Developer Note - This patch addresses overall gameplay experience and stability improvements. [h1][/h1][b]BUG FIXES:[/b] [h2][/h2][b]GAMEPLAY[/b] [b]Accessibility[/b] [list] [*] Resolved the 'Audio Visualiser's 'Ambient Conversation' icon lingering on screen when fighting Inferi [*] Added Arachnophobia mode to the Accessibility option [*] Resolved the Fireplace not having any UI interaction despite being highlighted in High Contrast Gameplay [*] Resolved Teacup not having any UI interaction despite being highlighted in High Contrast Gameplay [*] Removed Corruption VFX from the Arachnophobia mode spider version [*] Removed small crawling spiders for Arachnophobia mode [*] Adjusted the spider corpse assets that are already present in dungeons and lairs will remain on screen even if Arachnophobia mode is turned on [*] Resolved assets of small crawling spiders in the dungeon stages and in the open world when arachnophobia mode is active [*] Resolved issue with Arachnophobia Mode enabled spiders emitting a screech when burning causing discomfort to people with Arachnophobia [*] Resolved an issue of Arachnophobia mode not defaulting to Off [*] Resolved the 'Arachnophobia Mode' accessibility option not resetting to the default value when using the 'Reset to Defaults' menu feature [*] Resolved the animation after killing small spiders and exploding normal spiders still showing normal spider legs with the Arachnophobia mode On [*] Resolved spiders having texture issues when toggling Arachnophobia Mode on or off during battle [*] Resolved the body of the spider for the WE_ICE_GARDEN world event failing to be displayed correctly when activating Arachnophobia mode [*] Resolved spiders in dungeons not remaining unchanged with Arachnophobia mode is on [/list] [b]UI[/b] [list] [*] Resolved minimap pathing displaying correctly [*] Updated minimap functionality: HL-7913 [*] Fixed field guide locking [*] Resolved localization of Japanese line breaking rules not displaying correctly for low screen resolution [*] Resolved Map Changing to a black screen if the Player Presses the Pause Button During the Map Tutorial [*] Resolved minimap breaking after leaving poacher tent: HL-12306 [*] Resolved icons disappearing from the map when quickly zooming in or out [*] Resolved Player losing ability to fast travel after abandoning quest while competing in broom races [*] Resolved damage numbers that are 5+ digits/figures are cutoff on Death's Trolls [*] Resolved issue when wearing a robe's hood, equipping a gear item will cause the hood icon to appear on all slots. [*] Resolved Field Guide page challenge counters not being consistent: HL-2376 [*] Resolved floo flames missing for fast travel [*] Resolved holding the purchase key before the wand UI appears causing the cinematic to be black [*] Resolved an issue with giving a custom name to any beast causes its description to appear as debug/placeholder text while selling them to Brood and Peck: HL-8818 [*] Resolved floo flames not being unavailable when loading an autosave after learning an unforgivable spell in the Undercroft: HL-5739 [*] Resolved issue with quest beacons / icons flickering [*] Resolved cursor in the Menus to disappearing [*] Resolved missing house on the Hogsmeade map [*] Resolved reward icon remaining in the challenge after collecting the reward [*] Chance the item / tool wheel may become inaccessible after using Ancient Magic Throw [*] Resolved the pathing in the HUD changing and misleading the player [*] Resolved the Room of Requirement’s Floo Flame UI guiding the avatar to the observation deck in the Astronomy Tower [*] Resolved the story difficulty "Skip Sequence" prompt for Astronomy Tables is missing its description instead showing its Title / Header twice [*] Resolved options in the Main Menu reverting to default after rebooting the title [*] Resolved fast traveling before mail tutorial causing busy state blocker [*] Resolved the text on the Giant Purple Toad's offspring cutting off at the top when font size is set to large [*] Resolved debug text [QUEST_GT01_01_THIEFRING] appearing when the player loot the "Signet Ring" item during mission [*] Resolved notes throughout the game not opening properly when interacted with [*] Resolved the message of the day text cooldown is very long and defaulting size always [*] Resolved the loading screen going pitch black for 22 seconds after using a Floo Flames [*] Resolved spell