Hey everyone, Update 13.5 is now live, bringing with it a whole host of game improvements aimed to increase stability. For the console patch notes, please [url=https://www.reddit.com/r/HellLetLoose/comments/12cgu6c/developer_briefing_184_u135_patchnotes_console/]click here. [/url] Check out the full changelog below: [img]https://clan.cloudflare.steamstatic.com/images//34012997/4a133405329674be64542342e3943c5b53bd8a2b.png[/img] [b][h2]Update 13.5 Changelog[/h2][/b] [b]HUD/UI[/b] [list] [*]Added a brand-new cinematic character selection frontend menu [*]Added a new animated loading screen [*]Updated credits [*][Fixed] Hovering over the Russian Anti-tank loadouts reduces UI size in the Barracks [/list] [b]Optimization[/b] [list] [*]Performance improvements to Kursk [/list] To further facilitate performance improvements, the following Easter eggs were removed: [list] [*]Teddy Bears [*]Worm Figures [*]Gnomes [/list] [b]Effects[/b] [list] [*][Fixed] Environmental fire emitting red beams of light on multiple maps [*][Fixed] [Hill 400] Specific burning AT gun wreck presenting noticeable lighting issue [/list] [b]Sounds[/b] [list] [*]Added an updated frontend music track for the character selection menu [/list] [b]Animation[/b] [list] [*]New benchmark first and third-person reload animations for the MP40, M1 Garand, and Tokarev TT33 [*]Improvements to the player’s sprint and crouch animations for the third-person base rifle animation set [*]Added new aim offsets when the player is sprinting and looks up and down [*][Fixed] The Player model T-posing when deploying an ammo box / explosive ammo box [*][Fixed] [TPP] Rocket Launchers flip 90 degrees when the player holding it is shot [/list] [b]Game Crash Fixes[/b] [list] [*][Fixed] Player may crash when attempting to deploy on Kursk [/list] [b]Weapon Bug Fixes[/b] [list] [*][Fixed] [FPP] Issue with the MG42 disappearing while mounted and ADSing [*][Fixed] German flamethrower is invisible in first person [/list] [b]VoIP Improvements[/b] [list] [*][Fixed] The VOIP volumes are reset after the map changes [/list] [b]General Bug Fixes[/b] [list] [*][Fixed] Instances of German helmets presenting texture issues [*][Fixed] Some instances of experience earned in-game not being saved [*][Fixed] Some players lose focus of the scoreboard after choosing and resigning from the Commander role [*][Fixed] Barricades becoming invisible after 300m and not protecting the player [*][Fixed] Player uniform preview defaulting to Preset #1 even if Preset #2 has been selected [/list] [b]New Cosmetics[/b] https://store.steampowered.com/app/2331690/Hell_Let_Loose__Near_Miss/ https://store.steampowered.com/app/2331691/Hell_Let_Loose__Battle_Scarred/ [h2]Map Updates[/h2] The team have gone through a selection of maps and fixed a range of environmental assets presenting problems, including LOD and lighting issues, as well as misaligned assets and terrain, across all platforms. [b]Kursk[/b] [Fixed] Volumetric light source too bright [Fixed] Trees clipping through rocks across map [Fixed] AT mines clip into the ground when placed on various road sections [Fixed] Players floating when jumping between wooden fences [Fixed] LOD issue when viewing houses from 29m [Fixed] Destroyed house assets disappearing at 400m or more [Fixed] Visible LOD transition issue on wooden pallet assets [Fixed] Floating objects present inside house asset [Fixed] Barbed wire assets with LOD transition issues [Fixed] Multiple metallic barrel assets missing texture with wooden PFX and SFX [Fixed] [C9] Misaligned bush [Fixed] [C10] Misaligned terrain [Fixed] [C10] Fence doorway blocking players walking through [Fixed] [D4] Tanks