Hey everyone, As part of Update 9 we have added our initial implementation of controller / gamepad support for Hell Let Loose. This is the first phase of the feature's implementation and as such it's very much a work in progress. Because of this we wanted to give you a quick low-down on how it works, known issues and workarounds. For the controller players out there we'd love your feedback too, so let us know any potential improvements that'd benefit you as well as any bugs you encounter - Thanks! [b]Please Note[/b]: Using a controller [u]does not[/u] add any sort of auto aim feature or targeting support when compared to using a mouse and keyboard. This is intentional. Right, lets get into the details shall we... [h1]In-game Controls[/h1] [b]Movement[/b] [list] [*]Left-analog stick to move player [*]L3/LS and forward/forward-diagonal to sprint [*]Right-analog stick to control player camera/direction [*]Y/Triangle to cycle through equipment [*]A/X to jump/climb/vault [*]Hold LB/L1 and RB/R1 to lean [*]R3/RS to melee [*]View/Touchpad button (Tap) to open/close scoreboard [*]View/Touchpad button (Hold) to toggle HUD [*]B (Tap) to crouch/stand up [*]B (Hold) to prone/stand up [*]Left D-Pad to open/close map - Right-analog stick to control cursor displayed (commander only currently) - LB/L1 and RB/R1 to zoom out/in respectively based on cursor location - RT/R2 to select where current cursor is (currently used for commander abilities, liable to change) - R3 to expand the key - LT/L2 to place marker [*]Hold X to swap to bandage when injured [*]Hold LT/L2, followed by holding R3/RS to bring up marker radial menu (ADS must be used to do this) [*]Left-analog stick to select marker [*]Let go of R3 to place highlighted marker [*]LB/L1 (tap) swap to 2nd piece of equipment in list [*]RB/R1 (tap) swap to 3rd piece of equipment in list [/list] [b]Weapons[/b] [list] [*]RT/R2 to shoot [*]LT/L2 to ADS [*]X/Square to reload [/list] [b]Grenades[/b] [list] [*]RT/R2 to throw grenade (hold for cook) [*]LT/L2 to underarm throw grenade (hold for cook) [/list] [b]Melee weapon[/b] [list] [*]RT/R2 or R3/RS to melee [/list] [b]Bandage[/b] [list] [*]X/Square (hold) to heal self [*]RT/R2 (hold) to heal friendly player [/list] [b]Single Purpose equipment (morphine, hammer, torch etc), variable[/b] [list] [*]X/Square hold [*]RT/R2 Hold [/list] [b]Building equipment (watch/wrench)[/b] [list] [*]LT/L2 to view list of items that can be built [*]D-pad (up and down) to navigate list [*]RT/R2 to build selected item [/list] [b]Vehicles (applies to artillery and AT gun)[/b] [list] [*]X/Square hold to enter/exit vehicle [*]A/X hold to start/stop engine [*]Left-analog stick (up and down) to accelerate and reverse (automatic vehicles only) [*]Right-analog stick (left and right) to turn vehicle [*]Left-analog stick (left and right) to free look/adjust aim [*]Right-analog stick (up and down) to free look/adjust aim [*]LB/L1 and RB/R1 (hold) to move down/up respectively in available seating [*]D-Pad (up and down) to change gears (driver seat) or to adjust turret zoom (other seats) [*]RT/R2 to fire secondary weapon (normally machine gun, supplies for truck) [*]LT/L2 to fire Primary weapon (cannon) [*]Y/Triangle to swap ammo type (if available) [*]X/Square to reload [*]L3/LS to beep horn (Trucks) [/list] [b]VOIP[/b] [list] [*]D-Pad right (tap) to toggle on/off currently selected channel [*]D-Pad right (hold) to bring up VOIP radial menu [*]Right-analog stick to select VOIP channel from radial [/list] [h1]Possible Issues and Fixes[/h1] [b]Steam controller configurations[/b] There has not yet been a developer-approved configuration for gamepad controls on Steam for HeLL, however the version that will work best at this time is the default “Gamepad” template that Steam provides. In order to do this, the player will need to ensure a few things are done in Steam settings. [i]General Steam Controller settings:[/i] To ensure the controller you’re using will work, access Steam>Settings>Controller>General Controller Settings. From here ensure the controller type (PlayStation, Xbox, generic gamepad etc.) is ticked based on what you’re using. [img]https://clan.cloudflare.steamstatic.com/images//34012997/6ffca4a541bd883d2c375f9bd9d5e20a10bd9ea1.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//34012997/77ea7b583edb4cbdac0e6c67e61f4f4eb0a138ad.png[/img] [i]Game-specific Steam controller configuration:[/i] What actions are mapped to the gamepad buttons will be determined by which Steam controller configuration is set for the game. There is currently no default config by developers, and the community created configs (for previous updates) will not be compatible with the layout now. The best recommendation is to set the controller config for HeLL to the generic “Gamepad” template as provided by Steam. To do this the player will need to: Launch game>Open Steam Overlay>Select “Controller Configuration” in the top right>Navigate to list of controller configs>Select “Templates”>Select “Gamepad”. [img]https://clan.cloudflare.steamstatic.com/images//34012997/08cc524d58a1913d2f3bce7438a5195db04ff402.png[/img] [b]HeLL config files[/b] The player may find after ensuring the above is sorted that the controls are present but not quite fully functional. This can be identified if holding the VOIP button does not bring up the radial menu to select which channel to use, or if the scoreboard is mapped to the left d-pad button, instead of the View/Touchpad button. This would indicate an issue with config files for the game, and can be fixed by deleting the current one after ensuring the game is closed, and launching again so it generates a new one which should then provide the correct controls bound to the gamepad. The HeLL config file can be found in this location:- C:\Users\\AppData\Local\HLL\Saved Please be aware however, that doing this will reset all Options (gameplay, audio, keybindings, controls) back to their default values, and any adjustments made prior to this will have to be applied again. [b]Commander Controls[/b] Commander controls on gamepad have not yet been finalised. They are usable, but if you are having problems, you may need to switch back to keyboard and mouse controls when using commander abilities. [b]Controlling the frontline![/b] That wraps up the quick 'how to' for our partial controller support introduction! We'll continue working on this feature so it becomes fully functional and fleshed out for those who choose to game with a controller. We look forward to your feedback, thanks everyone! We'll see you on the frontline.