Developer Briefing #2 - Deployables!
Author: Jonno,
published 5 years ago,
Hey everyone,
Welcome to the second instalment of the Hell Let Loose Developer Briefing series!
If you missed Developer Briefing #1, where we introduced fortifications such as barbed wire, sandbags and tank traps, you can get up to speed [url=https://steamcommunity.com/games/686810/announcements/detail/1708450266992141163]here[/url].
At the end of last week’s briefing, we promised you that the next one would would be a blast, so today we’ll be giving you an introduction to anti-tank guns and anti-personnel mines!
[h1][b]Deployables – an introduction[/b][/h1]
Whether you’re looking to create an impenetrable front line, or bolster a weaker flank, deployables play a key part in achieving these objectives.
Using Hell Let Looses’ dynamic deployable placement mechanic, you’ll be able to tactically deploy a wide range of tools and weaponry almost anywhere on the map as you, or your commanding officer, sees fit.
This week, we’re going to give you a look at two deployables, the anti-tank gun and anti-personnel mines.
[h1][b]Anti-tank guns[/b][/h1]
In the footage below, we’re showing off the 57mm M1, which was one of the main anti-tank guns used by the allies in World War II.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34012997/85dbe776b4d068869aecd29aa5211e9bbfc493ce.gif[/img]
In Hell Let Loose, the M1 will serve as the primary American anti-tank gun. Man-portable and capable of readily destroying anything short of the heaviest armour, the M1 is an asset to any defensive line.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34012997/3333c72ca96a4780296bd7ab56ea80e6f2efa532.gif[/img]
If you’re looking to field your very own 57mm M1 anti-tank gun, you’ll want to take to the frontline with the Anti-tank role as this is the only class that can place this deployable in battle.
Anti-tank guns are ideally operated by a two-man crew, with one person focusing on shooting and the other on reloading. A one-person crew can operate the gun, but fire rate will be sub-optimal in comparison.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34012997/fc94e1c28f7727adc8bbb33203c40d80481d785e.gif[/img]
[h1][b]Anti-personnel mines[/b][/h1]
Hidden and very dangerous, anti-personnel mines are an effective way to control chokepoints, slow down enemy advances and create ambushes.
The M2 AP Mine (see below) is available to the American forces in Hell Let Loose and can be fielded by both the Engineer class and Recon unit. Players on the German side will get access to their own variant, the S-mine.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34012997/e6bb040932c8a976cb50100f8ca4657855505cb5.gif[/img]
Easily concealed and extremely lethal, these devices will spell the end for soldiers who don’t pay close attention to their surroundings.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34012997/09ddb134c7eadc43ed78dfab0a5f3bed098757a1.gif[/img]
[h1]Hold the line![/h1]
If your preferred doctrine is “The best defence is offence”, then playing roles such as the Anti-tank gunner and Engineer who have access to these deployables will leave you satisfied!
When paired with a Support role, you’ll have the required supplies to adapt to almost any situation and put your unit’s plan into action.
There are even more deployables that will be available to further your strategic choices, such as the anti-tank mine, which we’ll explore in a future briefing!
That wraps things up for this week. How will you utilise these assets in battle? Let us know in the comments below!
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