Patch Notes - May 4 2023 (4 of 4)
Author: monique.doubet,
published 1 year ago,
Developer Note - This patch addresses overall gameplay experience and stability improvements.
[h1][/h1][b]BUG FIXES:[/b]
[h2][/h2][b]GAMEPLAY[/b]
[b]Accessibility[/b]
[list]
[*] Resolved the 'Audio Visualiser's 'Ambient Conversation' icon lingering on screen when fighting Inferi
[*] Added Arachnophobia mode to the Accessibility option
[*] Resolved the Fireplace not having any UI interaction despite being highlighted in High Contrast Gameplay
[*] Resolved Teacup not having any UI interaction despite being highlighted in High Contrast Gameplay
[*] Removed Corruption VFX from the Arachnophobia mode spider version
[*] Removed small crawling spiders for Arachnophobia mode
[*] Adjusted the spider corpse assets that are already present in dungeons and lairs will remain on screen even if Arachnophobia mode is turned on
[*] Resolved assets of small crawling spiders in the dungeon stages and in the open world when arachnophobia mode is active
[*] Resolved issue with Arachnophobia Mode enabled spiders emitting a screech when burning causing discomfort to people with Arachnophobia
[*] Resolved an issue of Arachnophobia mode not defaulting to Off
[*] Resolved the 'Arachnophobia Mode' accessibility option not resetting to the default value when using the 'Reset to Defaults' menu feature
[*] Resolved the animation after killing small spiders and exploding normal spiders still showing normal spider legs with the Arachnophobia mode On
[*] Resolved spiders having texture issues when toggling Arachnophobia Mode on or off during battle
[*] Resolved the body of the spider for the WE_ICE_GARDEN world event failing to be displayed correctly when activating Arachnophobia mode
[*] Resolved spiders in dungeons not remaining unchanged with Arachnophobia mode is on
[/list]
[b]UI[/b]
[list]
[*] Resolved minimap pathing displaying correctly
[*] Updated minimap functionality: HL-7913
[*] Fixed field guide locking
[*] Resolved localization of Japanese line breaking rules not displaying correctly for low screen resolution
[*] Resolved Map Changing to a black screen if the Player Presses the Pause Button During the Map Tutorial
[*] Resolved minimap breaking after leaving poacher tent: HL-12306
[*] Resolved icons disappearing from the map when quickly zooming in or out
[*] Resolved Player losing ability to fast travel after abandoning quest while competing in broom races
[*] Resolved damage numbers that are 5+ digits/figures are cutoff on Death's Trolls
[*] Resolved issue when wearing a robe's hood, equipping a gear item will cause the hood icon to appear on all slots.
[*] Resolved Field Guide page challenge counters not being consistent: HL-2376
[*] Resolved floo flames missing for fast travel
[*] Resolved holding the purchase key before the wand UI appears causing the cinematic to be black
[*] Resolved an issue with giving a custom name to any beast causes its description to appear as debug/placeholder text while selling them to Brood and Peck: HL-8818
[*] Resolved floo flames not being unavailable when loading an autosave after learning an unforgivable spell in the Undercroft: HL-5739
[*] Resolved issue with quest beacons / icons flickering
[*] Resolved cursor in the Menus to disappearing
[*] Resolved missing house on the Hogsmeade map
[*] Resolved reward icon remaining in the challenge after collecting the reward
[*] Chance the item / tool wheel may become inaccessible after using Ancient Magic Throw
[*] Resolved the pathing in the HUD changing and misleading the player
[*] Resolved the Room of Requirement’s Floo Flame UI guiding the avatar to the observation deck in the Astronomy Tower
[*] Resolved the story difficulty "Skip Sequence" prompt for Astronomy Tables is missing its description instead showing its Title / Header twice