diamond not displaying spells correctly [*] Resolved an overlapping issue for location names in saved games section in main menu [*] Resolved floo flames being accessible on map when not visible [*] Resolved a virtual cursor being available during gameplay if the Avatar open and closes the Field Guide Map quickly using the Touchpad button [*] Resolved beast names "Gwyneira the Diricawl" and "Biscuit the Mooncalf" being cut off in Breeding Pen screen [*] Resolved Keenbridge hamlet not showing the Field Guide pages counter on the collectables tracker [*] Resolved text cutting off when choosing a breeding pair in Breeding Pen menu when text size is set to large [*] Resolved Fwopper den having a double icon [*] Resolved UI displaying an incorrect number of defeated enemies for a moment when a wave starts at the Battle Arena [*] Resolved locking up of the Pause Menu when trying to exit by pressing several buttons [*] Resolved Flying Page at the Fountain in Hogwarts Grounds not counting towards the Map counter or The Bell Tower Wing sector: HL-2376 [*] Resolved Lucan appearing with two mission icons above his head [*] Resolved crash Fast Traveling to Hogsmeade after mission [*] Resolved the update history always displayed on the default English language instead of being localized to supported languages [*] Resolved female - Gear icon is missing and showing up as a red exclamation mark [*] Resolved Felix Felicis potion UI being slightly displaced and can causing an erratic animation when switching potions [*] Resolved red debug lines on top of the Hogwarts north combat challenge battle arena [*] Resolved icons not matching the spells when swapping to a new spell set during a battle [*] Resolved map counter for Collection Chests increasing for the Astronomy Wing area, instead of the counter for the Library Annex area [*] Resolved an issue with the mission UI updating even though the player doesn't start it [*] Resolved gear comparison when trying to sell unidentified gear displaying correctly [*] Resolved hood icon appearing on each equipment after activating and re-open the Gear menu [*] Resolved Leopold Babcocke’s store being misplaced in the minimap [*] Resolved the minimap inside the underwater vault being inaccurate [*] Resolved 'Gregory the Smarmy' Revelio page does not count as collected on the UI [*] Resolved enemy damage numbers' option stops working when the 'Show Enemy/Target Info' option is set to off [*] Resolved pause menu getting stuck in transition when map is disabled [*] Resolved the player hanging on the MAP's menu if they select the Hogwarts map before the map tutorial going to Hogmeade asks for it [*] Resolved the player getting stuck in the shopping interface after attempting to interact with a vendor while Natsai's 'Owl Post' letter is being read [*] Resolved UI not popping up after completing mission [/list] [b]Audio[/b] [list] [*] Resolved VO mission triggers and lines not delivering correctly [*] Resolved mission VO not playing naturally [*] Resolved pressing the skip button during the reveal of the next pensive will cause the audio and the subtitles to vanish. [*] Resolved skipping dialogue can lead to characters remaining in silence [*] Resolved many locations having no audio ambience [*] Resolved attenuation on the big waterfall [*] Resolved missing SFX in female antigravity hat animations [*] Resolved some Lodgok dialogue issues [*] Resolved straining one-sided Goblin door lacking any audio [*] Resolved location specific lines not playing correctly [*] Resolved caged Kneazle having no sound when crying for help [*] Adjusted cooldown of certain lines [*] General audio performance and optimizations enhancements [*] Resolved issue with Hogsmeade related dialogue playing when exiting location but should only play when entering [*] Resolved certain audio lines not being reproduced [*] Resolved generic NPC Prefect girl missing dialogue when detecting the avatar [*] Resolved lip sync missing throughout the game [*] Resolved VO dictionaries edge cases [*] Resolved audio and subtitles issues for optional strings for playerfemale-male and playermale-female not being played [*] Resolved no SFX being heard when the Hedge Maze retract after finding the chest at any Hedge Maze [*] Resolved Nora's dialogue line not being played at her location [*] Resolved every character besides the avatar is missing their lip-sync in Brazilian Portuguese [*] Resolved