(Critical) Fixed the beginning of the fight with the Golem for Azaries-nental. Now it starts correctly. (Critical) Fixed an issue with the health bar of some enemies. (Balance) The probability of AL-12’s self-repair sequence activation has been decreased from 50% to 30%. (Balance) Each time AL-12 uses self-repair sequence, its effectiveness is decreased by 30 HP. For example, the first self-repair cycle restores 70 HP, the second one restores 40 and so on. However, self-repair sequence cannot restore less than 10 HP. (Balance) Sarantales’ base attack value has been increased by 20%. (Balance) Swamp Swarmers’ base attack value has been reduced by 10%. (Balance) Swarm Swarmers’ base HP value has been reduced: 1700 => 1400 (Balance) The Level of Danger that triggers instant defeat is now 5, which allows for more frequent attacks. (Localization) English localization has been improved. Thanks to Inryaat for proofreading efforts! Developers’ commentaries: We’ve carefully analyzed players feedback regarding combat encounters with AL-12 and the Swarm Swarmers. Due to relatively high difficulty and certain factors that made these two battles tough for most players, we’ve decided to apply balance tweaks to make these fearsome enemies a bit easier to take down!