[img]https://i.imgur.com/0neoJgE.jpg[/img] Dear Players,   It's patch time again! This time a bit smaller patch with some new content and a lot of fixes. We have exciting plans for patch 2.21 but before we started working on that update we wanted to roll out this patch to fix some issues and update some stuff! We would also like to remind you guys that we have created a special dedicated feedback section in our forums where we gather all feedback from you guys. If you have any feedback about the game, please go to [url=http://playnewz.com/feedback]http://playnewz.com/feedback[/url] and let us know! Now, let's jump into the patch notes:   [u][b][u]Overall Updates:[/u][/b][/u] [b]GENERAL:[/b] [list] [*] Updated the Turkish language pack. Added some missing translations. [/*] [*] Fixed a bug with the VOIP server. [/*] [*] Fixed some UI animation problems. [/*] [*] Fixed a vehicle teleportation bug. [/*] [*] Fixed a bug causing some people to not be able to join ping limited servers. [/*] [*] Improved the overall quality of VOIP. In-game VOIP is much better quality now. [/*] [*] Increased the airdrop de-spawn timer from 20 to 30 minutes in every game mode. [/*][/list] [b]THE NEW CHAT SYSTEM:[/b] Added a Chat System for players. Players are now able to chat with their friends and their created lobby. They can even message friends that are in any game playing. With the aim to a more "beginner friendly" New Z a chat system was/is definitively needed. Please note that we are still developing this chat system and more will come in time during future patches. [b]TIPS SYSTEM:[/b] With that same aim to a more "beginner friendly" New Z we have also added a tips system in the loading screens. Players will be able to read random displayed tips while being in the loading screen. These tips are random and we are adding new tips every now and then to make players more aware of different features or things they might not know about in the game! [b]MODELS:[/b] [list] [*] Fixed an issue related to the rusty container ship (used in the Oregon map) where players could look through some parts of the model. [/*] [*] Fixed a texture issue related to a highway tunnel model. (Example: [url=https://prnt.sc/k8ccjf]https://prnt.sc/k8ccjf[/url]) [/*] [*] Fixed a model issue related to that same highway block model. (Example: [url=https://prnt.sc/k8cctn]https://prnt.sc/k8cctn[/url]) (Can no longer look through) [/*] [*] Created LODs for the flatbed train trailer model. Optimized the mesh and created a playeronly model for physics. Also fixed an issue where players were able to glitch inside of the model from a certain angle. [/*][/list] [b]CHARACTERS:[/b] [list] [*] Fixed an issue with the new Shane character where for some reason there was some vertices of the model of the legs not properly rigged. [/*] [*] Fixed an issue related to the climber character where there was some materials missing in the game files. [/*][/list] [b]VEHICLES:[/b] [list] [*] Added a new vehicle called: Tuk Tuk. This vehicle is a transport vehicle for around 3 people and very common in Asia. [b]Items mentioned above might not be released instantly. If you want to stay updated with releases please follow us on our social media channels where we announce the release of new items.[/b] [/*][/list]   [u][b][u]Item Updates:[/u][/b][/u] [b]ADDITIONS:[/b] [list] [*] Added a new muzzle attachment for the snipers: Sniper Flash Hider. This is just like the normal flash hider (for assault rifles) but for snipers. This flash hider does not work for already silenced issues. [/*] [*] Added a new muzzle attachment for the sub machine guns: SMG Flash Hider. This is just like a normal flash hider (for assault rifles) but for sub machine guns. This flash hider does not work for already silenced sub machine guns. [/*] [*] Added a new muzzle attachment for the pistols: Pistol Flash Hider. This is just like a normal flash hider (for assault rifles) but for pistols. [/*] [*] Added a new muzzle attachment for snipers: Sniper Silencer. This is a silencer just for snipers and is bigger in shape than the normal assault rifle silencer. This attachment can't be attached to already silenced snipers. This silencer has its own unique sound. [/*] [*] Added a new muzzle attachment for shotguns: Shotgun Silencer. This is a silencer just for shotguns. This attachment can't be attached to the Double Barrel Shotgun. This silencer has it's own unique sound. [/*] [*] Added a new armor: Heavy Armor Light. This is a lighter variant of the original heavy armor and is half as good as a normal heavy armor. We are not sure yet how/when this item will be released but it's mainly added for use in the Survival game-mode. [/*] [*] Added a new media Riot Shield: Riot Shield Easy Dad. [/*] [*] Added a new country Riot Shield: Riot Shield Bangladesh. [b]Items mentioned above might not be released instantly. If you want to stay update with releases please follow us on our social media channels where we announce the release of new items.