Weekend Beta - Changes & Known Issues!
Author: Jonno,
published 5 years ago,
Hey everyone,
This weekend’s closed beta is now live!
To get up to speed with what the goals of this beta is, as well as what new content you can expect to see in the next one, check out this week’s [url=https://steamcommunity.com/games/686810/announcements/detail/1643161387046961287]Developer Briefing[/url].
Below is the list of changes and known issues for this beta. In short, we’re focusing on improvements and fixes to optimisation, lag and desyncs as well as collecting player telemetry data.
Your feedback is very important to us, so please share it in our feedback megathread [url=https://steamcommunity.com/app/686810/discussions/0/1676938384246817102/]here[/url].
[h1]Changes[/h1]
[list]
[*]Lag and desync improvements
[*]Tank physics improvements
[*]Telemetry and Analytics enabled (users can opt out through the options menu should they wish)
[*]Anti-Cheat enabled
[*]Fix to audio and animation desync for commander ability planes
[*]Added reminder ‘tip’ to Officers for Outpost and Garrison placement
[*]Client performance optimisations for St Marie map
[*]Fix to possible softlock on deployment screen on map change
[/list]
[h1]Known Issues[/h1]
[list]
[*]UPDATE: Reports of VOIP dropping. Restarting Hell Let Loose should fix this.
[*]Low reproduction client crash seen when changing map to St Marie via mapvote
[*]Tug of war HUD element is currently a placeholder
[*]All HUD, UI, menu and 2D elements within the game will be having an art pass
[*]Audio for directional and distance weapon sounds needs further work
[*]Players may encounter issues with jumping under poor network conditions (high ping)
[*]Delay can occur on map updating users positions
[*]Maps will not rotate between games (although users can change map by vote)
[*]Some minor problems with some resolution scaling (UI element may not represent scale correctly when changed)
[*]Sector locked icon sometimes may not appear when a sector is locked
[*]Outpost map icons may not pulse when newly placed under some conditions even if the player can spawn on it
[*]Server favourites not retained between re-booting the game
[*]If a player is killed whilst in an AT gun with an explosive weapon their corpse will be in t-pose
[*]Players cannot rebind keybinds for map marker placement
[*]Sound Effects for Outpost and Garrison construction does not play
[*]Some clipping issues for prone players in certain map areas
[*]Animation issues for M43 grenade when thrown underarm
[*]VoIP icons do not display on map screen, deployment screen, or you have died screen
[*]Player shadows sometimes are not visible when under interior light sources
[*]Some explosions need their culling reduced as they are not visible at correct distances
[*]If the user hits refresh on the server browser before any servers have been displayed they may become stuck in that screen with a perpetual loading
[*]Sometimes a player may become stuck in the AT gun barrel if the barrel is rotated into their player model whilst standing next to the gun
[*]If the player joins a game during a map change or reset there is a chance their client may hang
[*]Tank nameplates are not affected by nameplate distance options
[*]If the map changes by vote whilst the commander is deploying the commander will be unable to deploy on the next game start
[/list]
The development team will be fighting alongside you on the frontline this weekend, so if you see any of us, do say hi!
Remember, there will be some fresh troops on the field this weekend, show them the path to victory!
See you on the frontline!
Hell Let Loose is available to Wishlist now:
https://store.steampowered.com/app/686810/Hell_Let_Loose/
Follow Hell Let Loose on [url=https://twitter.com/hell_let_loose]Twitter[/url]
Like Hell Let Loose on [url=https://steamcommunity.com/linkfilter/?url=https://www.facebook.com/HellLetLoose/]Facebook[/url]