information about the added skinned code lockers can be found under 'Item Updates'. [*]Major improvements and fixes have been done to the material types of objects. When shooting certain objects a lot of wrong decals were displayed. This is now fixed. [/list] [h1]UI Updates:[/h1] [list] [*]Updated the social media loading screen; fixed the discord link. [*]Added a new loading screen that informs players that trading on the black market for real money is not allowed. [*]Added GC and GD amount in the in-game inventory UI. Players can now see how much GD / GC they have while being in-game. [/list] [h1]Marketplace Updates:[/h1] [list] [*]Riot Shield Svena69 has been reduced in price from 20.000GD to 5.000GD. [/list] [h1]Item Updates:[/h1] [list] [*]Added weight to items that did not have weight. (This is also to prevent dupes) [*]Added weight to backpacks. They don't have a lot of weight but they are not 0 KG anymore. [*]Added weight to skinboxes. This also to prevent dupes. Skinboxes are 1 KG each now. [*]Added weight to skin recipes. This also to prevent dupes. Skin recipes are 0.1 KG each now. [*]Added a description to the spawn protection items in the marketplace so more players understand how it works. [*]Added a new country riot shield: Riot Shield Paraguay. [*]Added a new country riot shield: Riot Shield Wales. [*]Added a new media riot shield: Riot Shield GamerKrissy. [*]Added a new skinned code locker: Hynx Code Locker. [*]Added a new skinned code locker: Red Dragon Code Locker. [*]Added a new skinned code locker: Neon Dragon Code Locker. [*]Added a new skinned code locker: E-Unit Code Locker. [*]Increased the weight of the OTS-SVU. It wa s way too light compared to it's brother; the SVD. [*]Increased the weight of the VSS Vintorez. Based on comparison with the weight of other snipers. [*]Increased the weight of the AW Magnum. Based on comparison with the weight of other snipers. [*]Increased the weight of the AMR2. Based on comparison with the weight of other snipers. [*]Increased the weight of the Airdrop Caller. [*]Increased damage of the Mauser SRG. The Mauser SRG now has 115 damage instead of 110. [*]Fixed the K. Style weights. Skinned K. Style's now have the same weight as the unskinned version. [*]Fixed the Custom Guerilla weights. Skinned Custom Guerilla's now have the same weight as the unskinned version. [*]Fixed the AWP weights. Skinned AWP's now have the same weight as the unskinned version. [*]Fixed the Famas weights. Skinned Famas's now have the same weight as the unskinned version. [*]Updated the name of the ".308 Winchester Sniper Rifle Ammo" to ".308 Winchester Ammo". [*]Updated the name of the "AWM .338 Magnum Ammo" to ".338 Magnum Ammo". [*]Updated the description of the Mauser SRG. [*]Updated the description of Military Rucks. The number of slots indicated in the description did not match the statistics of the backpack. [*]Updated the description of the Personal Locker. Added more advanced information now that have a new type of locker. [*]Updated statistics of the VSS Compact. This gun is a bit like the FN FAL but then silenced. The gun is now ready for release! [*]Removed AUG Forward Grips entirely from the game since they weren't used anymore. All remaining AUG Forward Grips have been changed to normal forward grips. [/list] [h1]Skin Updates:[/h1] [list] [*]Added a new skin "IMI TAR Red Dragon". This skin is now achievable from the Dragon Skinbox. [*]Reworked / Updated skin "Heavy Armor Modern Black". Textures are more shiny and better quality. [*]Reworked / Updated skin "Heavy Armor Neon Dragon". Textures are more shiny and better quality. [*]Reworked / Updated skin "K. Style NVG Neon Dragon". Textures are more shiny and better quality. [*]Reworked / Updated skin "K. Style Modern Black". Textures are more shiny and better quality. [*]Reworked / Updated skin "K. Style Neon Dragon". Textures are more shiny and better quality. [*]Reworked / Updated skin "Saiga Red Dragon". Textures are more shiny and better quality. [*]Reworked / Updated skin "Honey Badger Red Dragon". Textures are more shiny and better quality. [*]Reworked / Updated skin "Machete Red Dragon". Textures are more shiny and better quality. [*]Reworked / Updated skin "AWP Red Dragon". Textures are more shiny and better quality. [*]Reworked / Updated skin Overal Neon Dragon skins based on community feedback. The dragons on the skin are now a bit [/list] [h1]Battle Royale Updates:[/h1] [list] [*]Fixed a major repetitive crash related to the gass / radiation in battle royales combined with players logging out and joining a new server. [*]Fixed a bug where Logging back in to a server after playing battle royale would crash your game. [*]Fixed a bug where battle royale servers would randomly freeze. [*]Fixed some objects that didn't have any physicx. [*]Increased the battle royale starting radius to prevent players from 'all of a sudden' being too far away from the safezone. [*]The safe zone radius now adapts based on how far / close players are. This will also make battle royales faster. [*]M9 Helmet black is now the only M9 helmet that spawns in battle royales. [/list] [h1]Colorado V2 Updates:[/h1] [list] [*]Updated some general water settings to make the water look more realistic. [*]Fixed the 'window problem' with certain windows in Boulder City where they were only look-able through 1 side. [*]Fixed some general object placements in Boulder City that allowed players to glitch on top of rooftops of buildings. [*]Fixed loot spawns at Death Valley and updated loot. [*]Added more collision walls around 'VARO Containment Area' to prevent players from glitching outside the map. [*]Removed rocks around 'VARO Containment Area'. [*]Removed the bushy plants at Death Valley that were visually bugged when using fast-load. [/list] [h1]Colorado V1 Updates:[/h1] [list] [*]Updated collision walls around every small market building to prevent players from glitching on top of the building. [/list] [h1]Cliffside Updates:[/h1] [list] [*]Fixed the problem that caused zombies to be spawning on top of buildings and collision walls. [/list] [h1]West Oaks Updates:[/h1] [list] [*]Updated collision walls around the fast food / bank buildings to prevent players from glitching. [/list] Based on feedback from the community we will now also list out the main things that we are working on BESIDES fixing crashes and problems: [list] [*]We are working on a new second Battle Royale map. We are aiming to have it done for the next upcoming patch. We want the map to be special and we also want to include some new models and assets. [*]A special 'event' map is being made where streamers can host their own events for their community's. This map will contain special area's to fight and do different kind of events. [*]We are still looking into a solution for the 'red hitmarker' problem. For now we advice players to use the headshot sound if they want a confirmation that the headshot sound landed. [*]We have started working on the survival AND the competitive game mode. For survival the map is almost done, we hope to have the map done soon so that we can start showing the community how it will look like. [/list] We will post more information regarding this subjects on our Facebook and Twitter later on towards the next upcoming patch. Also please keep in mind that the points listed above are just a few 'main' subjects. We are working on a lot on the side. Patch is expected to roll out later today (Within the upcoming 4 hours depending how everything goes). Server downtime is expected to be 1 hour but will probably end up less. Best Regard, // Infestation: The New Z - Staff Team