presenting LOD issues from 5m [Fixed] [D5] Windmill with poor LOD transition [Fixed] [D8, F2, F7, G2] Multiple houses with LOD issues from 150m [Fixed] [E1] Multiple misaligned mudbanks [Fixed] [E1, G1] Multiple misaligned mudbanks and textures [Fixed] [E3] Piece of road missing collision with dropped supplies [Fixed] [E9] Crater misaligned with terrain [Fixed] [E10] Military crate misaligned with terrain [Fixed] [F1] Road with misalignment issues [Fixed] [F1] Misaligned tree stumps [Fixed] [F1] Logs with LOD issues from 170m [Fixed] [F1] Misaligned house requiring door to be vaulted [Fixed] [F2] Floating fence [Fixed] [F2] Multiple trenches with LOD transition issues at close range [Fixed] [F3] House with LOD issues at 35m [Fixed] [F3] Misaligned terrain on a trench [Fixed] [F7] Wooden crates with LOD transition issues [Fixed] [G1] Missing endcap on mudbank allowing players to see through asset [Fixed] [G1] Misaligned trench section and mudbank [Fixed] [G8] Player collision missing for burning building [Fixed] [G9] Ruined house with LOD issues at 43m [Fixed] [H2] Misaligned dirt pile [b]Stalingrad [/b] [Fixed] A specific wooden platform asset with noticeable LOD transitions across the map [Fixed] Mud assets misaligned with the terrain in multiple locations [Fixed] The ground inside a brick chimney asset is misaligned [Fixed] Assets that appear to be on fire presenting LOD issues throughout the map [Fixed] Some houses with larger collision [Fixed] Pile of rocks misaligned above the ground in multiple sectors [Fixed] Mud assets misaligned with the ground in multiple locations [Fixed] Burning destroyed blitz truck presenting LOD lighting issue [Fixed] Multiple industrial buildings with invisible collision box issues [Fixed] [A3] Misaligned pile of rocks [Fixed] [A3] Rubble pile not aligned with the ground [Fixed] [A4] Burned-down house presenting collision issues [Fixed] [A5] Burning tank wreck misaligned with the terrain [Fixed] [B3] Misaligned terrain at a strongpoint building [Fixed] [C3] Misaligned terrain at a strongpoint building [Fixed] [C8] Rubble and destroyed house misaligned from the surrounding terrain [Fixed] [D3] Cart misaligned with the ground [Fixed] [D4] Multiple assets misaligned with the ground [Fixed] [E3] Some players would get stuck inside a train car near a strong point [Fixed] [E5] Misaligned mudhole asset [Fixed] [E6] House misaligned with the terrain [Fixed] [F3] House misaligned with the terrain [Fixed] [F3] Large rubble pile with improper collision [Fixed] [F4] Small floating electrical boxes [Fixed] [G3] House asset had gaps between the terrain in multiple areas [Fixed] [G3] Multiple assets misaligned with the terrain [Fixed] [G4] Electricity pole misaligned with the ground [Fixed] [G7] Floating rubble in a building [Fixed] [H3] Mud asset misaligned with the ground [Fixed] [H3] Rubble pile misaligned with the ground [Fixed] [H3] Misaligned terrain section near rail tracks [Fixed] [H5] The stairs to the 3rd floor in the Western-most stairwell of Pavlov's house had broken beams protruding from the wall [Fixed] [H5] Players becoming trapped in a derailed tram car [Fixed] [H6] Area with misaligned terrain inside a strongpoint [Fixed] [H7] Misaligned rubble terrain found in sector [Fixed] [I3] Mud asset misaligned with ground [Fixed] [I3] Mud pile asset above the ground [Fixed] [I3] Rubble pile with misaligned area [Fixed] [I3] Destroyed houses outside the playable area misaligned with the ground [Fixed] [I6] Debris pile is in misalignment with the environment [Fixed] [I6-I7] Invisible collision present at the basement entrance of an apartment building [Fixed] [J4] Misaligned