Greetings, brave explorers of Nanraas! Thank you very much for supporting our game and helping us to develop it further! We appreciate your invaluable feedback, reported bugs and voiced suggestions! You’re helping us to polish the game and make it even more interesting and exciting for all the players! A week has passed since the Early Access release of our game. We’ve been doing our best to fix all the reported bugs, glitches, typos and inconsistencies asap. Thanks to the hard work of our beta version testers, there were only few of them. Since now the current build of the game is stable and doesn’t require any serious tweaking/rebalancing, we’d like to share some future development plans with you. Some developers call it a “roadmap”, but due to the hilariously contagious practice of breaking the promises and failing the deadlines by some infamous teams, we’d better avoid this term. [h2]Large sarantales- and nental-focused content update that will conclude Chapter 1[/h2] [img]https://clan.cloudflare.steamstatic.com/images//43833712/ec9bcc2d061ff167a8cca5ff34e6a7834b9e4bb7.jpg[/img] Unfortunately, due to countless issues that include full-fledged war that’s raging all over our country and its impact on multiple aspects of our life (blackouts, unavailability of some equipment, air raid alerts and so on), we didn’t manage to finish and polish the second part of Chapter 1 (we mean Chapter 1 of the game, not the game itself) of two above-mentioned classes. The first large content update is planned to be released in July-August 2024. This update will deepen the differences between classes even more, thus eliminating most of the common features of the nental and sarantales routes, making them unique and self-sustained. Also, we’re planning on implementing some Quality of Life (QoL) changes aimed at improving the gameplay, UI and controls in general. Thus, we’re currently working on the clickable screen that will be displaying Azaries’ current attack power value. This feature will let the players see all the parameters that positively and negatively impact Azaries’ attack power and use this knowledge to further improve this value by changing the setup, gear, equipping/discarding cards/artifacts/using potions, etc. Also, similar menu will be available in Azaries’ Diary in the pages of her allies and combat buddies, displaying valuable information about their attacks, skills, abilities. This feature will also clarify the impact of Azaries’ relationships with the characters on their combat effectiveness. [h2]Upcoming poll that will decide on which route we will prioritize[/h2] [img]https://clan.cloudflare.steamstatic.com/images//43833712/5883ce1ad5a3505e2c42e4d795b0d780910db559.jpg[/img] After the first large content update, we’ll have to temporary prioritize one of the class routes over the other two to accelerate its development in terms of story writing, gameplay features implementation and new chapters integration. It doesn’t mean that we’re going to completely abandon the other classes for the time being, but we think that delivering a large portion of consistent, polished and well-balanced 3-to-4 hours long one class-exclusive story is better than releasing small bits of 20-to-30 minutes of all three classes storylines. Once the prioritized route is concluded, we’ll hold another poll to prioritize the content development and to focus on one of two remaining classes. Corresponding polls will be held on Discord, Twitter, Telegram and some other media platformed, each of them will be announced beforehand. [h3]You can follow us on:[/h3] [url=https://x.com/AmneraAzaries]Twitter[/url] [url=https://discord.com/invite/5s8B4xN84h]Discord[/url] [url=https://t.me/heralds_of_the_avirentes_ukraine]Telegram[/url] [url=https://www.reddit.com/r/Official_HotA_Azaries/]Reddit[/url] [url=https://www.patreon.com/TellerySpyro_GTX]Patreon[/url] [b]Thank you very much! See you in Nanraas![/b]