Hey everyone, Before we delve into the patch notes we just want to say thank you to everyone for your support and feedback following Update 8's arrival! Today's patch is a possible thanks to the community's feedback, patience and comments both here on Steam as well as our other social hubs. If there's something you've fed back that hasn't been addressed or mentioned today, fear not - just because it isn't in here doesn't mean it isn't on our radar. Now, let's get stuck in shall we: [h1][b]Patch 14 - The Notes[/b][/h1] [list] [*]Bypass server queue not allowed - bug fixed where it was causing mass disconnects on map change. [*]Vote kick threshold raised - will require a much higher % of the team for a vote to succeed. This is one of the most painful features we’ve ever worked on in HLL. Too low and people continually troll by kicking people - too high and it’s useless. Ultimately we’re looking at the ability for server owners to enable/disable vote kick and also player reporting and admin logging for U9. [*]Vivox/Voip issues, we are watching this closely and have made one or two bug fixes. [*]Fix for super grainy/sharp broken AA. While these changes benefitted TAA, they multiplied the effect on other forms of AA. We will be hand implementing these settings to TAA for Update 9. [*]Fix fallen burned tree collisions on Hurtgen forest so players can step over them. [*]Make all wire fences ignore collision from bullets, tank shells and heavy weapons. [*]Changes across the BAR, Thompson, MP40, K98k, Garand, G43, M3 Grease Gun weapons to reduce damage drop off at range, as players landing difficult, accurate shots were punished for their efforts. [*]We also increased the shots to kill on extremities for some of these weapons, while returning the STG and BAR to their OHK status. The result is that all of these weapons now play closer to their U7 variants, while still punishing shots that hit the lower legs and feet. [*]Fixed: The SFX for exiting ocean water can be heard within 500m. [*]Slightly lowered semi-automatic recoil. It now sits just above half way between the original and the new. We played with this every day since the Update and found that the new recoil was slightly too strong. [*]Applied bullet penetration to many irritating materials that we’d missed (wire fences, small wooden posts). [*]Fixes for collision occurring on things it shouldn’t (grass on the top of embankments, some reeds, some other foliage, window and door openings on some buildings). [*]Fixed a few dozen map bugs reported by QA and the Community. [*]Partial fix for grass loading slowly. Much more should now have loaded when you spawn, but there’s still more work we can do here. [*]Removed medals from the player nameplate HUD icons, as their scaling often totally broke the visual and was more distracting than useful. We’ll look at implementing this after we revise the idea. The medals are still present in the scoreboard and Barracks. [*]Various server crash fixes, and improvements made to address reports of ‘rubber-banding’. [*]Fixed Sapper being available before level 3 for the US Engineer. [/list] That wraps up today's patch notes! As always we'll be watching for and collating your feedback on these changes and fixes as we continue to craft Hell Let Loose throughout Early Access. If you haven't already downloaded the free 'Winter Warfare Helmet Pack' you can do so for a limited time below: https://store.steampowered.com/app/1205050/Hell_Let_Loose__Winter_Warfare_Helmet_Pack/ We'll see you on the frontline!