road near Russian HQ [Fixed] [J6] Misaligned terrain section on the floor [Fixed] [J7] Multiple misaligned assets [b]Kharkov[/b] [Fixed] Players able to reach and clip through roof area [Fixed] Wooden doorways blocking player movement [Fixed] Wooden signpost with metal PFX/SFX [Fixed] Wooden carts without player collision [Fixed] [D1] Fire with LOD issues at 31-35m near the Soviets spawn [Fixed] [E4] Smoke PFX clipping through logs [Fixed] [E5] Inconsistent graffiti asset [Fixed] [E6] Wooden doorways blocked by window shutters [Fixed] [F7] Invisible collision present between house and fence [Fixed] [F8] Fire from metal barrels not damaging players [Fixed] [F8] Misaligned gateway inside small shed [Fixed] [G6] Misaligned assets outside house [Fixed] [G10] Misaligned snowbank [b]Foy [/b] [Fixed] Stone wall with dirt PFX and SFX [Fixed] Crate with Stone PFX and SFX [Fixed] A boulder asset presents incorrect PFX and SFX [Fixed] Multiple building floor assets with PFX and SFX [Fixed] Multiple issues presenting on covered yellow box asset when shot [Fixed] Blanket which covers some crates inside a house has concrete VFX [Fixed] Multiple issues with a small tree asset [Fixed] Camouflaged nets have full collision with bullet [Fixed] Ruined stone house with wrong PFX/SFX [Fixed] Multiple tree assets with metal collision [Fixed] Clearly visible 2D textures under first layer of artillery shell assets [Fixed] Destroyed stone house asset producing Wood PFX/SFX when shot [Fixed] [C1] Misaligned floating fence [Fixed] [C2] Trench with misaligned terrain [Fixed] [C2] Misaligned floating chest [Fixed] [C5] Misaligned mud terrain near trench [Fixed] [C10] Tree asset clipping through wall [Fixed] [D1] Multiple assets clipping through the wall of a barn [Fixed] [D3] Two artillery shells misaligned with terrain [Fixed] [D3] Misaligned snow tracks [Fixed] [D7] Trenches with misaligned mudbanks [Fixed] [E1] Fallen tree clipping through another tree [Fixed] [E2] Misaligned tree trunk [Fixed] [E3] Multiple branches are clipping through a fence [Fixed] [E3] Fence floating above the ground [Fixed] [E3] Multiple misaligned mudbanks [Fixed] [E3] Misaligned mudbank [Fixed] [E4] Floating artillery cannon [Fixed] [E4] Floating Chain [Fixed] [E4] Pile of shells are clipping into a fence [Fixed] [E4] Invisible collision inside a trench [Fixed] [E4] Light from a fire on top of the church displaying LOD issues [Fixed] [E4] Light from a flaming rubble pile presents LOD issues [Fixed] [E4] Wire fence clipping through house [Fixed] [E4] Buried sandbags in road blocking vehicles [Fixed] [E5] Fence clipping through building wall [Fixed] [E5] Sandbags floating near destroyed AA gun [Fixed] [E6] Damaged artillery with LOD issues [Fixed] [E7] Terrain misaligned with the ground in multiple areas [Fixed] [E9] Tree stump missing player collision [Fixed] [F1] Bush clipping through one of the doors [Fixed] [F2] Grass floating above a trench [Fixed] [F2] Floating fence posts [Fixed] [F4] Snowy dirt mound clipping through the wall of a building [Fixed] [F4] Wooden fence clipping through mudbank [Fixed] [F6, H1, H8] Multiple visual issues observed [Fixed] [F8] Misaligned assets [Fixed] [F8] Tree stump misaligned with terrain [Fixed] [F9] Tree trunk clipping through building [Fixed] [F10] Misaligned fallen tree [Fixed] [G3] Floating foliage leading to a capture point [Fixed] [G4] Misaligned fence embedded into a tree floating above the ground [Fixed] [G4] Snowbank misaligned with visible gap [Fixed] [G5] Floating grass [Fixed] [H2] Tree clipping into a house [Fixed] [H3] Small tree clipping through stack of pallets [Fixed] [H5] Wooden Fence