spamming triangle button making several Protego SFX reproduce simultaneously on the controller speaker [*] Resolve1d an issue with the avatar's mission VO starting to play while the shop is open [*] Resolved dialogue option about the tasks to learn Flipendo being available after having learnt the spell [/list] [b]Controllers[/b] [list] [*] Resolved back audio channels not playing and converting to 'vibration' when a 'DualSense' controller is set as the audio output [*] Resolved rumble vibration feature not functioning on Sony controllers [*] Dualsense controller support for PC [*] Resolved Xbox prompts showning when playing with a PS5 DualSense Edge controller [*] Resolved the d-pad interacting with the settings menu while the EULA is opened [*] Resolved Switch Pro Controller spell diamond action keys incorrectly replicating the Xbox controller [/list] [b]Display [/b] [list] [*] Resolved avatar appearing in the right corner of the screen during the Hogwarts invitation letter when using an Ultrawide monitor [*] Resolved localization of Japanese line breaking rules not displaying correctly for low screen resolution [/list] [b]Upscalers[/b] [list] [*] Update DLSS to 3.1.2 [*] Set XeSS as default upscaler for Intel Arc GPUs [*] Added warning to be shown when using outdated drivers on the Intel Arc GPU. [*] Updated to FSR 2.2 [*] Updated to XeSS 1.1 [*] Raytracing [*] Fixed issue with RTAO and decals being black [*] Adjusted lighting and shadows [*] Resolved Ray tracing making odd or extremely bright visual effects on affected textures in certain areas: HL-9198 [*] Resolved Ray Tracing shadows creating a hitch when moving in a specific area of Hogsmeade at night [/list] [b]Save Game[/b] [list] [*] Fixed save game inconsistencies: HL-2953 [*] Resolved reloading issues with missions [*] Resolved reloading the last save file after finishing the mission before collecting its related Field Guide Page will cause it to become uncollectable [*] Resolved online save transfer causing player to load in with spell diamond automatically filled [*] Resolved destroyed boxes respawning after doing a reload causing the Avatar to become stuck [*] Resolved reloading a mission after defeating enemies causes enemies to spawn inside tent [*] Resolved issue of platforms stop reading previously saved data [*] Resolved avatar spawning OOW when loading a save made inside one room of the Slytherin Common Room: HL-71 [*] Resolved reloading a save in Kogawa's Office makes the Avatar go OOW: HL-6216 [*] Resolved restarting from last save after completing mission causes arena walls to reappear and linger [*] Resolved avatar spawning OOW after loading a save on the corridor between the Library and Central Hall: HL-2650 [*] Resolved reloading a save made during the Reparo objective after the troll fight fails the mission [*] Resolved saving and loading a save while inside the stone pillars type of Vault traps the avatar permanently [*] Resolved being unable to generate manual and autosaves: HL-3622 [*] Resolved an issue generating two auto saves once the game opens [*] Resolved an issue where flushing the auto save cache wasn't going through the compression process [*] Resolved an issue with the save file leading to an infinite loading screen after the game is closed during Weasley's conversation: HL-7000 [*] Resolved inconsistences found on the save data when transferring saves from Gen8 to Gen9 consoles [*] Resolved title generating two auto saves once the game opens [*] Resolved modification of the option "Upscale Sharpness" not correctly saving when the player restarts the game: HL-3153 [*] Resolved reloading a save made right before talking with Grace, the mission becomes stuck on the "Return to Grace" mission step: HL-5684 [*] Resolved issue to progress after placing a lantern on a pedestal then loading a save file. [*] Resolved when reloading a save after completing the astronomy table the table is not interactable [*] Resolved a save being reloaded after reading Jackdaw's clue will not advance mission step [*] Resolved loading a save created after having defeated Fastidio's for the final time causing him to attack the player even though he's already defeated [*] Resolved autosaves not showing the save icon and closing and opening the title creates progression loss [*] Resolved mission getting stuck on after restarting from last save [*] Resolved issue when creating a new character while having