Hi everyone, The second content update during the early access of HexaScape is live now 🥳. With some delay due to other projects, personal stuff and more it’s finally time to launch the new update. The biggest change we added is that you now can recharge your re-rolls which helps to keep control of what you can do during the game. You can recharge them either with a new event we added to the emitters or by connecting tiles. Every 50th tile connected to your core grants you a re-roll. And of course you see the progress as well. Besides that there is another new event, a new score boost biome and several small improvements and fixes you probably never will notice, some also as preparation for the next updates and the console port. [h2]Complete changelog[/h2] [b]Enhancements:[/b] [list] [*]added score boost biome [*]added new Damage Buff event [*]added new Add re-roll event [*]re-rolls now charge every 50 tiles connected [*]improved loading speed especially for huge maps [*]added hint on what platform maps were created [*]maps of blocked users aren’t displayed anymore [/list] [b]Fixes:[/b] [list] [*]fixed locked maps not getting properly visualized directly after game launch [*]fixed performance with many viruses on the map [/list] Work on the next update as well the console port for the full release is already in progress. If you have ideas or feedback in general, feel free to chat with us on our Discord and let us know, what you think 😊 If you find any bugs, encounter any problems, or have any suggestions for great additions to the game, let us know in the forums or on our [url=https://discord.gg/bwnuXq9]Discord[/url].