[*] Resolved options in the Main Menu reverting to default after rebooting the title
[*] Resolved fast traveling before mail tutorial causing busy state blocker
[*] Resolved the text on the Giant Purple Toad's offspring cutting off at the top when font size is set to large
[*] Resolved debug text [QUEST_GT01_01_THIEFRING] appearing when the player loot the "Signet Ring" item during mission
[*] Resolved notes throughout the game not opening properly when interacted with
[*] Resolved the message of the day text cooldown is very long and defaulting size always
[*] Resolved the loading screen going pitch black for 22 seconds after using a Floo Flames
[*] Resolved spell diamond not displaying spells correctly
[*] Resolved an overlapping issue for location names in saved games section in main menu
[*] Resolved floo flames being accessible on map when not visible
[*] Resolved a virtual cursor being available during gameplay if the Avatar open and closes the Field Guide Map quickly using the Touchpad button
[*] Resolved beast names "Gwyneira the Diricawl" and "Biscuit the Mooncalf" being cut off in Breeding Pen screen
[*] Resolved Keenbridge hamlet not showing the Field Guide pages counter on the collectables tracker
[*] Resolved text cutting off when choosing a breeding pair in Breeding Pen menu when text size is set to large
[*] Resolved Fwopper den having a double icon
[*] Resolved UI displaying an incorrect number of defeated enemies for a moment when a wave starts at the Battle Arena
[*] Resolved locking up of the Pause Menu when trying to exit by pressing several buttons
[*] Resolved Flying Page at the Fountain in Hogwarts Grounds not counting towards the Map counter or The Bell Tower Wing sector: HL-2376
[*] Resolved Lucan appearing with two mission icons above his head
[*] Resolved crash Fast Traveling to Hogsmeade after mission
[*] Resolved the update history always displayed on the default English language instead of being localized to supported languages
[*] Resolved female - Gear icon is missing and showing up as a red exclamation mark
[*] Resolved Felix Felicis potion UI being slightly displaced and can causing an erratic animation when switching potions
[*] Resolved red debug lines on top of the Hogwarts north combat challenge battle arena
[*] Resolved icons not matching the spells when swapping to a new spell set during a battle
[*] Resolved map counter for Collection Chests increasing for the Astronomy Wing area, instead of the counter for the Library Annex area
[*] Resolved an issue with the mission UI updating even though the player doesn't start it
[*] Resolved gear comparison when trying to sell unidentified gear displaying correctly
[*] Resolved hood icon appearing on each equipment after activating and re-open the Gear menu
[*] Resolved Leopold Babcocke’s store being misplaced in the minimap
[*] Resolved the minimap inside the underwater vault being inaccurate
[*] Resolved 'Gregory the Smarmy' Revelio page does not count as collected on the UI
[*] Resolved enemy damage numbers' option stops working when the 'Show Enemy/Target Info' option is set to off
[*] Resolved pause menu getting stuck in transition when map is disabled
[*] Resolved the player hanging on the MAP's menu if they select the Hogwarts map before the map tutorial going to Hogmeade asks for it
[*] Resolved the player getting stuck in the shopping interface after attempting to interact with a vendor while Natsai's 'Owl Post' letter is being read
[*] Resolved UI not popping up after completing mission
[/list]
[b]Audio[/b]
[list]
[*] Resolved VO mission triggers and lines not delivering correctly
[*] Resolved mission VO not playing naturally
[*] Resolved pressing the skip button during the reveal of the next pensive will cause the audio and the subtitles to vanish.