previous save data causing loading issues when selecting previous save [*] Resolved progression getting stuck when reloading an autosave during missions [*] Resolved abandoning quest sees the avatar fall to the ground when gameplay resume [*] Resolved pop-up message when there's not enough available space to save not pausing the title and maintaining controller input [*] Resolved the title remaining in a black screen if the avatar loads an autosave made after completing mission and solving the astronomy table for a second time [*] Resolved title generating corrupted manual and autosaves that makes the game crash when reloading it [*] Resolved reloading a save made on a corner of the Faculty Tower makes the avatar go OOW: HL-11915 [*] Resolved reloading an autosave before the first encounter with Ranrok, leaves the player stuck behind closed doors [/list] [b]Performance[/b] [list] [*] Added PS5 Controller Firmware out of date popup for DualShock on PC Platforms [*] Resolved general platform crashes [*] Resolved memory leak with object state [*] Added general mission performance updates [*] Added general streaming optimization and updates [*] Resolved streaming of content causing avatar to be OOW [*] Optimization update for NPCS [*] Resolved graphical corruption issues at various locations of the game [*] Resolved dying and reloading a manual save from inside the Water causing a brief Soft Lock for the Avatar [*] Resolved crash on failure initiating online access [*] Resolved memory leaking when using Jinx cool down [*] Optimization to VFX for enemy & avatar shields [*] Optimization to Gear DB queries [*] Resolved a LoadMap crash [*] Resolved crash with getting damage over time [*] Optimization to several hitches within game [*] Resolved crash while navigating mission [*] Resolved crash fast travelling to the Central Hall [*] Resolved a crash when gameplay kept referencing the old world [*] Resolved crashes when using the fast travel after defeating the River Troll [*] Resolved crash in with water related volumes [*] Optimized sun fading issue in intro [*] Resolved hitch happening when hitting goblins with Stupefy [*] Resolved crash with Incendio [*] Resolved crash when accessing inventory items [*] Resolved crash for times when fog is turned off [*] Optimization reflection captures [*] Optimization to bad reflection popping on water [*] Resolved performance issues with ancient magic squash finisher on elevated Thornback Ambusher in Rune Door arena [*] Optimization with lighting [*] Optimization DB queries [*] Optimization to fix for infinite loop caused by running out of memory [*] Performance improvements at the end of the missions [*] Optimization in moving NPC VFX to soft references [*] Animation optimization [*] Resolved crash with critical finisher [*] Resolved infinite load screen when attempting to mission [*] Resolved load times of up to five minutes when entering the sanctuary [*] Resolved crash when running movies [*] Resolved crash when running destructible meshes [*] Resolved spell tool crash [*] Resolved crash with wizarding world linking [*] Resolved crash when loading save game in PerksTree [*] Resolved hitches happening multiple times a frame [*] General performance and optimization to stations [*] Resolved infinite loading screen after force shutting the game during the conversation with Weasley: HL-7000 [*] Resolved crash after getting caught by death [*] Resolved general proxy and LOD updates/optimizations [*] Resolved crashes while finding references and garbage collection [*] Resolved poor performance occurring when certain trees are on-screen while Ray-Tracing is enabled [*] Resolved a crash with spell caster [*] Resolved TargetInfo crash [*] Optimization to shaders [*] Resolved a crash with navlinks [*] Fixed and cleaned up the library airlock [*] Resolved crashes during the boot sequence when launched on the bare minimal initial payload [*] Resolved hitches with Broom Enemy spawner [*] Optimized bink player url open to async thread for ambient paintings [*] Resolved extreme tile streaming issues being observed in the open world [*] Resolved a wheel item crash [*] Wingardium crash fix [*] Fixed crash with characters visibility [*] Fixed crash accessing HUD [*] Resolved UI loading screen crash [*] Resolved crash for LookingActor functionality [*] Resolved 'Something went wrong' message being displayed when trying to start the game without