[img]https://i.imgur.com/3yRnfb1.jpg[/img] Dear Players,   We are rolling out an update to remove the remaining Halloween 2018 content. (secret places, menu sounds, etc.) Next to this we have improved the vehicle system, fixed a lot of crashes, improved player performance and updated some other minor content. Let us know how your performance is after this update!   Now, let's jump into the patch notes: [u][b][u]Overall Updates:[/u][/b][/u] [b]GENERAL:[/b] [list] [*] The Halloween themed menu music is removed again. Also backgrounds should be back to normal. [/*] [*] Fixed a bug causing backpacks to un skin when logging out from a server. [/*] [*] Fixed a bug causing private server settings to reset when saving other settings. [/*] [*] Fixed major crashes related to the LOD / collection system. [/*] [*] Fixed private server rental price of the event servers. [/*] [*] Renewing a private server is 10% cheaper than renting (only if renewed before the server expires). [/*] [*] Updated the Thai language translation pack. [/*] [*] Car system improved. Keep reporting feedback. We are working hard on fixing the vehicle system 100%. [/*][/list] [b]CHARACTERS:[/b] [list] [*] Fixed a material issue related to the new "Walter" character. [/*] [*] Fixed the store icon of the "Steve Mad Scientist" body part. [/*] [*] Fixed / updated some character part names for the Steve character. [/*][/list] [b]RE-ROLL FEATURE:[/b] [list] [*] Some players have asked to make more skinboxes "re-roll-able". We have considered this but came up with the conclusion to not make event / limited skinboxes re-roll-able. The now completely unable to put that skin recipe in the re-roll window. It works very simple: a skin recipe can be inside multiple skinboxes. If ALL those boxes are non-rerollable the player won't be able to put that skin recipe in the re-roll window. As soon as ONE of the boxes becomes re-rollable the player will be able to put the skin recipe in the re-roll window. If TWO or more skinboxes are re-rollable, the player will still be able to put the skin recipe in the re-roll window and have a equal chance on getting one of the two boxes for THAT entry that skin recipe is in. And up etc. [/*][/list] [b]ROCKS:[/b] [list] [*] Fixed major issues related to the rock and collection system. [/*] [*] Fixed major common crashes related to the rock and collection system. [/*] [*] Completely reworked ALL the rocks. Lots of them were VERY unoptimized. All rocks are completely reworked where we have optimized all of them, improved quality, added LODs (for better performance) and for some of them we updated / improved textures. NOTE: If you experience any issues / visual problems with rocks after this patch, let us know so that we can keep on improving them. NOTE 2: Players should feel major FPS improvements in maps such as Colorado, Oregon and Caliwood. We found out rocks and trees had were causing a lot of issues and FPS drainage. We aim to completely rework the trees for the next upcoming patch as well. For now, we did rocks as these were 70% of the issue and we don't wanna roll out a rock AND tree rework at the same time. Overall goal is to make you guys only "see" improvement (better textures) and at the same time have WAY better performance. [/*][/list] [b]MODELS[/b] [list] [*] Updated A LOT of building / object materials. Highered quality and updated / improved settings. [/*] [*] Updated the barbered wire models / textures. These models were highly unoptimized. Re-made them completely and also optimized them up to 80% better. [/*] [*] Fixed an issue related to the Halloween Event house where players could walk through one of the walls from the inside. [/*] [*] Fixed the render distance of the white house. NOTE: If you experience any issues / visual problems with certain materials / textures after this patch, let us know so that we can keep on improving them. NOTE 2: We aim to keep on reworking and updating textures to give the game a better and overall new look. If you have feedback or ideas regarding this just let us know! [/*][/list]   [u][b][u]Item & Skin Updates:[/u][/b][/u] [b]FIXES:[/b] [list] [*] Fixed the item name of the "Thompson Valentine". Fixed to "Thompson Halloween". [/*] [*] Fixed the item description of the Tuk Tuk vehicle spawner. [/*] [*] Fixed the skin recipe name of the "M249 Halloween". Updated to "FN M249 Halloween". [/*] [*] Fixed the skin recipe description of the Thompson Halloween where it said Saiga before. [/*] [*] Fixed / Optimized the Banana melee. It had 4000 faces / verts before and now only 200. [/*] [*] Fixed / Optimized the Banana Chrome melee. It had 4000 faces / verts before and now only 200. [/*] [*] Fixed some of the spray item names. Some didn't had the word "spray" behind. [/*] [*] Fixed the FN M249 Halloween store icon and recipe. It was showing the wrong ammo before. [/*] [*] Fixed the Karambit Neon Dragon which was showing Red Dragon sometimes. [/*] [*] Fixed