helldivers-2-major-order-unvoidable-anti-tank-mines-01.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp

Sit down. I've got bad news. Helldivers 2's most recent Major Order, the one about collecting plastic so you could unleash some napalm barrages, well, folks have come up short in it. As they now get started on the fresh mission Arrowhead's just put in motion, some members of the player base have been busy dicussing why they think the quest to set stuff on fire from orbit ended in defeat.

The main conclusion they've come to so far? Well, aside from the long-established pet peeve of some players refusing to deviate from battling the bugs to take on an Automaton front MO with their brethren, the big reasons being cited probably won't be a surprise if you've been keeping up with the community over the last little while.

In addition to plenty of players arguining that they'd started to see the napalm barrages as a lost cause long before it officially failed, despite the collective effort still managing to get decently close to completing it, looking through someReddit threads discussing the defeat, you'll find lots of players pointing to the ongoing unhappiness about the Escalation of Freedom update's nerfs and generally lower player numbers due to "general frustrations".

Read more