Hey everyone, Welcome to Developer Briefing #25! This week we’re heading to the frosty battlefield of Foy – the first snow map in Hell Let Loose! [h1][b]Winter is here[/b][/h1] December 16th 1944, taking advantage of inclement weather, German forces launched a surprise attack on Allied forces stationed in the Ardennes Forest region. Devoid of air support due to severely overcast weather conditions, the Allies faced a brutal German combined assault of infantry, armour, artillery and air support. The Allied forces weathered the assault and after over a month of fighting, as the weather turned in their favour, forced the German forces into a retreat to the Siegfried Line with heavy casualties. The price for victory was paid in blood, with American forces suffering the bloodiest battle they’d fought in World War 2. [h1]This is Foy[/h1] https://youtu.be/Hgj9xjQpPTE Foy is unlike our other maps. Covered in a thick layer of snow and enveloped in a heavy, cold fog that impacts your sight range, players will face a whole new tactical layer to play with, both in attacking and defending. Hold your ground or advance accordingly. Oh, and listen carefully, you could be much closer to the enemy than you think. If you’re in a tank, take advantage of this by turning off your engine when stationary! Soldiers in this battle currently wear their standard uniforms. But fear not, we are working on uniforms that will better reflect the environment they’re fighting in, we’ll share more news on when you can expect to see those in the near future. [h1]Foy’s Tactical Map[/h1] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34012997/489b655d6a4986e37830656333f5b710504d6e9b.jpg[/img] Foy combines a mixture of forest, field and urban environments to create a frontline that requires different tactical approaches. Infantry and armour units will also need to take into consideration the terrain they’re fighting in. Infantry will find an edge in urban and forested areas, whereas armoured units can assert their dominance in the fields and roads of Foy. Foy has two key roads that run vertically through the map. Taking control of these will allow armour and infantry reinforcements to quickly move through the map, rather than risking ambush in the woodland and fields. Fighting for control of these will be a boon to your team, but you can expect these areas to be hard fought for. The small pockets of buildings make strong, naturally defensible staging posts for garrisons and deployable fortifications, make use of these to create multiple ‘safer’ spawn points for your team. [h1]The Last Closed Beta![/h1] This weekend brings with it the final closed beta before Early Access launch on June 6th! [b]The closed beta servers go live:[/b] Friday May 24th 11am BST / 6am ET / 3am PT [b]The closed beta ends:[/b] Tuesday May 28th 11am BST / 6am ET / 3am PT (Bonus extra day!) We’re livestreaming throughout the weekend here on Steam, so feel free to stop by, ask us your questions and see the game in action. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34012997/540b59a4601b0460dcc4b52e7392aba5a74912c3.jpg[/img] You’ll be able to watch us on the Hell Let Loose Steam Store page [url=https://store.steampowered.com/app/686810/Hell_Let_Loose/]here[/url]. Hell Let Loose is available to Wishlist now: https://store.steampowered.com/app/686810/Hell_Let_Loose/ Follow Hell Let Loose on [url=https://twitter.com/hell_let_loose]Twitter[/url] Like Hell Let Loose on [url=https://steamcommunity.com/linkfilter/?url=https://www.facebook.com/HellLetLoose/]Facebook[/url]