enough available space [*] Resolved several crashes during combat encounters [*] Resolved a crash with chaos collision [*] Resolved crash when reloading a save file after exiting to the main menu [*] Resolved a crash when accessing wand linking [*] Resolved a crash when accessing initializing tools [*] Resolved infinite loading screen if fast travelling to the Room of Requirement [*] Resolved being stuck in an infinite load after disconnecting controller while fast travelling [*] Resolved streaming issues with wall and several assets from a house when looking through outside the door in Irondale [*] Resolved streaming issue of furniture and other elements of Pitt-Upon Ford house when the avatar passes by the door [*] Optimization turning certain NPCs visibility mesh being considered for ray tracing [*] Resolved PhysicalMaterial crash [*] Resolved coastal entrance taking too long to stream in, blocking the avatar permanently if they fly through the tunnel [*] Resolved significant performance drops and hitches before entering vault twelve [*] Resolved last bridge on the way to the Dragon's nest presenting streaming issues [*] Resolved title crashing if the avatar uses 'Avada Kedavra' on 'Cassandra Manson' at the beginning of the boss fight [*] Resolved crash after casting Diffindo at a goblin in the southern battle arena [*] Resolved a soft lock happening when talking to Professor Weasley at the end of mission [*] Resolved a major hitch while following Professor Binns [*] Resolved general hitch issues throughout the game [*] Resolved crash when attempting to enter Horklump Hollow [*] Resolved crash during the first Knight fight [*] Removed Online Chat Plugin because it has a chance to crash game [*] Resolved general platform crashes [*] Resolved crash when fast traveling to Hogsmeade floo flames [*] Added spell impact optimization to fix hitches [*] Optimization when streaming in different wand styles at Ollivander’s [*] Resolved one of the rooms leading to the first astronomy table having a streaming delay [*] Resolved hitches when the avatar loots any transfiguration or trait chests [*] Resolved door connecting the North Hall with Transfiguration Courtyard having streaming issues [*] Resolved the stairs leading to the Hufflepuff Basement having LOD issues and taking a while to load [*] Resolved the interior of the owlery not streaming in when the avatar looks through the top window [*] Resolved graphical corruption issues at various locations of the game [*] Optimizations for Apparate for PC low settings [*] Optimizations for DisApparate for PC low settings [*] Optimizations for Spell/AOE for Low PC [*] Resolved Avada Kedavra spell VFX not being visible with effects quality set to Low [*] Reduced spell VFX in Deathly Hallows [*] Resolved a framerate drop around the manor on Steamdeck [*] Resolved a frame drop from intro section of game up to reaching Hogwarts on Steamdeck [*] Resolved ChromaSDKPlugin Update 1.0.0.8 crash. [*] Updated NRD [*] Improved minimum pool sizes to prevent textures from getting too blurry [*] Shader type compilation optimization [*] Shader compilation performance updates and functionality enhancements [/list] [b]Miscellaneous[/b] [list] [*] Resolved directional light popping on/off at certain times of day - Fixing up sun/moon [*] Changes and additions made to the game credits [*] Resolved light changing abruptly when the Avatar moves around near the Tower Tunnel [*] Resolved flickering lighting on the window left of the Demiguise in Fig's office [*] Resolved sparkle seaweed roughness. [*] Resolved Blue Light occurring outside of the Astronomy Tower After speaking to Amit [*] Resolved the camera experiencing intense vibrations when the platform overlaps the bridge [*] Resolved unintended shadow effect after casting Lumos [*] Resolved window's light streaming in and out when walking near the door that lead to the Transfiguration Courtyard at day [*] Resolved sunlight streaming in and out when the Avatar is climbing the ladder to the Divination Classroom [*] Resolved issue with avatar casting no shadow in Gringotts vault [*] Resolved physics simulation crashes [*] Updated min driver recommendation for Nvidia cards [*] Resolved Ranrok's Orbs not breaking on low-spec PC: HL-9076 [*] Resolved GPU drivers warning prompt only appearing in English [*] Resolved the "Nvidia Reflex Low Latency" tooltip not providing information on its options [/list]