A Heartfelt Thank You and Exciting Updates!
Author: ben,
published 3 days ago,
First off, I want to extend [b]a huge thank you to everyone who has played IHAS since its launch last week[/b]. Seeing the game out in the world and watching players explore what I’ve been building for so long has been a surreal and humbling experience. As a solo developer, releasing my first game is a milestone I’ll never forget.
What’s touched me the most are [b]the kind words some of you have left in reviews on Steam[/b]. Reading about how IHAS has resonated with players has been a deeply rewarding moment. It’s the kind of thing that keeps developers like me motivated to keep improving and creating.
If you’ve enjoyed IHAS but haven’t left a review yet,[b] I’d love it if you took a moment to share your thoughts[/b]. Reviews are incredibly important for indie games—they not only help others discover the game but also give me valuable feedback to make it even better.
[u][b]Some patches[/b][/u]
The launch may be behind us, but the journey for IHAS is far from over. I’m [b]committed to supporting the game with updates and tweaks[/b] to ensure it keeps improving. Your feedback has already been instrumental in guiding the changes I’m working on, and today I’m thrilled to share the first set of post-launch improvements.
Here’s what’s rolling out in this update:
[list]
[*] Fixed the door that leads to the boss’ room in the Hotel level
[*] Fixed issue with locked sound on doors
[*] Removed normal map from the force field
[*] Fixed overlapping text in the tutorials with localized text
[*] Added new sound effects
[*] Improved puzzle difficulty
[*] Improved menu navigation
[*] Balancing improvements
[*] Improved tutorials
[*] Added enemies to the level editor
[*] Added more polish[/list]
[b][u]What Do You Think? [/u][/b]
That’s everything for today’s update! I’m eager to hear what you think of the changes and improvements. Do they enhance your experience, or is there something you’d like to see addressed in a future patch? Your feedback is invaluable and helps shape the future of *IHAS*.
Vladyslav
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[b]The Difference Studio[/b]
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