Hollow Knight [official site] presents a peculiar issue. What do you do with a game that is genuinely good, but rather unoriginal? A game that is so, so similar to others that have come recently before it, but is still a beautifully drawn, solidly built metroidvania? Do you say, “Get this one, because it’s the most recent?” That’s not a coherent argument. Unfortunately for Hollow Knight, I think the design decisions that narrowly define it are really its core weaknesses. … [visit site to read more]
Hollow Knight feels too familiar, despite being a solid metroidvania
Author: contact@rockpapershotgun.com (John Walker),
published 7 years ago,