[*] Resolved skipping dialogue can lead to characters remaining in silence
[*] Resolved many locations having no audio ambience
[*] Resolved attenuation on the big waterfall
[*] Resolved missing SFX in female antigravity hat animations
[*] Resolved some Lodgok dialogue issues
[*] Resolved straining one-sided Goblin door lacking any audio
[*] Resolved location specific lines not playing correctly
[*] Resolved caged Kneazle having no sound when crying for help
[*] Adjusted cooldown of certain lines
[*] General audio performance and optimizations enhancements
[*] Resolved issue with Hogsmeade related dialogue playing when exiting location but should only play when entering
[*] Resolved certain audio lines not being reproduced
[*] Resolved generic NPC Prefect girl missing dialogue when detecting the avatar
[*] Resolved lip sync missing throughout the game
[*] Resolved VO dictionaries edge cases
[*] Resolved audio and subtitles issues for optional strings for playerfemale-male and playermale-female not being played
[*] Resolved no SFX being heard when the Hedge Maze retract after finding the chest at any Hedge Maze
[*] Resolved Nora's dialogue line not being played at her location
[*] Resolved every character besides the avatar is missing their lip-sync in Brazilian Portuguese
[*] Resolved spamming triangle button making several Protego SFX reproduce simultaneously on the controller speaker
[*] Resolve1d an issue with the avatar's mission VO starting to play while the shop is open
[*] Resolved dialogue option about the tasks to learn Flipendo being available after having learnt the spell
[/list]
[b]Controllers[/b]
[list]
[*] Resolved back audio channels not playing and converting to 'vibration' when a 'DualSense' controller is set as the audio output
[*] Resolved rumble vibration feature not functioning on Sony controllers
[*] Dualsense controller support for PC
[*] Resolved Xbox prompts showning when playing with a PS5 DualSense Edge controller
[*] Resolved the d-pad interacting with the settings menu while the EULA is opened
[*] Resolved Switch Pro Controller spell diamond action keys incorrectly replicating the Xbox controller
[/list]
[b]Display [/b]
[list]
[*] Resolved avatar appearing in the right corner of the screen during the Hogwarts invitation letter when using an Ultrawide monitor
[*] Resolved localization of Japanese line breaking rules not displaying correctly for low screen resolution
[/list]
[b]Upscalers[/b]
[list]
[*] Update DLSS to 3.1.2
[*] Set XeSS as default upscaler for Intel Arc GPUs
[*] Added warning to be shown when using outdated drivers on the Intel Arc GPU.
[*] Updated to FSR 2.2
[*] Updated to XeSS 1.1
[*] Raytracing
[*] Fixed issue with RTAO and decals being black
[*] Adjusted lighting and shadows
[*] Resolved Ray tracing making odd or extremely bright visual effects on affected textures in certain areas: HL-9198
[*] Resolved Ray Tracing shadows creating a hitch when moving in a specific area of Hogsmeade at night
[/list]
[b]Save Game[/b]
[list]
[*] Fixed save game inconsistencies: HL-2953
[*] Resolved reloading issues with missions
[*] Resolved reloading the last save file after finishing the mission before collecting its related Field Guide Page will cause it to become uncollectable
[*] Resolved online save transfer causing player to load in with spell diamond automatically filled
[*] Resolved destroyed boxes respawning after doing a reload causing the Avatar to become stuck
[*] Resolved reloading a mission after defeating enemies causes enemies to spawn inside tent
[*] Resolved issue of platforms stop reading previously saved data
[*] Resolved avatar spawning OOW when loading a save made inside one room of the Slytherin Common Room: HL-71
[*] Resolved reloading a save in Kogawa's Office makes the Avatar go OOW: HL-6216
[*] Resolved restarting from last save after completing mission causes arena walls to reappear and linger
[*] Resolved avatar spawning OOW after loading a save on the corridor between the Library and Central Hall: HL-2650
[*] Resolved reloading a save made during the Reparo objective after the troll fight fails the mission
[*] Resolved saving and loading a save while inside the stone pillars type of Vault traps the avatar permanently
[*] Resolved being unable to generate manual and autosaves: HL-3622
[*] Resolved an issue generating two auto saves once the game opens
[*] Resolved an issue where flushing the auto save cache wasn't going through the compression process
[*] Resolved an issue with the save file leading to an infinite loading screen after the game is closed during Weasley's conversation: HL-7000
[*] Resolved inconsistences found on the save data when transferring saves from Gen8 to Gen9 consoles
[*] Resolved title generating two auto saves once the game opens
[*] Resolved modification of the option "Upscale Sharpness" not correctly saving when the player restarts the game: HL-3153
[*] Resolved reloading a save made right before talking with Grace, the mission becomes stuck on the "Return to Grace" mission step: HL-5684
[*] Resolved issue to progress after placing a lantern on a pedestal then loading a save file.
