[img]https://i.imgur.com/dpmPTFX.jpg[/img] Dear Community, It's time for an update again. With this one we aimed for fixing bugs, issues and crashes mostly. We also finalized the missions / contracts system so this will roll out and be available after patch 2.22 as well. Besides these things there isn't any other major changes other than that we fixed and improved a lot of stuff. This patch is originally aimed to be a smaller "in-between" patch to just cover up for improvements. Can't harm, right?   Now, let's jump into the patch notes..   [u][b][u]Overall Updates:[/u][/b][/u] [b]OVERALL:[/b] [list] [*] Updated the Polish lang pack translations. [/*] [*] Updated the Thai lang pack translations. [/*] [*] Bus stops are now free in beginner servers. [/*] [*] Optimized server-sided missions code causing server lags during high pop times. [/*] [*] Optimized client's LOD system / (saves more CPU). [/*] [*] Fixed a major issue related to the barricade system where sometimes some barricades wouldn't render for players. This had a very big impact on the game-play of many players and was on our top priority to get fixed. [/*] [*] Fixed a glitch allowing players to instantly reload by changing backpack/skinning a backpack. [/*] [*] Added more advanced error information for login issues. This so we can help players better / know better what exactly the issue is when players are having issues. [/*] [*] Fixed various client-sided crashes. [/*] [*] Fixed a bug where the group health bar UI would stay bugged in your screen. [/*] [*] The spawn protection timer now takes your ping into the calculations. Timers are now synchronized better with the client and server. This fixes issues where players would die when still having spawn protection. (since it would be de-synced) [/*][/list] [b]MISSIONS & CONTRACTS:[/b] For those wondering how the missions and contracts system works we recommend to read back the patch notes of patch 2.21 where we released the first beta. You can read more information about that here: [url=http://forums.fredaikis.com/index.php?/topic/5701-patch-221/]http://forums.fredaikis.com/index.php?/topic/5701-patch-221/[/url] Based on the beta we've done after patch 2.21 we are now proceeding to release the system fully. We have done some more overall tweaks though: [list] [*] Reworked all old mission icons. Now, all icons are in the "New Z" style. Also plan on adding additional icons for particular missions in future. [/*] [*] Reworked / updated the Open World contract store icon. [/*] [*] Fixed a bug where some missions rewards would not show. [/*] [*] Contracts in Survival now have their own look. [/*] [*] [b]OPEN WORLD CONTRACT:[/b][img]https://i.imgur.com/eapPF82.png[/img] [/*] [*] [b]SURVIVAL CONTRACT:[/b][img]https://i.imgur.com/Pm0rrGJ.png[/img] [/*][/list] We would like to remind you all that missions are map / game-mode based. Each map in each game-mode has it's own unique missions. Contracts however are (still game-mode based) but can be signed and started in any map, and finished in any map. For example, if you start a contract in Open World: Colorado V2 you will be able to switch to Oregon and continue the progress of that contract and finish it in the other map. Based on this we would like to let you know that contracts are unique for Open World and Survival. This means different contracts for both of these game-modes. Contracts are non-shareable between these game-modes so completely separated. For this patch we have done the following related to [b]missions:[/b] [list] [*] A lot of new missions are now available in Colorado V2, Open World. [/*] [*] Added a special mission to the trading lounge map. [/*][/list] For this patch we have done the following related to[b] contracts in Open World:[/b] [list] [*] Added a new contract called: "Zombie Slayer Contract I". (OW) [/*] [*] Added a new contract called: "Zombie Slayer Contract II". (OW) [/*] [*] Added a new contract called: "Zombie Slayer Contract III". (OW) [/*] [*] Added a new contract called: "Super Zombie Slayer I Contract". (OW) [/*] [*] Added a new contract called: "Super Zombie Slayer II Contract". (OW) [/*] [*] Added a new contract called: "Super Zombie Slayer III Contract". (OW) [/*] [*] Added a new contract called: "Alien Specialist Contract". (OW)   [/*] [*] Contracts will also be available through a "contract box (OW)". This box will probably be find-able in-game and available in the in-game marketplace. This is how the "contract box" looks: [img]https://i.imgur.com/Ycgi0PM.png[/img] For further details about where these will be spawning / how to get them please find more information at the "Open World Updates" section of these patch notes. [/*][/list] For this patch we have done the following related to[b] contracts in Survival:[/b] [list] [*] Added a new contract called: "Zombie Slayer Contract I". (SURV) [/*] [*] Added a new contract called: "Zombie Slayer Contract II". (SURV) [/*] [*] Added a new contract called: "Zombie Slayer Contract III". (SURV) [/*] [*] Added a new contract called: "Super Zombie Slayer I Contract". (SURV) [/*] [*] Added a