Hello Commanders, Today we are releasing a hotfix (1.03) for [i]Homeworld 3[/i] that addresses some reported concerns we’ve seen from players, including AZERTY & QWERTZ key rebindings and a couple of progression blockers that some players were seeing. A note on “what is coming next” is still in the works and we’re hoping to release more information on the custom [url=https://steamcommunity.com/games/1840080/announcements/detail/4207001628999548298?snr=2___][b]Homeworld 3 Unreal 4 editor[/b][/url] soon. We have released an update for [i]Homeworld 3[/i], and added the following rebind controls: [list][*] Control Group key bindings are able to be rebound, allowing players using AZERTY and other keyboard types to use them [*] Menu & Cycle Production Unit Focus key bindings can now be rebound [list][*] [i]Note: These two additions come with some untranslated new menu entries, but we wanted to unlock these features for players asap. [*] Translations on these menu options will be added in a future update.[/i][/list][/list] In this update, we have also addressed the following concerns from players: [b]Multiplayer[/b] [list][*] The War Games Production Bay map stuttered or lagged despite high framerates [*] Epic players were unable to invite other Epic players via the EGS overlay [*] The "Remove Player" button in lobbies was not consistently removing players [*] When lobby hosts selected “Return to Lobby” after a finished match, the “Abort Launch” would occasionally not reset for other players[/list] [b]Gameplay[/b] [list][*] Captured Incarnate Destroyers started attacking player units over time[/list] [b]Campaign[/b] [list][*] There was a continuity discrepancy in the Campaign mission 13 intro cutscene [*] Players could occasionally be short 1 Resource Unit in Mission 1[/list] [b]UI/Accessibility[/b] [list][*] Scrollbar appearance and hover behavior weren’t consistent and sometimes difficult to use[/list] We are continuing to investigate the reports created for issues players are experiencing while playing [i]Homeworld 3[/i]. Coming soon, we’ll have more information on some of the confirmed bug fixes that we have planned for the game.