Greetings, brave explorers of Nanraas! This day has finally come! The first large content patch that includes continuation of the main plot is now live! Here is a list of changes and patch notes: [h2]Main plot[/h2] Sarantales and Nental have finally received continuation of the main story that concludes Act 1 for both these classes! This update offers up to 3* hours of epic encounters, fateful revelations, secrets of ancient civilizations, expansion of lore, and much more! Azaries’ adventures are getting even more dramatic since the mystery of her violet eyes is about to get unveiled! Why is this little silver om’verai of such an importance to the mysterious stranger? What hidden abilities is Azaries about to awake and master? We’re so much excited to let you solve these incredible puzzles in the new update! [img]https://clan.cloudflare.steamstatic.com/images//43833712/ebf479fe18d106758ed344ff76aa303e0289197d.png[/img] Moreover, this isn’t all we’ve got for you! Aside from continuation of the main story, we’ve also unlocked an alternative route for Azaries-nental. Will you be able to find it? Could she possibly avoid all those dramatic events of the main route if she was a little bit more confident? A good fight is always a way to stimulate one’s courage and confidence, don’t you think? Hey, isn’t that big red bully the best candidate for ye’ ol’ good punch in the face? She is definitely going to remember this lesson! Not even once, if you ask me. The alternative nental-exclusive route differs from the main one and is more suitable for players who prefer a more aggressive way of solving problems. As a bonus, you can find out more about Niravel, her motivation and background! However, be advised that Elveos’ flashback that allows you dive into her childhood is still WIP and will be fully implemented at a later date. In case if you are going to unlock it regardless, its full version will soon be available at the “More” section of the “Memories” menu! Main plot of the Aegis Scholar mostly remains the same. However, a few minor changes were made to the dialogs to fix some logical inconsistencies. [h2]Balance[/h2] [h3]Sarantales:[/h3] Base HP has been increased: 180 => 220 Lvlup bonus HP has been increased: 40 => 45 Base power of the fire breath has been decreased Base power of the tail strike has been decreased, but the formula now takes into consideration the number of enemies engaged in battle. Basically speaking, the more enemies sarantales fights against, the higher the power of her tail strike would be. Base power of the claws attack has been increased. [h3]Aegis Scholar:[/h3] Base HP has been increased: 170 => 210 Lvlup bonus HP has been increased: 35 => 40 Initial damage of the Em’derat has been decreased by 25%. However, this artifact will receive much better atk+ lvlup bonuses. [h3]Nental:[/h3] Base HP has been increased: 160 => 200 Lvlup bonus HP has been increased: 30 => 35 Reel’sa attacks now deal 10% damage. [img]https://clan.cloudflare.steamstatic.com/images//43833712/366b2f252294d83aa93beaf5264092b10dfaf6f2.png[/img] [h2]Combat:[/h2] [h3]Ralvia:[/h3] Base HP has been increased: 470 => 490 Power of the ultimate ability has been decreased: 160 => 100 Important notice: lvl difference greatly impacts the damage dealt/received by the characters and their foes. [b]Developers’ commentaries:[/b] We’ve received a lot of valuable feedback regarding the difficulties the new players encounter while playing on “Classic” difficulty level. Azaries-nental proved to be the most hardcore character to master due to her skills being less effective vs non-om’veri enemies. Thus, we’ve decided to increase base HP value of all classes, as well as boost nentals’ base attack value. Important notice: be advised that nental’s skills are temporary not working as intended. [img]https://clan.cloudflare.steamstatic.com/images//43833712/4dec3aa726bd9583acaa2cd4f07f14d08c046ad6.png[/img] [h2]Other changes[/h2] [b](Performance)[/b] Game performance has been optimized when rendering some complex scenes/encounters. [b](Fixes)[/b] A few extremely rare sprites-related bugs have been fixed. [b](Visuals)[/b] Some backgrounds and character sprites have been improved/optimized. [b](Visuals)[/b] Interface and the debuffs displaying window have been tweaked and improved. [b](Localization)[/b] More than a hundred of typos and inconsistencies have been fixed in UA and ENG localizations. Some large dialog lines have been optimized for better understanding and sync with the scenes. These are not all the changes that await you in this content update! We’re currently working on even further continuation of the main plot! We’re looking forward to hearing from you! Please note that skipping dialogues in new content is temporarily disabled. Thank you very much! See you in Nanraas!