Update 0.1.1
Author: Ode Software,
published 2 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//45003929/63dccdc8ce858ff29bec17fbceaa8e612e9d4bed.jpg[/img]
Thank you all for playing Highway Hijinks! For our first update, we have introduced a couple new items, and made a number of tweaks to the game. Several issues have been fixed as well.
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[list]
[h1]Mechanics[/h1]
[*] Fix turrets being able to fire at player during race countdown
[*] Prevent turrets from firing at player for longer when entering or leaving Pit Stop
[*] Reduce radius of damage given by turret
[*] Slow pad combos are now possible
[h1]Items[/h1]
[*] Rewrite many item descriptions to make them easier to understand and provide more useful information, include energy usage
[*] Replace some item sprites
[h2]Abilities[/h2]
[*] Reduce energy cost of Boost from 40 e/s to 30 e/s
[*] Reduce energy cost of Jump 50 e/u to 15 e/u
[*] Increase shield generation of Protective Coating by 50% , reduce its energy cost from 60 e/s to 50 e/s
[*] Increase slowness of Slow Motion from 50% slow to 60%, reduce its energy cost 60 e/s to 50 e/s
[h2]Consumables[/h2]
[*] Add [b]Overtime[/b], a Consumable that triples the remaining time of all active Statuses
[*] Increase cost of Dentures from $100 to $350, increase the given Hungry status from 10s to 15s
[*] Increase duration of Flatten's effect from 10s to 20s
[*] Increase the gained scrap from Golden Explosion from 2x to 3x, increased its duration from 15s to 20s and its cost from $200 to $350
[*] Make Nuke Rare
[*] Prevent Speedifier from hanging the game if it is activated multiple times in a short period by Efficient Eater and/or Consumerism
[h2]Modules[/h2]
[*] Add [b]Frenzied Fallback[/b], a Module that gives a hefty temporary fire rate and damage buff when your shield is broken
[*] Nerf Combo Killer from 1.5% fire rate increase per kill to 1%
[*] Make the effect of Damage Boost decay over time with a Status, Damage Boost also gives damage relative to speed pad combo, +-20% damage * combo
[*] Buff Deal Finder from 5% to 12.5%
[*] Make Destructive Force Rare, increase its cost $800 to $1200, reduce its effect from 0.25% to 0.2%
[*] Buff Efficient Eater from 4% chance to preserve consumable to 5%
[*] Make Emergency Repairs Uncommon, reduce its cost from $1600 to $1250, make it give temporary invulnerability when activated
[*] Buff Enduring Shield from 15% reduced shield decay to 20%
[*] Buff Energy Converter from (0.5% max energy * speed)/s to (1% max energy * speed)/s
[*] Nerf Energy Harvester from 7 energy per kill to 4, reduce its cost from $1000 to $900
[*] Buff Extra Gear from +25 km/h to +100km/h, increase its cost from $400 to $500
[*] Buff Firearm from 10% chance to ignite enemy to 25%
[*] Nerf Item Thief from 15% chance of a stolen item being a module to 10%
[*] Buff More Gold from 1% chance of thing being gold to 2.5%, improve its probability calculations
[*] Buff Piercing Projectiles from 10% chance of piercing to 33%
[*] Fix Shaped Metal being worse than useless (Weapon power multiplier is no longer 0)
[*] Buff Shield Generator from +20 minimum shield to +25
[*] Buff Soul Harvester from 0.05% damage increase per kill to 0.075%
[*] Buff Vehicular Sabotage from 0.5% chance of sabotaged enemy to 2%(and spell its name correctly)
[*] Make Saw Orbital Rare, increase its cost from $800 to $900, fix the saw being kept if the module is sold
[h2]Weapons[/h2]
[*] Make all guns fire when holding the fire button
[*] Make Ram consume energy at start of parry instead of end, but refund 50% of the energy if the parry is successful. Prevent obstacles from being parried if parry is being extended
[h1]Other Changes[/h1]
[*] Add Steam Cloud support
[*] Add setting for camera shake intensity
[*] Hide mouse cursor during game if the mouse is not moved
[*] Clearly display result of race when player finishes race
[*] Increase font size of item descriptions
[*] HIghlight Vouchers in Pit Stop
[*] Improve user interface navigation in Pit Stop
[*] Change controller button for using secondary ability to D-pad right so both primary and secondary ability can be used at the same time
[*] Fix scrollbar in scroll views not being draggable
[*] Fix scroll views sometimes breaking when scrolling with controller analog stick
[*] Improve appearance of pause screen, game over screen, and Voucher item selection screen
[*] Improve the HUD a bit
[*] Improve appearance of speed lines effect
[*] Adjust appearance of low health/damage/shield gain screen color effects
[*] Add health pickups to end of tutorial
[*] Fix an issue where game is too slow after dying in tutorial
[*] Fix a bunch of things potentially breaking due to exceptions being thrown
[*] Increase intensity of high quality lighting
[*] Add button linking to our Discord server on main menu
[*] Update the credits
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This is just the beginning — there are still plenty of improvements we want to make! Here are some of the things we are working on now:
[list]
[*] Achievements
[*] Global leaderboard
[*] Run history and statistics screen
[*] Unlocked item showcase screen
[*] Controls customization
[*] PlayStation and Nintendo controller support
[*] Mac support
[*] User interface improvements
[*] More balance changes
[*] More bug fixes
[*] Stability and performance improvements
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Discuss the game, tell us your thoughts about this update, and suggest future changes on [url=https://odesoftware.com/discord]our Discord server![/url]