Hey everyone, We’ll begin rolling out Patch 14.4 again from 3pm BST this afternoon! Thank you all so much for your understanding and patience while we worked to determine the reason why only some servers were working when we first released the patch on Thursday last week. [h3]What went wrong?[/h3] There were three unexpected issues that we ran into - two that were only affecting GTX hosted community servers, and another where seemingly at random, some users would hang on a loading screen when joining a map. Working with the game server providers, we determined that two of these issues were the result of the same root cause - a misconfiguration of servers, where there was a missing certificate on the server. We also found that GTX hosted servers had a single missing command line parameter compared to all other GSPs. These issues have now all been rectified and confirmed to fix the issues across all GSPs. [h3]How are we making sure this can be avoided in the future?[/h3] As part of resolving these issues, we have since agreed with the GSPs to ensure certain tests and changes are carried out on a GSP Steam testing branch prior to releasing a patch or update to you. [h2]Luftwaffe Eagles[/h2] The Luftwaffe Eagles DLC will be reactivated with Patch 14.4, and those who have already purchased the DLC will once again be able to re-access it in the game. [h2]Nvidia Game Filters[/h2] Nvidia filters have been disabled on Hell Let Loose in response to consistent community feedback around the use of the filters to negate the intended darkness of night maps and have a better advantage against other players. [h3]What does this mean?[/h3] We mentioned on Friday that there are still other factors to take into consideration to improve fairness when playing on night maps, however, players using these filters to gain an advantage will no longer be able to use them. [h3]What [i]doesn’t[/i] this mean?[/h3] We understand that there are some players in the competitive community who utilise these filters, and others who do not. We wanted to make it clear that this move does not mean that we aren’t looking to support the competitive scene. While Hell Let Loose is not geared towards being a competitive title, we are enamoured to have such wonderful communities organising tournaments and events - having been growing their very own competitive scene. In our Developer Interview and AMA earlier in the summer, we mentioned wanting to start looking at both feature improvements such as the in-game admin cam that players use to capture and cast tournament footage, as well as re-evaluate where and how we showcase and support competitive activity. We are in the process of scoping admin cam improvements to a future update, and are working on plans to better formalise teams and tournaments, so that we can put together a schedule that highlights the amazing work these communities are doing, and will be reaching out to community leaders directly as part of this and inviting them to a separate Discord server where they will be able to help guide these conversations. [h2]Patch 14.4 Changelog[/h2] In case you missed it the first time, here’s the final changelog for Patch 14.4! [h3]Night Map Variants[/h3] [Added] Carentan Night Map [Added] Sainte-Mère-Église Night Map [h3]Player Locomotion[/h3] [Added] Dive to prone feature improved and re-implemented [Improved] Vaulting [Improved] Mantling [h3]Nvidia Filters[/h3] [Disabled] Nvidia Filters [h3]General Bug Fixes[/h3] [Fix Submitted] Player deploys with incorrect loadout and cannot switch Lovingly known by all as the ‘loadout bug’, we believe our fix to be holding strong, and may finally have eradicated this particular bug. Like many fixes, we won’t know whether it has successfully prevented all instances of the loadout bug until it hits the live game - so we’ll be keeping a close eye on your feedback as you get hands on with Patch 14.4, so make sure to use the support link to report any issues. [Fixed] Throwing last grenade will replay 'Equip grenade' animation after throwing A last remanent of the grenade bug - animation support has been carried out to resolve an issue whereby the animation of equipping a grenade would briefly play while throwing the last grenade in your loadout, this has now been fixed. [Fixed] Texture binding present on vehicle explosion VFX [Fixed] When all gamemodes matches comes to an end the game will hang for an additional 9 seconds before showing results screen [Fixed] Kar98 reload is partly missing on PS5 pad speaker [Fixed] Weapons can be fired without any input after quick switching to a grenade. [Fixed] [Additional Content Hub] The user cannot rotate the character using a controller on either PC or console [Fixed] Player model has metal decals when shot [Fixed] Voice communications don't work as VOIP is unable to reconnect. [Fixed] Flamethrower emits excessive lens flares when firing on night maps [h3]New Cosmetic DLC[/h3] [Added] [All Platforms] Luftwaffe Eagles PlayStation 5 players will now be able to purchase this DLC! [b]Luftwaffe Eagles[/b] As part of the German Luftwaffe forces, the Fallschirmjäger were the first paratroopers to feature in large-scale airborne based operations. The Fallschirmjäger were also known as the ‘Green Devils’ thanks to their forceful fighting spirit and tactical superiority. However, following the causalities in the Battle of Crete, they were mainly used as ground-based troops. https://store.steampowered.com/app/2623000/Hell_Let_Loose__Luftwaffe_Eagles/ This downloadable content contains: Fallschirmjäger Uniform (Available to the German Assault, Anti-Tank, Medic, Machine Gunner, Officer, Rifleman, Automatic Rifleman, Engineer and Support roles). The M38 Fallschirmjäger helmet is featured in the promotional art, but it is not included with this DLC. It is already present in the base game and is unlocked at Rifleman level 8. [h3]Map Optimisations [/h3] With each patch, we’re striving to continue improving your experience with the existing maps, including by increasing stability through various map optimisations, such as LOD fixes and collision issues. Some assets can be too dense in triangle complexity, meaning that the LODs set up for them are not switching effectively enough to keep the triangle complexity compared to the screen size optimal. Mesh LOD optimisation involves ensuring that assets not only LOD in a manner that is not noticeable by the player, but are also crucial to ensuring that we minimise overdraw on complex meshes. Any amount of overdraw from complex meshes contributes to a strain on the GPU, which can affect performance and stability. While these optimisations require time and manual attention, we are also working on capturing some of your reported issues - including LOD changes and invisible collision. You will hopefully see some improvements with each and every patch. [h3]Foy[/h3] [Fixed] Wooden gate asset has no bullet penetration [Fixed] [D1] A specific fence post is missing bullet and player collision [Fixed] [D5] The player is unable to shoot through the wooden plank gaps with the tank [h3]Utah[/h3] [Fixed] [G7] A bush at sector G7 exhibits a visible LOD change when viewed from a short distance [h3]Remagen[/h3] [Fixed] The wooden stairs and floor of a specific building do not have bullet penetration [Fixed] [F4] Small gap in rock cliff [h3]Carentan[/h3] [Fixed] [B4] Misaligned wheat crops that float sideways [h3]Hurtgen[/h3] [Fixed] Flames PFX are missing on some charred tree stumps [h3]Sainte-Marie-du-Mont[/h3] [Fixed] Assets inside a barn have stone PFX and SFX [Fixed] [D6] A fence presents draw distance issues from ~53m [Fixed] [F2] A stone wall is misaligned with the ground [Fixed] [H8] The player can get permanently stuck in a tree in the top left quadrant of H8 sector in SMDM village [h3]Kursk[/h3] [Fixed] Two of the forward Garrisons are incorrectly placed and will be destroyed after the Attackers capture the 1st sector [Fixed] Performance drops while looking at a heavy smoke through the binoculars [i]Cover & Banner Image by [233C] Chrysallia[/i]