PATCH 1.0.1! Characters chilling balance
Author: KLABATER Bartek Slodownik,
published 4 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//35662047/d9a27e1d9fe8bce8f5dc4e79a3d6d0bf48c5a56c.jpg[/img]
Thank you very much for all the previous comments! They are extremely useful and help us improve the game so that it is the best experience for you. Of course, we will continue to improve the game and we hope you enjoy all the changes.
If you still have any questions or suggestions we are on [url=https://steamcommunity.com/app/1119600/discussions/]the forum[/url] and [url=klabater.com/discord]Discord channel[/url] for you!
We have also created a [url=https://helpwillcometomorrow.fandom.com/]wiki fandom[/url] that can be supplemented! What's more, we plan to put a tip menu in the diary section detailing the calculations and mechanics.
[b]Changelog for patch 1.0.1:[/b]
- Changes in item descriptions, recipes, and statuses to make their mechanics clearer
- Increasing tool modifiers when acquiring resources and implementing recipes using them
- Addition of an information window on the level of chilling of the character and showing accurate information on how the chill status will change at the end of the turn, with the current level of campfire, camp upgrades, and character's clothes.
- Increased strength of items that lower the character's cooling down
- Corrections of some language errors in all language versions
- Bugfix amputation recipes - blocking the option of assigning an unconscious person as a guardian.
- Tutorial corrections - the step with giving the character water has been made clear
- Tutorial correction - step with assigning characters to work - possible change of characters, which eliminates the bug from blocking the tutorial
- Adding a renegade marker to the visibility bar if it is nearby
- Fix with the playing of the invalid outro
- Addition of an additional condition to avoid the "Timber!" event
- Increase the chance of finding a place to fish on river tiles from 33% to 66% each time you enter with a fishing rod or harpoon.
- Improved event triggering with signallers if there is an animal or renegade on the tile with the quest
- Added option to disable the animation of text writing in balloons in the game settings
- Fixed Survival Master achievement being obtained too early
- Game balance, including item effects
- Fixed an event with Dmitry's Quest
[b]Some tips & FAQ:[/b]
TIP 1 - Picking items from the inventory: In addition to dragging resources onto characters to feed or drink them, there is the option of distributing the resource in groups. To do this, click on an item from the inventory and it will stick to your cursor. If you have more of a given resource, e.g. water, you can give it to several characters at once by clicking on their silhouettes in the location. Then there is no need to consult the inventory each time to allocate the same resource. To disconnect the resource from the cursor, right-click.
TIP 2 - Setting up traps: If you want to set up a trap on the map, you must take it with you on an expedition. There are several zones on the map where small animals occur (they are suggested by the names of areas or resources that we can get there). If you have a trap with you and enter such a zone, an event with the option of setting the trap will automatically start. When you do this, a trap marker will appear on the map. After the next visit to this tile, when performing a search action, you have the chance to find an animal in the zone's resources. this patch we've added even more hints in the descriptions of the traps in which zones may be located.
TIP 3 - Fishing: To trigger a fishing event - go to the river tile with a harpoon or fishing rod. Each time you enter a tile with water, there is a chance that the character will find a good fishing spot. When this is done, the fishing event will automatically be triggered. In the patch, we increased the chance of triggering it from 33% to 66%. You can also use the event to search for a tile with a river.