clips through stone ruin with poster [Fixed] [H10] Wooden fences surrounding trench with metal PFX and SFX when shot [b]Purple Heart Lane[/b] [Fixed] LOD changes present on some artillery shells [Fixed] Sandbags with visible LOD changes [Fixed] Multiple wooden logs with LOD issues [Fixed] Multiple wooden fences with no final pole at end of wire [Fixed] Tractor with LOD transition issue [Fixed] Instances of missing fence posts [Fixed] Players accessing the top of some haystacks [Fixed] Floating haystacks [Fixed] Burning AT cannons and burning cars exhibiting abrupt LOD change [Fixed] Bush clipping through wall [Fixed] Floating fence over river [Fixed] Bushes near rivers with extended collision boxes [Fixed] Players able to build inside greenhouse asset [Fixed] Corrupted textures on multiple shovel assets [Fixed] Mudbanks around trenches presenting LOD issues at close range [Fixed] Top half of a tree asset with no player collision [Fixed] [C2] Floating bale feeder [Fixed] [C2] Bush with extended collision box [Fixed] [C3] Missing barbed wire fence post [Fixed] [C3] Players unable to pass through hedges too close together [Fixed] [C3] Invisible object with functioning collision between two bushes [Fixed] [C4] Z-Fighting on wooden bridge planks [Fixed] [C4] Players unable to exit hedge [Fixed] [C7] Floating wire fence [Fixed] [C8] Floating fence [Fixed] [C8] Bush with extended collision box [Fixed] [C9] Floating assets [Fixed] [C9] Multiple floating hay assets [Fixed] [C10] Floating chair [Fixed] [C10] Floating stone wall and wooden fence [Fixed] [D2] Misaligned terrain [Fixed] [D2] Misaligned texture present on broken wall [Fixed] [D5] Floating fences [Fixed] [D8] Flickering texture present on paving stone floor [Fixed] [D9] Bush presents inconsistent collision boxes [Fixed] [D10] Trees growing through stone wall [Fixed] [D10] Misaligned mudbanks [Fixed] [E1] Misaligned terrain texture at edge of map [Fixed] [E2] Barn with extra door on existing closed doorway [Fixed] [E3] Misaligned tree [Fixed] [E4] Floating tree [Fixed] [E4] Misaligned mudbank texture [Fixed] [E4] Floating rock [Fixed] [E5] Misaligned mudbanks [Fixed] [E6] Fading lamp light when viewing at 15m [Fixed] [E6] Invisible wall alongside hedge [Fixed] [E8] Misaligned mudbanks [Fixed] [E9] Misplaced collision on a fence [Fixed] [E9] Misaligned mudbank [Fixed] [E9] Anti-tank gun clipping into wooden fence [Fixed] [E10] Floating fences [Fixed] [E10] Misaligned mud terrain [Fixed] [E10] Fence post floating near spawn [Fixed] [F1] Trees clipping through walls [Fixed] [F1] Players able to climb up on to the roof of a ruined house [Fixed] [F2] Wooden pickets clipping through stone post [Fixed] [F2] Duplicate doors in two doorways [Fixed] [F2] Multiple objects misaligned with the ground [Fixed] [F2] Clipping of milk can into building [Fixed] [F2] Floating assets [Fixed] [F2] Misaligned floating rubble assets [Fixed] [F3] Misaligned mudbank [Fixed] [F4] Misaligned terrain [Fixed] [F7] Players unable to walk through a tunnel [Fixed] [F7] Misaligned mud terrain [Fixed] [F7] Misaligned hedge that could be seen through [Fixed] [F9] Tree clipping into wooden fence [Fixed] [F10] Fence post clipping into a stone wall [Fixed] [F10] Fence clipping into barn [Fixed] [F10] Wire fence missing gatepost [Fixed] [F10] Players becoming stuck in a hedge [Fixed] [G1] Missing barbed wire post [Fixed] [G3] Misaligned mud terrain [Fixed] [G4] Misaligned trench mudbank [Fixed] [G5] Missing fence pole [Fixed] [H4] Tree clipping into fence [Fixed] [H5] Floating artillery gun [Fixed] [H5] Floating flak cannon [Fixed] [H7] Misaligned searchlight [Fixed] [H7] Players