[*] Resolved when reloading a save after completing the astronomy table the table is not interactable
[*] Resolved a save being reloaded after reading Jackdaw's clue will not advance mission step
[*] Resolved loading a save created after having defeated Fastidio's for the final time causing him to attack the player even though he's already defeated
[*] Resolved autosaves not showing the save icon and closing and opening the title creates progression loss
[*] Resolved mission getting stuck on after restarting from last save
[*] Resolved issue when creating a new character while having previous save data causing loading issues when selecting previous save
[*] Resolved progression getting stuck when reloading an autosave during missions
[*] Resolved abandoning quest sees the avatar fall to the ground when gameplay resume
[*] Resolved pop-up message when there's not enough available space to save not pausing the title and maintaining controller input
[*] Resolved the title remaining in a black screen if the avatar loads an autosave made after completing mission and solving the astronomy table for a second time
[*] Resolved title generating corrupted manual and autosaves that makes the game crash when reloading it
[*] Resolved reloading a save made on a corner of the Faculty Tower makes the avatar go OOW: HL-11915
[*] Resolved reloading an autosave before the first encounter with Ranrok, leaves the player stuck behind closed doors
[/list]
[b]Performance[/b]
[list]
[*] Added PS5 Controller Firmware out of date popup for DualShock on PC Platforms
[*] Resolved general platform crashes
[*] Resolved memory leak with object state
[*] Added general mission performance updates
[*] Added general streaming optimization and updates
[*] Resolved streaming of content causing avatar to be OOW
[*] Optimization update for NPCS
[*] Resolved graphical corruption issues at various locations of the game
[*] Resolved dying and reloading a manual save from inside the Water causing a brief Soft Lock for the Avatar
[*] Resolved crash on failure initiating online access
[*] Resolved memory leaking when using Jinx cool down
[*] Optimization to VFX for enemy & avatar shields
[*] Optimization to Gear DB queries
[*] Resolved a LoadMap crash
[*] Resolved crash with getting damage over time
[*] Optimization to several hitches within game
[*] Resolved crash while navigating mission
[*] Resolved crash fast travelling to the Central Hall
[*] Resolved a crash when gameplay kept referencing the old world
[*] Resolved crashes when using the fast travel after defeating the River Troll
[*] Resolved crash in with water related volumes
[*] Optimized sun fading issue in intro
[*] Resolved hitch happening when hitting goblins with Stupefy
[*] Resolved crash with Incendio
[*] Resolved crash when accessing inventory items
[*] Resolved crash for times when fog is turned off
[*] Optimization reflection captures
[*] Optimization to bad reflection popping on water
[*] Resolved performance issues with ancient magic squash finisher on elevated Thornback Ambusher in Rune Door arena
[*] Optimization with lighting
[*] Optimization DB queries
[*] Optimization to fix for infinite loop caused by running out of memory
[*] Performance improvements at the end of the missions
[*] Optimization in moving NPC VFX to soft references
[*] Animation optimization
[*] Resolved crash with critical finisher
[*] Resolved infinite load screen when attempting to mission
[*] Resolved load times of up to five minutes when entering the sanctuary
[*] Resolved crash when running movies
[*] Resolved crash when running destructible meshes
[*] Resolved spell tool crash
[*] Resolved crash with wizarding world linking
[*] Resolved crash when loading save game in PerksTree
[*] Resolved hitches happening multiple times a frame
[*] General performance and optimization to stations
[*] Resolved infinite loading screen after force shutting the game during the conversation with Weasley: HL-7000
[*] Resolved crash after getting caught by death
[*] Resolved general proxy and LOD updates/optimizations
[*] Resolved crashes while finding references and garbage collection
[*] Resolved poor performance occurring when certain trees are on-screen while Ray-Tracing is enabled
[*] Resolved a crash with spell caster
[*] Resolved TargetInfo crash
[*] Optimization to shaders
[*] Resolved a crash with navlinks
[*] Fixed and cleaned up the library airlock
[*] Resolved crashes during the boot sequence when launched on the bare minimal initial payload
[*] Resolved hitches with Broom Enemy spawner
[*] Optimized bink player url open to async thread for ambient paintings
[*] Resolved extreme tile streaming issues being observed in the open world
[*] Resolved a wheel item crash
