Developer Briefing #92 - Crash Patch Incoming, New Tanker Uniforms & More!
Author: Jonno,
published 4 years ago,
Hey everyone,
Welcome to Dev Brief #92!
This week we've got some good news on the infamous 'PHYSX' crash fix, a first look at some shiny new uniforms for the Tankers among us and an update on the 'Wilhelm Scream' competition!
Before I hand over to Max and Spono who'll go into all the cool details, I just want to take the opportunity to relay the team's thanks for your patience, bug reports and understanding whilst we worked away on the crash fix. Every report we received helped us track down the root cause and, fingers crossed, address it.
So, you're probably wondering what the cause was, well... It could occur when body-parts from two different dismembered bodies collided with each other in the air, normally following an explosion.
This revelation led to a humorous take on the situation from the incredibly talented [url=https://twitter.com/alevillen]Moscatnt[/url], who is equally impressive on both the frontline and canvas!
[img]https://clan.cloudflare.steamstatic.com/images//34012997/b6939e1fa72ba31fd483fe0280f5d1267f4d6742.jpg[/img]
[h1][b]A Message From Max - Good News![/b][/h1]
Hi everyone,
We’re thrilled to announce that after an enormous amount of debugging, we’ve isolated the issue in the physx code that has been causing the most common crash experienced in the game. After nearly five weeks of QA, we are very confident that we have resolved this specific crash, and as a result we’ll be rolling out Patch 13 alongside a fix for DX12 crashes on the map Foy. To make sure we don’t cause any other disruptions to gameplay, we will be limiting the patch to these two crash fixes.
We are in the process of signing off this Patch, and we will update the community on the release date as soon as it’s ready. [b]All going well, this will likely drop on Friday next week.[/b]
We want to also note that if you are using DX12, there are still some known issues that are likely to cause crashes such as alt-tabbing.
Meanwhile we’re hard at work on all aspects of the game - content, bug fixes and optimisation. To give you a small taste - we’re working through giving all tanker roles at least two additional uniforms to unlock for both forces. Over the coming weeks we’ll start to do deep-dives on the ways we’re overhauling some underdeveloped aspects of the game, optimising, and generating new content.
[img]https://clan.cloudflare.steamstatic.com/images//34012997/98cfb80030b2f67b44ef028969b976e66e46667c.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//34012997/414375f78ea77bec616f1039af1ce75c8d13ea58.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//34012997/dd586bf6c81c7583fe260099ca62546ea3b1b313.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//34012997/00df3c40c998b39f94b15778c96aa387f778c3fd.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//34012997/080bacba81ff12bd94386bff8dcc55c8729d0f13.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//34012997/d479df58ae83f6bd6de41921ef9f34c8cb0bd45c.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//34012997/1ae31d23ed3b0fccf4516d114fdcb6af77362eae.png[/img]
[h1][b]Screaming With Spono - Let’s Hear Your Wilhelm Scream![/b][/h1]
Wow, what a response we have had so far to the Wilhelm submissions! So far what we have received from you has been wonderfully harrowing to say the least and we as a team thank you greatly for the “overWilhelming” response. We are well underway in narrowing down the clips that we feel are most suitable and that would complement the atmosphere in game.
If you are reading this and still don’t know what all this means, please check out this link from [url=http://bit.ly/DevBrief90]Dev Brief #90[/url] it has all the submission details.
In response to some questions of what exactly it is that we are looking for, we wanted to keep the description in the Wilhelm Dev Brief minimal to let your creative freedom flourish. We’ve had many different variations of screams, grunts, gasps, gurgles and whelps that have all been exciting and inspirational to listen to. Some members of the community have asked if we are accommodating spoken dialogue within this submission, whilst we are specifically looking for non-spoken audio lines that isn’t to say that somehow and some way we can’t filter in spoken lines, however we are primarily looking for more deathly oral sounds.
As a result of the massive response we have had, we’ve decided to extend the close off time for the submission for at least another week. So if you didn’t get the time to submit, now’s your chance! Submissions will only be accepted as a YouTube link via this [b][url=http://bit.ly/HLLAudioForm]FORM[/url]*[/b]
Here are just a select few clips that contain great examples of what we look for and also the quality of recording we like. These are by far not the only ones we love but we would like to give you a sneak peak at what some members have been up to.
[b]Technical#6400[/b]
[previewyoutube=W-L6DnoWIQY;full][/previewyoutube]
[b]ScreamingMinnie#2180[/b]
[previewyoutube=KP0Sf6RlYDE;full][/previewyoutube]
[b]pancake_soup#7050[/b]
[previewyoutube=uxOSqNnGEyo;full][/previewyoutube]
[b]Su5hi#1170[/b]
[previewyoutube=fGNhiW3PUbI;full][/previewyoutube]
[b]Forrest McGilvray#2210[/b]
[previewyoutube=Z0qv3iaklHA;full][/previewyoutube]
Thanks again to everyone who has made a submission so far, and we are super excited to listen to more.
[b]*[/b][i]By submitting to this form you acknowledge and give Black Matter the permission to use your submission for purposes of in-game content, social media, marketing material and in any other manner, platform or format we may choose.[/i]
[h1]Onwards to Patch 13![/h1]
That wraps up this week's Dev Brief.
We hope you're as pleased with the crash fix news as we are and enjoyed your first look at some upcoming Tanker uniforms.
If you're on the fence about giving the 'Wilhelm Scream' competition a shout, go for it! Your dulcet tones may well become part of the frontline...
Have a fantastic weekend everyone.
See you on the frontline.