getting stuck in a specific tree [Fixed] [H8] Multiple visual issues [Fixed] [H8] Multiple misaligned ammo boxes [PHL Night] [Fixed] Burning AT gun wreck with LOD change issues [PHL Night] [Fixed] [H5] Burning flak cannon with LOD issues [PHL Night] [Fixed] [H7] Bunker with LOD issues at 83m [b]Omaha Beach[/b] [Fixed] Curtains clipping through windowsills [Fixed] House with open window facing wall [Fixed] Curtain left inside house with removed windowsill [Fixed] Rocking chair found in the attic of certain houses clips with building roof [Fixed] Road texture extending into a house [Fixed] Plant stakes with no penetration value [Fixed] Misplaced electricity pole cables clipping through roof [Fixed] Players clipping inside walls on the US landing ships [Fixed] Static Transport Trucks look too similar to drivable trucks - new textures added to better differentiate between the vehicles [Fixed] Unnaturally bright light inside a house [Fixed] [A5] Multiple floating assets [Fixed] [A5] Players getting stuck on tree asset [Fixed] [A5] Misaligned mudbanks [Fixed] [B7] Stone wall clipping through into house interior [Fixed] [B7] Duvet clipping through mattress [Fixed] [B7] Floating terrain [Fixed] [B7] Small plant asset with player collision [Fixed] [B7] Multiple assets clipping [Fixed] [B7 & H3] Unnaturally bright lighting inside a room on the first floor [Fixed] [B8] White smoke coming from the ground [Fixed] [C5] Players spawning inside a building when deploying on an Outpost or Garrison [Fixed] [C5] Tyres clipping through a shed [Fixed] [D4] Tree clipping wall of a building [Fixed] [D4] Farm trough with rain PFX when not raining [Fixed] [D6] Player able to vault on top of a shed [Fixed] [D7] Rain effect on tractor [Fixed] [E5, I5] Floating rocks [Fixed] [E7] Hay bale clipping through house [Fixed] [F5] Exterior brick floor clipping into a house’s kitchen [Fixed] [F6] Ceramic pot clipping through wall of house [Fixed] [G5] Misaligned grass terrain [Fixed] [H3] Player able to access top of a hedge [Fixed] [I4] Collision trap next to barbed wire [Fixed] [I6] Floating rocks [Fixed] [I7] Floating trees [Fixed] [I8] Misaligned stone well [Fixed] [J3] Player able to submerge under water and not drown [Fixed] [J4] Multiple floating seaweed assets [Fixed] [J7] Wrongly tilted boat [b]Remagen[/b] [Fixed] Metal bucket with no bullet collision [Fixed] Multiple large trees missing player collision [Fixed] Players unable to place buildable items on the bridge or under the bridge [Fixed] [C5] Boat asset with no bullet penetration [Fixed] [C10] Invisible stairs with functionality near a building [Fixed] [D2] Floating hay bale [Fixed] [D3] Crate missing collision [Fixed] [D3] Misaligned assets near trench [Fixed] [D4] Road texture with visible gaps [Fixed] [D4] Misaligned trench [Fixed] [E4, F4, G4] Road texture with visible gaps [Fixed] [E4, G4] Multiple misaligned assets [Fixed] [E4] Terrain clipping through train tunnel [Fixed] [E5] Multiple visible gaps in dirt road [Fixed] [E5] Multiple misaligned textures [Fixed] [E6] Misaligned mudbank [Fixed] [E7] Players clipping into top of telegraph pole [Fixed] [E8] Large trees clipping through assets on the ground [Fixed] [E10] Misaligned sandbag [Fixed] [F2] Bucket misaligned with stone wall [Fixed] [F4] Multiple misaligned grass assets [Fixed] [F5] Invisible walkway on German side of the bridge [Fixed] [F6] Wooden box asset clipping into floor of the bridge [Fixed] [F6] Invisible collision present on the staircase of Bridge Tower [Fixed] [F7] Clipping issues between a house and vehicle [Fixed] [F10] Two trees clipping into destroyed logs asset [Fixed] [G3] Barrel with incorrect