[/b] [/*][/list] [b]FIXES:[/b] [list] [*] Fixed the Streamer Cap where in the description it says the hat does not offer any protection but the hat actually had a 10% protection. Protection is removed. [/*] [*] Fixed the Streamer Cap Black where in the description it says the hat does not offer any protection but the hat actually had a 10% protection. Protection is removed. [/*] [*] Fixed the Katana Frozen "auto" sound. It now loops properly when holding down the mouse button to "auto melee". [/*] [*] Fixed the VSS Vintorez auto sound. It's actually synced up with the shots now. [/*][/list] [b]UPDATES:[/b] [list] [*] Updated the description of the Bullet Compensator. This attachment also increases the range of a weapon and that's also mentioned in the description now. [/*] [*] Updated the description of the Heavy Barrel. This attachment also increases the range of a weapon and that's also mentioned in the description now. Also added the damage reduction information to the description. [/*] [*] Updated the store icon of the flash hider attachment. This is to match the upcoming new barrel attachment icons. [/*] [*] Updated the store icon of the pistol silencer attachment. [/*] [*] Updated the store icon of the silencer attachment. [/*] [*] Updated the sub machine gun muzzle attachment group. Sub machine guns now have their own muzzle attachment group meaning you can no longer attach assault rifle attachments to these weapons. [/*] [*] Updated the store icon of the QLB (sniper) to match upcoming and current skin rendered icons. Also updated the Fun Edition one. [/*] [*] Updated the stats of the FN FAL back to how they were at patch 2.19. Community didn't like the stats of patch 2.20 so we have decided to revert these changes. [/*] [*] Updated the stats of the VSS Compact back to how they were at patch 2.19. Community didn't like the stats of patch 2.20 so we have decided to revert these changes. [/*] [*] Lowered the damage of the broom. (melee) [/*] [*] Updated the store icon of the VSS Compact. [/*][/list]   [u][b][u]Skin Updates:[/u][/b][/u] [b]FIXES:[/b] [list] [*] Fixed a texture issue related to the light sword cross rainbow skin where the texture was yellow instead of rainbow. [/*] [*] Fixed a texture issue related to the light sword twin rainbow skin where the texture was yellow instead of rainbow. [/*][/list] [b]UPDATES:[/b] [list] [*] Updated the store icon of the gold skinbox to make it look better and more realistic. [/*][/list]   [u][b][u]Open World Updates:[/u][/b][/u] [b]LOOT:[/b] [list] [*] The new PKM Ammo (200) Box is now confirmed to be spawning from random airdrops and super zombies. [b]NOTE: Some loot changes mentioned above have been executed already a while ago but for those who missed the announcements we are readdressing it on the next upcoming patch notes. Have any feedback about the loot in the Open World game mode? Let us know here: [/b][url=http://forums.fredaikis.com/index.php?/topic/5379-loot-open-world/]http://forums.fredaikis.com/index.php?/topic/5379-loot-open-world/[/url] [/*][/list] [b]TRADING LOUNGE:[/b] [list] [*] Optimized and improved the lights. Changed the type of the lights so they look and act the same but are more optimized giving players more FPS. [/*] [*] Lights in the trading lounge now turn off when it gets day time and on when it turns night time. [/*] [*] Added a "Disco Barn" to the lounge. Definitively go and check out this barn cause it's hilarious and worth a dance! [/*][/list] [b]COLORADO V2:[/b] [list] [*] The loot has been fixed. It now is how it was before patch 2.19 rolled out. [/*] [*] Highered the terrain distance. [/*] [*] Improved the color of the fog. [b]NOTE: Some loot changes mentioned above have been executed already a while ago but for those who missed the announcements we are readdressing it on the next upcoming patch notes.