Dear Guardians: We have made significant balance adjustments in the new demo version v0.54. Our aim is to provide a more diverse and variable strategic gaming experience by allowing different strategies to flourish in the game. If you'd like to share your thoughts on the new balance, feel free to click the "Feedback" button on the main interface or join our [url=https://discord.com/invite/W24zTeNX5j]DISCORD[/url] community. And if you are enjoying our demo, please don't forget to WISHLIST Hexguardian on Steam! [h3][b]A List of changes can be found below:[/b][/h3] [list] [*] All levels are endless now! But it will get really hard after day 20. [*] Now, every 15 talents unlocked will grant you a "Talent Lock". "Talent Locks" can be used to "temporarily lock" talents, preventing their appearance in-game. "Temporary locking" talents can be undone at any time outside a level. [*] Bosses come on Day 10 instead of Day 7 in Hard levels. [*] Increased coin production from all houses and Fishing Huts. [*] Significantly increased coins obtained from chests. [*] Significantly increased star production from Observatories. [*] Now, shuting down all portals grants an additional 200% star bonus (previously 100%). [*] Burning effect now causes HP lose when the unit receives damage (health loss doesn't count as damage). [*] Increased Cannon Tower's damage. [*] Increased attack of all allied units, but extended their revive time. [*] Reduced damage caused by Sandstorms, but now Sandstorms only deal half damage to allied units. [*] Increased Poison's damage , but reduced its damage on bosses. [*] Increased Thunder's damage, and now it deals double damage to flying enemies, but reduced its damage on bosses. [*] Reduced hp of Galleys, but decreased their appearance interval. [*] Reduced hp of Sail Boats, but they now have armor. [*] Reduced hp and armor of Airships. [*] Defeating bosses now grants more coins. [*] Some initially weaker blessings received significant buffs. [/list] Hexguardian Development Team