Hey everyone, Patch 14.6 is now live! This update focuses on bug fixing and refining gameplay, with the addition of two night map variants: Stalingrad and Kharkov. We’ve also made improvements to vaulting, and addressed some of the rain issues on Purple Heart Lane — we’re looking to fully resolve this in 14.7. Please see full details in the changelog below. [h3]Night Maps[/h3] We’re continuing to implement more night variants with this update, to offer a variety of experiences for each map. In the weeks ahead, we’ll be giving you a first look at an entirely new map and tanks for Warfare and Offensive. [img]https://i.imgur.com/5VqAKtS.png[/img] [i]Kharkov Night | Wide open snow-covered fields illuminated only by the moon and flames[/i] [img]https://i.imgur.com/K68Mn22.png[/img] [i]Stalingrad Night | A derelict battlefield permeated with destruction[/i] [h3]Red Skies DLC - Soviet Airborne Uniform [/h3] The largest Soviet airborne operation of World War II took place during fighting around Vyazma in January and February 1942. German forces were partially surrounded, and the Soviet command developed a plan to cut them off. For nine days, more than 7,300 paratroopers were dropped under adverse weather conditions. The operation was a disaster, with the majority of airborne troopers becoming surrounded themselves. The depleted survivors fought their way out during the next several months. After the Dnieper operation, there were further small-scale missions; however, the airborne forces continued fighting primarily in an infantry role. Airborne soldiers were dropped in actions against Japan in 1945 as well. In that theater of operations, their missions were largely to secure territory rather than take it from the enemy. [img]https://i.imgur.com/GaBdgvw.jpg[/img] [img]https://i.imgur.com/wJRL10Q.jpg[/img] [h2]Patch 14.6 Changelog[/h2] [h3]Night Map Variants[/h3] [list] [*] [Added] Kharkov Night [*] [Added] Stalingrad Night [/list] [h3]New Paid DLC[/h3] [list] [*] [Added] Red Skies (The Soviet Airborne uniform) [/list] [h3]Vaulting Improvements[/h3] [list] [*] [Changed] It was found that a previous vaulting bug fix had inadvertently introduced opportunities for the server and client to become de-synchronised, during vaulting under certain network conditions. This would sometimes cause vault initialisation to fail, leading to unwanted behavior. This fix was reworked to solve the issue while maintaining the synchronisation of the client and server. [/list] [h3]General[/h3] [list] [*] [Fixed] Undefined splash VFX where the raindrops * - [i]Please be aware this does cause an issue wherein rain will not appear on Xbox consoles and will also not appear on shadow settings below “Epic” on PC due to legacy issues with the setup of Rain, we’re planning to have this fixed in the next update as a high priority [/i] [*] [Changed] Visual Rain effects were previously broken on Xbox Series consoles, we have had to disable the rain for now on Xbox Series consoles however are looking into these rendering issues as a priority [*] [Fixed] The options changed in the 'Audio' tab do not persist after closing and reopening the game [*] [Fixed] "Gameplay" and "Control" options don't persist when relaunching the title [*] [Fixed] When destroyed, AT Guns produce no explosion VFX [*] [Fixed] Explosions VFX will move several meters away from their location when a rebase is triggered in the game world [*] [Fixed] The 'drystone wall' asset used throughout French maps has collision in places that look passable without having to vault over the wall [*] [Fixed] The Churchill MkIII bounces on its wheels when the player enters and exits the pause menu [*] [Fixed] Hovering over the block button in the scoreboard displays a placeholder texture [*] [Fixed] The MK-II Helmet is clipping with the headphones of the support class [*] [Fixed] Joining every time in a new server will trigger a functionality issue for the VOIP [*] [Added] The user can now skip the boot flow [/list] [h3]Kursk[/h3] [list] [*] [Fixed] [C3] A large log pile asset will cull at an observable distance [*] [Fixed] [F4] Wooden Bridge over a trench has a blocking volume, not allowing a player to cross [/list] [h3]Driel[/h3] [list] [*] [Fixed] [G4] Standing in sector G4 causes performance issues [/list] [h3]Purple Heart Lane[/h3] [list] [*] [Fixed] The raindrops look unnatural * - [i]Noted on Xbox the rain droplets will not appear, this is due to underlying rendering issues which we’re looking to resolve as soon as possible[/i] [*] [Fixed] Distant water reflections on PHL are displaying major corruption [*] [Aware Of] Missing procedural grass due to terrain materials not rebuilding [i]* - We’re aware of an issue on Purple Heart Lane from the previous update wherein grass is not appearing correctly, we’re looking to resolve this as soon as possible.[/i] [/list] [h3]Foy[/h3] [list] [*] [Aware Of] Missing procedural grass due to terrain materials not rebuilding * - [i]We’re aware of an issue on Foy from the previous update wherein grass is not appearing correctly, we’re looking to resolve this as soon as possible.[/i] [/list] [h3]Kharkov[/h3] [list] [*] [Fixed] [F1] Multiple assets are misaligned [*] [Fixed] Soviet side artillery guns are misaligned with the terrain, with the leftmost gun trapping the player once entered [*] [Fixed] A specific yellow house asset has draw distance issues from 20m [/list]