[/b] [/*][/list]   [u][b][u]Survival Updates:[/u][/b][/u] [b]OVERALL:[/b] [list] [*] Fixed the random airdrops sometimes being empty. This shouldn't happen anymore. [/*] [*] Fixed an issue related to the alien super zombie. This zombie now drops 2 items instead of 1. Loot should also be better. [/*] [*] Enabled group damage in Survival. [/*][/list] [b]LOOT:[/b] [list] [*] The new PKM Ammo (200) Box is now confirmed to be spawning from random airdrops and super zombies. [/*] [*] Buffed the loot from random airdrops in both Oregon and Colorado. Airdrops now drop 6 items instead of 4. [/*] [*] Decreased the can of soup item spawn rate. [/*] [*] Vehicles are now a bit less common. This is mainly done based on feedback from the community as a lot of people were abusing the vehicles to kill players. In this sense vehicles could be very overpowered. We do plan on adding more countermeasures for vehicles though. [b]NOTE: Some loot changes mentioned above have been executed already a while ago but for those who missed the announcements we are readdressing it on the next upcoming patch notes. Have any feedback about the loot in the Survival game mode? Let us know here: [/b][url=http://forums.fredaikis.com/index.php?/topic/5381-loot-survival/]http://forums.fredaikis.com/index.php?/topic/5381-loot-survival/[/url] [/*][/list] [b]OREGON:[/b] [list] [*] Night time is now darker due to request from the community. It's more scary plus it makes more sense to use NVG's now. [/*] [*] Bus stops are not on Oregon anymore as they never were intended to be. When we add more safe zones bus stops will come back but only in safe zones. [/*] [*] Alien Super Zombies are now enabled on this map as well just like in Oregon. [/*][/list]   [u][b][u]Battle Royale Updates:[/u][/b][/u] [b]OVERALL:[/b] [list] [*] Arena is now back as a Battle Royale map. We have reworked and fixed the map and we will enable this map again in the future probably with some kind of event. [/*] [*] Attachments now auto-attach in the Battle Royale lobby. [/*] [*] Battle Royale's now start with 20 players instead of 30 players. Battle Royale's will now also start faster if a lot of people join faster. [/*] [*] Airdrops are now more common in Battle Royale. [b]Have any feedback about the loot in the Battle Royale game mode? Let us know here: [/b][url=http://forums.fredaikis.com/index.php?/topic/5380-loot-battle-royale/]http://forums.fredaikis.com/index.php?/topic/5380-loot-battle-royale/[/url] [/*][/list] [b]SOLO / GROUPING SYSTEM:[/b] [img]https://i.imgur.com/8gVQrFg.png[/img] Players are now able to, when playing solo, only join solo Battle Royales. Solo and Grouping is now split. Players that create a party and join a Battle Royale game will now play to others who are partied up as well separated from the solo players. This has been a huge demand from our Battle Royale community and we hope this can improve the game mode.   [u][b][u]Extra Information:[/u][/b][/u] This patch still has the FAC beta on/off option. This is because we are still finishing up FAC 2.0 and before that's happened we don't want to force players in FAC 2.0 due to a lot of things that could go wrong. If you have any further feedback about the FAC beta option while using it or while not using it let us know at: [url=http://forums.fredaikis.com/index.php?/topic/5407-performance/]http://forums.fredaikis.com/index.php?/topic/5407-performance/[/url]     [b]Estimated patch size: 150 mb.[/b] [b]Patch ETA: Patch will roll out around 10:00 AM (CEST) at July 2, 2018.[/b] [b]Estimated downtime: 30 minutes to 1 hour.[/b] [u]Pre-patch notes might be changed if we need to fix / add something.[/u]   Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: [url=http://playnewz.com/feedback]http://playnewz.com/feedback[/url] To stay updated regarding the patch and server downtime please follow us on our social media: [b]Facebook:[/b] [url=https://www.facebook.com/Infestation.NewZ/]https://www.facebook.com/Infestation.NewZ/[/url] [b]Twitter:[/b] [url=https://twitter.com/infestationnewz]https://twitter.com/infestationnewz[/url] [b]Discord: [/b][url=https://discordapp.com/invite/thenewz]https://discordapp.com/invite/thenewz[/url]   Best Regards,   // Infestation: The New Z - Staff Team