the chrome texture of the K. Style NVG Black Night. [/*][/list] [b]UPDATES:[/b] [list] [*] Updated the Halloween 2018 Skinbox to a legacy skinbox as this box is no longer available and will never be available again. [/*][/list] [b]ADDITIONS:[/b] [list] [*] Added a new Spray of the clan STAR which won the Indonesia Cup 2018. [/*] [*] Added a new Riot Shield of the clan STAR which won the Indonesia Cup 2018. [/*][/list] [b]ITEM PHYSICS:[/b] No more flying items! We have completely fixed all the item (& skin) physics in the game. A lot of the items and skins had missing physics or incorrect ones. We have cleaned everything up and fixed everything. Note: If you play with item physics on and you still have certain items flying, please let us know! This will also improve performance for players and possible errors related to the item physics system. [list] [*] Fixed physics for weapons. [/*] [*] Fixed physics for skins. [/*] [*] Fixed physics for skinboxes. [/*] [*] Fixed physics for all other dropped item. [/*][/list]   [u][b][u]Open World Updates:[/u][/b][/u] [b]LOUNGE:[/b] [list] [*] Removed the Halloween Event places. [/*][/list] [b]COLORADO V2:[/b] [list] [*] Fixed the problem with missing buildings for example in Boulder City. [/*] [*] Removed the Halloween Event places. [/*] [*] Removed some rocks close to NATO, there were to many before. [/*][/list] [b]COLORADO V1:[/b] [list] [*] Fixed the problem with the missing bus stops. [/*] [*] Removed the Halloween Event places. [/*] [*] Fixed there terrain next to Camp Splinter where player getting stucked after jumping in to the water. [/*] [*] Made the night a bit darker. (community request) [/*] [*] Fixed the metal fenses in Campos City which didn't had physix and player were able to walk through. [/*] [*] Added global ambient scary sounds to the map. [/*] [*] Fixed a loop sounds which could cause a crash when a player were close by. [/*][/list] [b]CALIWOOD:[/b] [list] [*] Fixed an error related to a corrupt model placed in this map. [/*] [*] Removed the Halloween Event places. [/*][/list] [b]OREGON:[/b] [list] [*] Removed the Halloween Event places. [/*][/list] [b](PVP) SMALLVILLE:[/b] [list] [*] Removed the Halloween Event places. [/*][/list] [b](PVP) ROCKY FORD:[/b] [list] [*] Removed the Halloween Event places. [/*] [*] Closed again some houses and added collision walls on top of the post office. (community feedback) [/*][/list] [b](PVP) HOSPITAL:[/b] [list] [*] Removed the Halloween Event places. [/*][/list]   [u][b][u]Survival Updates:[/u][/b][/u] [b]OREGON (Survival):[/b] [list] [*] Removed the Halloween Event places. [/*][/list] [b]COLORADO V2 (Survival):[/b] [list] [*] Removed the Halloween Event places. [/*][/list] [b]COLORADO V1 (Survival):[/b] [list] [*] Removed the Halloween Event places. [/*] [*] Fixed there terrain next to Camp Splinter where player getting stucked after jumping in to the water. [/*] [*] Fixed the loot at Camp Splinter. [/*] [*] Made the night a bit darker. (community request) [/*] [*] Fixed the metal fenses in Campos City which didn't had physix and player were able to walk through. [/*] [*] Added global ambient scary sounds to the map. [/*] [*] Fixed a loop sounds which could cause a crash when a player were close by. [/*][/list]   [u][b][u]Battle Royale Updates:[/u][/b][/u] [b]TROPICO:[/b]        All these changes and optimizations was the result by a feedback in our forums. Check [url=http://forums.fredaikis.com/index.php?/topic/6324-death-spawns-in-tropic/]here[/url] for the feedback thread. [list] [*] [b]Fixed the loot of the island next to the Fool Shope Beach. Now it should spawn enogh items for 1+ player.[/b] [/*] [*] [b]Moved the player spawns around the motel/church which were kinda "death" spawns.[/b] [/*] [*] [b]Moved a player spawn between Military Compound and Silverville which was kinda a "death" spawn.[/b] [/*] [*] [b]Increased the loot at the Military Compound, now it should look more as a military place.[/b] [/*] [*] [b]Moved a player spawn between Witherbury Station and Small Village which was kinda a "death" spawn.[/b] [/*][/list]   [b]Estimated patch size: Around 350 mb.[/b] [b]Patch ETA: We will start patching almost instantly after these patch notes get released.[/b] [b]Estimated downtime: Around 1 hour.[/b] [u]Pre-patch notes might be changed if we need to fix / add something.[/u]   Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: [url=http://playnewz.com/feedback]http://playnewz.com/feedback[/url] To stay updated regarding the patch and server downtime please follow us on our social media: [b]Facebook:[/b] [url=https://www.facebook.com/Infestation.NewZ/]https://www.facebook.com/Infestation.NewZ/[/url] [b]Twitter:[/b] [url=https://twitter.com/infestationnewz]https://twitter.com/infestationnewz[/url] [b]Discord: [/b][url=https://discordapp.com/invite/thenewz]https://discordapp.com/invite/thenewz[/url]   Best Regards,   // Infestation: The New Z - Staff Team