[*] Wingardium crash fix
[*] Fixed crash with characters visibility
[*] Fixed crash accessing HUD
[*] Resolved UI loading screen crash
[*] Resolved crash for LookingActor functionality
[*] Resolved 'Something went wrong' message being displayed when trying to start the game without enough available space
[*] Resolved several crashes during combat encounters
[*] Resolved a crash with chaos collision
[*] Resolved crash when reloading a save file after exiting to the main menu
[*] Resolved a crash when accessing wand linking
[*] Resolved a crash when accessing initializing tools
[*] Resolved infinite loading screen if fast travelling to the Room of Requirement
[*] Resolved being stuck in an infinite load after disconnecting controller while fast travelling
[*] Resolved streaming issues with wall and several assets from a house when looking through outside the door in Irondale
[*] Resolved streaming issue of furniture and other elements of Pitt-Upon Ford house when the avatar passes by the door
[*] Optimization turning certain NPCs visibility mesh being considered for ray tracing
[*] Resolved PhysicalMaterial crash
[*] Resolved coastal entrance taking too long to stream in, blocking the avatar permanently if they fly through the tunnel
[*] Resolved significant performance drops and hitches before entering vault twelve
[*] Resolved last bridge on the way to the Dragon's nest presenting streaming issues
[*] Resolved title crashing if the avatar uses 'Avada Kedavra' on 'Cassandra Manson' at the beginning of the boss fight
[*] Resolved crash after casting Diffindo at a goblin in the southern battle arena
[*] Resolved a soft lock happening when talking to Professor Weasley at the end of mission
[*] Resolved a major hitch while following Professor Binns
[*] Resolved general hitch issues throughout the game
[*] Resolved crash when attempting to enter Horklump Hollow
[*] Resolved crash during the first Knight fight
[*] Removed Online Chat Plugin because it has a chance to crash game
[*] Resolved general platform crashes
[*] Resolved crash when fast traveling to Hogsmeade floo flames
[*] Added spell impact optimization to fix hitches
[*] Optimization when streaming in different wand styles at Ollivander’s
[*] Resolved one of the rooms leading to the first astronomy table having a streaming delay
[*] Resolved hitches when the avatar loots any transfiguration or trait chests
[*] Resolved door connecting the North Hall with Transfiguration Courtyard having streaming issues
[*] Resolved the stairs leading to the Hufflepuff Basement having LOD issues and taking a while to load
[*] Resolved the interior of the owlery not streaming in when the avatar looks through the top window
[*] Resolved graphical corruption issues at various locations of the game
[*] Optimizations for Apparate for PC low settings
[*] Optimizations for DisApparate for PC low settings
[*] Optimizations for Spell/AOE for Low PC
[*] Resolved Avada Kedavra spell VFX not being visible with effects quality set to Low
[*] Reduced spell VFX in Deathly Hallows
[*] Resolved a framerate drop around the manor on Steamdeck
[*] Resolved a frame drop from intro section of game up to reaching Hogwarts on Steamdeck
[*] Resolved ChromaSDKPlugin Update 1.0.0.8 crash.
[*] Updated NRD
[*] Improved minimum pool sizes to prevent textures from getting too blurry
[*] Shader type compilation optimization
[*] Shader compilation performance updates and functionality enhancements
[/list]
[b]Miscellaneous[/b]
[list]
[*] Resolved directional light popping on/off at certain times of day - Fixing up sun/moon
[*] Changes and additions made to the game credits
[*] Resolved light changing abruptly when the Avatar moves around near the Tower Tunnel
[*] Resolved flickering lighting on the window left of the Demiguise in Fig's office
[*] Resolved sparkle seaweed roughness.
[*] Resolved Blue Light occurring outside of the Astronomy Tower After speaking to Amit
[*] Resolved the camera experiencing intense vibrations when the platform overlaps the bridge
[*] Resolved unintended shadow effect after casting Lumos
[*] Resolved window's light streaming in and out when walking near the door that lead to the Transfiguration Courtyard at day
[*] Resolved sunlight streaming in and out when the Avatar is climbing the ladder to the Divination Classroom
[*] Resolved issue with avatar casting no shadow in Gringotts vault
[*] Resolved physics simulation crashes
[*] Updated min driver recommendation for Nvidia cards
[*] Resolved Ranrok's Orbs not breaking on low-spec PC: HL-9076
[*] Resolved GPU drivers warning prompt only appearing in English
[*] Resolved the "Nvidia Reflex Low Latency" tooltip not providing information on its options
[/list]