[img]https://clan.cloudflare.steamstatic.com/images//44945228/8a45d07cf747c57774d12f0a80de0311c3f868b8.jpg[/img] The purpose of this rebalancing is to improve the exploration of planets so that it doesn't take so terribly long compared to flying a spaceship. After the launch of the game, I received feedback from players, which prompted me to do some reworking. -Right at the start, a new player receives a small text info, hinting at the goal of the game. The player also gets a little more money, a few first aid kits, personal shields, stealth generators and hoverboards to test how they work. - Hoverboards are cheaper and work longer. Hoverboards allow the player to go faster while exploring the planets and to better dodge enemy attacks. - Medi kits are also a little cheaper and a little stronger. Level 1 heals 20 hp (with full survival skill + 80%=36 hp), level 5 heals 60 hp (with full survival skill 108 hp). Their price is determined by the resources used in production. Yes, you can make your own first aid kits when you buy a medical lab for your ship (you need a free utility slot). The cheapest way to heal is still food. But food is available from inventory when the game is not paused. First aid kits can be used faster during combat. - Personal shields work the same way, but are now a bit cheaper. Since everything is getting cheaper, why not the shields? - Stealth generators also work the same but are cheaper now. - Loot from most enemies has been increased a bit - Extractor now extracts more minerals from a single deposit. - Scanner collects more scientific data from all objects. Objects that require scanner level 2 or higher will give even more data. - All new spaceships are now half the price. - All spaceship equipment is now half the price (ship weapons, engines, shields, utility devices). ---------------------------------------------------------------------------------------------------------- Things to do next: - A journal showing info about current status of the main quest. This will take 1 or 2 days to make. - Some kind of "Hyperpedia", a manual to explain complexities of the game mechanics to the players. This will take a little longer. I must meditate on it's formula, to make it as clunky and unnerving as possible ːsteamhappyː