[img]https://clan.cloudflare.steamstatic.com/images//45003929/63dccdc8ce858ff29bec17fbceaa8e612e9d4bed.jpg[/img] Thank you all for playing Highway Hijinks! For our first update, we have introduced a couple new items, and made a number of tweaks to the game. Several issues have been fixed as well. [hr][/hr] [list] [h1]Mechanics[/h1] [*] Fix turrets being able to fire at player during race countdown [*] Prevent turrets from firing at player for longer when entering or leaving Pit Stop [*] Reduce radius of damage given by turret [*] Slow pad combos are now possible [h1]Items[/h1] [*] Rewrite many item descriptions to make them easier to understand and provide more useful information, include energy usage [*] Replace some item sprites [h2]Abilities[/h2] [*] Reduce energy cost of Boost from 40 e/s to 30 e/s [*] Reduce energy cost of Jump 50 e/u to 15 e/u [*] Increase shield generation of Protective Coating by 50% , reduce its energy cost from 60 e/s to 50 e/s [*] Increase slowness of Slow Motion from 50% slow to 60%, reduce its energy cost 60 e/s to 50 e/s [h2]Consumables[/h2] [*] Add [b]Overtime[/b], a Consumable that triples the remaining time of all active Statuses [*] Increase cost of Dentures from $100 to $350, increase the given Hungry status from 10s to 15s [*] Increase duration of Flatten's effect from 10s to 20s [*] Increase the gained scrap from Golden Explosion from 2x to 3x, increased its duration from 15s to 20s and its cost from $200 to $350 [*] Make Nuke Rare [*] Prevent Speedifier from hanging the game if it is activated multiple times in a short period by Efficient Eater and/or Consumerism [h2]Modules[/h2] [*] Add [b]Frenzied Fallback[/b], a Module that gives a hefty temporary fire rate and damage buff when your shield is broken [*] Nerf Combo Killer from 1.5% fire rate increase per kill to 1% [*] Make the effect of Damage Boost decay over time with a Status, Damage Boost also gives damage relative to speed pad combo, +-20% damage * combo [*] Buff Deal Finder from 5% to 12.5% [*] Make Destructive Force Rare, increase its cost $800 to $1200, reduce its effect from 0.25% to 0.2% [*] Buff Efficient Eater from 4% chance to preserve consumable to 5% [*] Make Emergency Repairs Uncommon, reduce its cost from $1600 to $1250, make it give temporary invulnerability when activated [*] Buff Enduring Shield from 15% reduced shield decay to 20% [*] Buff Energy Converter from (0.5% max energy * speed)/s to (1% max energy * speed)/s [*] Nerf Energy Harvester from 7 energy per kill to 4, reduce its cost from $1000 to $900 [*] Buff Extra Gear from +25 km/h to +100km/h, increase its cost from $400 to $500 [*] Buff Firearm from 10% chance to ignite enemy to 25% [*] Nerf Item Thief from 15% chance of a stolen item being a module to 10% [*] Buff More Gold from 1% chance of thing being gold to 2.5%, improve its probability calculations [*] Buff Piercing Projectiles from 10% chance of piercing to 33% [*] Fix Shaped Metal being worse than useless (Weapon power multiplier is no longer 0) [*] Buff Shield Generator from +20 minimum shield to +25 [*] Buff Soul Harvester from 0.05% damage increase per kill to 0.075% [*] Buff Vehicular Sabotage from 0.5% chance of sabotaged enemy to 2%(and spell its name correctly) [*] Make Saw Orbital Rare, increase its cost from $800 to $900, fix the saw being kept if the module is sold [h2]Weapons[/h2] [*] Make all guns fire when holding the fire button [*] Make Ram consume energy at start of parry instead of end, but refund 50% of the energy if the parry is successful. Prevent obstacles from being parried if parry is being extended [h1]Other Changes[/h1] [*] Add Steam Cloud support [*] Add setting for camera shake intensity [*] Hide mouse cursor during game if the mouse is not moved [*] Clearly display result of race when player finishes race [*] Increase font size of item descriptions [*] HIghlight Vouchers in Pit Stop [*] Improve user interface navigation in Pit Stop [*] Change controller button for using secondary ability to D-pad right so both primary and secondary ability can be used at the same time [*] Fix scrollbar in scroll views not being draggable [*] Fix scroll views sometimes breaking when scrolling with controller analog stick [*] Improve appearance of pause screen, game over screen, and Voucher item selection screen [*] Improve the HUD a bit [*] Improve appearance of speed lines effect [*] Adjust appearance of low health/damage/shield gain screen color effects [*] Add health pickups to end of tutorial [*] Fix an issue where game is too slow after dying in tutorial [*] Fix a bunch of things potentially breaking due to exceptions being thrown [*] Increase intensity of high quality lighting [*] Add button linking to our Discord server on main menu [*] Update the credits [/list] [hr][/hr] This is just the beginning — there are still plenty of improvements we want to make! Here are some of the things we are working on now: [list] [*] Achievements [*] Global leaderboard [*] Run history and statistics screen [*] Unlocked item showcase screen [*] Controls customization [*] PlayStation and Nintendo controller support [*] Mac support [*] User interface improvements [*] More balance changes [*] More bug fixes [*] Stability and performance improvements [/list] Discuss the game, tell us your thoughts about this update, and suggest future changes on [url=https://odesoftware.com/discord]our Discord server![/url]