new contract called: "Super Zombie Slayer II Contract". (SURV) [/*] [*] Added a new contract called: "Super Zombie Slayer III Contract". (SURV) [/*] [*] Added a new contract called: "Alien Specialist Contract". (SURV)   [/*] [*] Contracts will also be available through a "contract box (SURV)". This box will probably be find-able in-game and available in the in-game marketplace. This is how the "contract box" looks: [img]https://i.imgur.com/Ycgi0PM.png[/img] For further details about where these will be spawning / how to get them please find more information at the "Open World Updates" section of these patch notes. [/*][/list] If you'd like to know more about the missions or if you want to share your ideas and opinion you can find more info at: [url=http://forums.fredaikis.com/index.php?/topic/5804-devblog-missions-contracts/]http://forums.fredaikis.com/index.php?/topic/5804-devblog-missions-contracts/[/url] Also, from now on new missions (since they are map-based) will be added under the map in question in the patch notes. So, if we add new missions to Colorado V2 open world, you will see that under that section of the patch notes. For contracts it will be under that game-mode section. [b]VEHICLES:[/b] [list] [*] Updated the damage model of the drive-able zombie killer bus. The damage model of this vehicle wasn't updated after we removed the front metal bars in a rework earlier. Damage model now matches original model. [/*] [*] Fixed the Tuk Tuk UI icon. (when being inside this vehicle it was showing the wrong icon on the down right.) [/*] [*] Improved car collision physics. [/*] [*] Players can no longer pick up cars when they're not completely still. This to prevent some major issues from happening where clients couldn't pick cars up due de-sync etc. [/*] [*] Fixed a glitch allowing players to kill other players behind objects by abusing the vehicle system. [/*] [*] Fixed UI Car icons for the police dragster, tuk tuk and the RV. [/*][/list] [b]3D MODELS:[/b] [list] [*] Added a new model: toilet. We know it's completely unrelated to write this on the patch notes but we wanted to share the fun with you guys. This toilet has a small little "Easter egg" feature. Can you find one in one of the game worlds and find out what this toilet can do? [/*] [*] Fixed an issue with the villa building where some faces were invisible. (example: [url=https://prnt.sc/kqskvi]https://prnt.sc/kqskvi[/url]) Newly added models are added to the patch notes to keep you guys updated and informed about new content. New models will slowly be integrated in current and new maps so don't expect to see them instantly after a patch. [/*][/list]   [u][b][u]Item & Skin Updates:[/u][/b][/u] [b]ADDITIONS:[/b] [list] [*] Added a new type of box to the game: "Spray Box". Players will be able to buy this box in the marketplace and upon opening receive one random skin. For the rest it works just the same as any other skinbox. [/*] [*] Added a new spray called: "200 IQ". [/*] [*] Added a new spray called: "Level 9000". [/*] [*] Added a new spray called: "Rockyford #1". [/*] [*] Added a new spray called: "I Love PVE". [/*] [*] Added a new spray called: "Best Driver!". [/*] [*] Added a new spray called: "No Scoper!". [/*] [*] Added a new spray called: "Hard Scoper!". [/*] [*] Added a new spray called: "Trusted Trader". [/*] [*] Added a new spray called: "Loser Numba 1". [/*] [*] Added a new spray called: "Later Kid!". [/*] [*] Added a new spray called: "Not Impressed!". [/*] [*] Added a new spray called: "That's a huge Baguette!". [/*] [*] Added a new spray called: "Battle Royale Master". [/*] [*] Added a new spray called: "#TryHarder". [/*] [*] Added a new spray called: "BANNED". [/*] [*] Added a new spray called: "Fredaikis Partner". [/*] [*] Added a new hat to the game: "Turtle Hat". [/*] [*] Added a new skin for the community box: "Mossberg 590 Purple". [/*][/list] [b]STATISTICS:[/b] [list] [*] Added a decay decrease to the Sniper Silencer (attachment). Decay decrease from 0 to -10% when using this attachment. [/*] [*] Added a decay decrease to the Shotgun Silencer (attachment). Decay decrease from 0 to -10% when using this attachment. [/*] [*] Added a decay decrease to the Pistol Silencer (attachment). Decay decrease from 0 to -10% when using this attachment. [/*] [*] Added a decay decrease to the SMG Silencer (attachment). Decay decrease from 0 to -10% when using this attachment. [/*] [*] Added a decay decrease to the Silencer (attachment). Decay decrease from 0 to -10% when using this attachment. [/*] [*] Added a decay decrease to the Tactical Silencer (attachment). Decay decrease from 0 to -5% when using this attachment.' [/*] [*] Increased the damage of the Wakizashi katana from 65 to 75. Just a reminder for those who forgot what "decay" means: now, when using silencers, your weapon has a little bit less damage range. Decay in this example would mean the range until the weapon (bullet) does damage. [/*][/list] [b]FIXES:[/b] [list] [*] Fixed an issue with newly added (unreleased) "Anti-Vehicle" barricade. This item should work properly now. We will still