[b]CHANGES[/b] [list] [*] Bestiary unlocked. The basic stat information of the enemies you have previously killed can now be viewed here. (Enemies that have been previously killed but do not currently have save data may appear locked) [*] The Flying Seal ability no longer fires from a fixed position. [*] The Banish system has been changed. [list] [*] The right to choose items is not lost when Banish is used. [*] When banished, the banished slot and the item in that slot are deleted. [*] If 3 slots are banished and there is no reroll or skip, the right to choose items is lost. [*] If reroll is used, 3 new slots are recreated. [/list] [*] Some changes have been made to the cave map. [list] [*] Small stone spikes that caused a lot of blocks and were very difficult to see in the midst of chaos have been deleted or moved to more ideal locations. [*] Large stone spikes were moved away from each other in some positions if they were too close. [*] An additional connection path has been added to the corridor northwest of the map's spawn point. [*] Added a passage to the dead end northeast of the map's spawn point. [/list] [*] Altar quests are now also affected by the difficulty multiplier. [list] [*] Obelisk Altar health increases with difficulty multiplier. [*] Blacksmith Altar health and health regeneration increases with difficulty multiplier. [*] NPC Protection Altar health increases with difficulty multiplier. [/list] [*] Added Tier 2 Rune of Knowledge. (Experience Gain) [*] Added Tier 2 Rune of Fortune. (Luck) [*] Rune of Fortune increased from 3 levels to 4 levels. Price reduced from 7000 to 5250. [*] Book of Fortune reduced from 5 levels to 4 levels. [*] Luck stat now increases directly by multiplying by the item weight instead of adding to it. (For owned items only) [/list]