have to test it before we release it so stay tuned for this. [/*] [*] Fixed an error related to "000414.934| Failed to auto cook convex mesh: data/objectsdepot/weapons/mel_katana_01_special.sco". [/*] [*] Fixed an issue related to the "K. Style NVG GOSU". For some very weird reason players who were using this skin when un-skinning any K. Style NVG it would still use the texture of the GOSU skin. [/*] [*] Fixed the quality of the gold skinbox icon. [/*] [*] Fixed the description of the FN FAL Infinity skin recipe. [/*] [*] Fixed an issue with the "AWM On Fire" that wasn't able to attach any sniper barrel attachments. [/*] [*] Fixed a mistake related to the "Butterfly Knife Gamescom 2018" skin where on accident we named it "2019". [/*] [*] Fixed an issue related to the newly added Gamescom and Infinity clothes where sometimes the textures would glitch and display on the wrong selection. [/*] [*] Fixed the store icon of the "Ex Military Gamescom" character skin. [/*] [*] Fixed the skin recipe icon of the "M200 Christmas" skin. [/*] [*] Fixed / updated / improved the "Heavy Armor Black Night" skin. [/*] [*] Fixed the item name of the "Banana" and renamed to "Banana's". (since it's multiple) [/*] [*] Fixed / updated the iron sight of the "AK Fun Edition". The sight now matches the skin colors. (when aimed down) [/*][/list]   [u][b][u]Open World Updates:[/u][/b][/u] [b]LOOT:[/b] [list] [*] Contracts are now spawning. [/*] [*] Car spawn rates have been adjusted. [/*] [*] Doubled the XP for the Alien Super Zombie. [/*][/list] [b]COLORADO V2:[/b] [list] [*] A lot of new missions are now available in Colorado V2, Open World. [/*] [*] Fixed a terrain issue at NATO military base. [/*] [*] Fixed a crate at Death Valley at the police station where players could get stuck. [/*][/list] [b]LOUNGE:[/b] [list] [*] Fixed an issue related to "000042.140| WARNING: Object data/objectsdepot/characters/heavy_armor_infinity_max.scb can't be loaded!". [/*] [*] Fixed an issue related to some plants missing physics that allowed players to jump inside the preview area. [/*] [*] Fixed an issue next to the party villa where players could get stuck in the water. [url=https://cdn.discordapp.com/attachments/420343844089888789/484718278632275969/unknown.png]https://cdn.discordapp.com/attachments/420343844089888789/484718278632275969/unknown.png[/url] [/*] [*] Added a new mission: Fred's Banana Party. This is a non-repeatable mission. (view more information about this mission inside the map.) [/*][/list]   [u][b][u]Survival Updates:[/u][/b][/u] [b]LOOT:[/b] [list] [*] Contracts are now spawning. [/*] [*] Car spawn rates have been adjusted. [/*] [*] Doubled the XP for the Alien Super Zombie. [/*][/list] [b]Maps:[/b] [list] [*] Colorado V1 got prepared and tested for Survival. We are not sure, when exactly we are going to release the map, but it will be very soon. [/*][/list]   [u][b][u]Battle Royale Updates:[/u][/b][/u] [b]OVERALL:[/b] [list] [*] Swapped the players joining and the lobby status texts in Battle Royale. [/*][/list] [b]ARENA:[/b] Arena has gotten a little rework. A lot of stuff has been fixed and improved and all the loot is reworked. Overall this map should have better performance now. This is exactly what we have done: [list] [*] Reworked the safe zones. [/*] [*] Reworked the player spawns. [/*] [*] Reworked the loot. [/*][/list]   [u][b][u]Fredaikis Anti-Cheat:[/u][/b][/u] [u]FAC 2.0 Beta testing is now over; A lot of work and time has been put making sure it performs at its best, so we will be implementing it as the main patch this time.[/u] [u]If you have any issues with the anti-cheat, please contact us so we can fix the problem.[/u] Also, for 1 - 2 more weeks, there will be a legacy client available for people who still show issues, please contact the support to activate this on your account. [u][b][u]Weekend Event:[/u][/b][/u] Today is Friday and guess what? It's time for the weekend event! We are doing a FREE PREMIUM weekend event and more awesome events. For more information check the picture below or go here: http://forums.fredaikis.com/index.php?/topic/5879-free-premium-weekend-event/ [img]https://i.imgur.com/D0C3LOZ.jpg[/img]   [b]Estimated patch size: Patch is around 120 megabytes.[/b] [b]Patch ETA: Patch will roll out in the morning of Friday, September 7, 2018.[/b] [b]Estimated downtime: Servers will be down for around an hour.[/b] [u]Pre-patch notes might be changed if we need to fix / add something.[/u]   Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: [url=http://playnewz.com/feedback]http://playnewz.com/feedback[/url] To stay updated regarding the patch and server downtime please follow us on our social media: [b]Facebook:[/b] [url=https://www.facebook.com/Infestation.NewZ/]https://www.facebook.com/Infestation.NewZ/[/url] [b]Twitter:[/b] [url=https://twitter.com/infestationnewz]https://twitter.com/infestationnewz[/url] [b]Discord: [/b][url=https://discordapp.com/invite/thenewz]https://discordapp.com/invite/thenewz[/url]   Best Regards,   // Infestation: The New Z - Staff Team [img]https://i.imgur.com/M1Z2fst.jpg[/img]