texture [Fixed] [G5] Multiple instances of trees clipping into other assets [Fixed] [G6] Fence clipping through a house [Fixed] [G6, H6] Players unable to place mines along the main road [Fixed] [G8] Gap above wooden doors with bullet collision [Fixed] [H3] Floating barrels near trench [Fixed] [H5] Tree clipping into stone [Fixed] [H6] Misaligned terrain next to farmhouse [Fixed] [H6] Multiple misaligned assets [Fixed] [H7] Tree clipping into pile of logs [b]Carentan[/b] [Fixed] Multiple house windows with LOD issues [Fixed] Deployable equipment unable to be placed on several bridges [Fixed] Sandbags with visible LOD issues [Fixed] Train carriages assets with LOD issues [Fixed] Multiple wooden pallets with LOD issues [Fixed] Lighting from lamps fade at about 15m [Fixed] Players able to climb on and fall behind crate becoming trapped [Fixed] Missing player and bullet collision on log barns [Fixed] Piles of burned pallets with visual issues [Fixed] Bridge with raindrop animations on texture with no rain present [Fixed] [A5] Low-quality texture on the edge of map [Fixed] [A5] Hay bale with LOD issues [Fixed] [A6] Wheel with incorrect texture [Fixed] [A6] Misaligned hay asset [Fixed] [A6, B6] Small tree and two bushes clipping through stone walls [Fixed] [A7] Multiple floating fences [Fixed] [A8] Tractor with LOD issues [Fixed] [B3] Floating box [Fixed] [B3] Collision issue on ladder asset [Fixed] [B4] Covered boxes with noticeable LOD change [Fixed] [B5] House with LOD issues [Fixed] [B6] Barrel with tyre texture [Fixed] [B7] Mudbanks with LOD transition issues at 30m [Fixed] [C7] Tree clipping into stone wall [Fixed] [C7] Multiple misaligned mudbanks [Fixed] [C7] Large rock with no player or bullet collision [Fixed] [C7] Burning AT gun with LOD issues [Fixed] [C8] Floating barbed wire fence [Fixed] [D7] Clipping present between fence and wooden drum [Fixed] [D7] Stone pillar missing texture [Fixed] [D8] Floating wood boards and wheel [Fixed] [D8] Floating well [Fixed] [E3] Player able to submerge under water and not drown [Fixed] [E4, I4, F3] Cloth-covered wooden pallets with incorrect PFX and SFX [Fixed] [E5] Invisible walls blocking alley exit [Fixed] [E6] Wall overextending inside a building [Fixed] [E7] Wooden table clipping through sandbags [Fixed] [E7] Floating brick asset [Fixed] [E8] Brush asset clipping through wall [Fixed] [E8] House windows with LOD issues [Fixed] [F5] Sudden LOD change on a house asset [Fixed] [F6, I6] LOD transition issue on house asset and wall [Fixed] [F7] Stones clipping through wall [Fixed] [F7] Player's ability to clip through some assets when getting out of any vehicle [Fixed] [G3] Floating fence [Fixed] [G3] Broken bridge floating above water [Fixed] [G5] Building with poor LOD transition at around 25m [Fixed] [G6] Extended collision on concrete pavement [Fixed] [G6] Some terrain missing collision [Fixed] [G7] Barn asset with PFX and SFX [Fixed] [H3] Fence wires clipping through house [Fixed] [H4] LOD issues on gear wheels [Fixed] [H5] Players able to deploy inside a greenhouse [Fixed] [H8] Tank track decal placed in unnatural position [Fixed] [I3] Unusual texture covering haystack [Fixed] [I3] Invisible milk churn asset [Fixed] [I4] Players able to jump into a tree asset and become stuck [Fixed] [I5] Stone fence clipping through wall [Fixed] [I5] Brick pillar missing texture [Fixed] [I5] Inverted concrete wall texture [Fixed] [I5] Barn asset with LOD issues [Fixed] [I6] Milk barrel asset with hay texture [Fixed] [I6] Sandbag LOD with grey textures when viewed at 25m [Fixed] [I7] Misaligned pile of rocks [Fixed] [I7] Multiple floating barrel assets [Fixed] [J5] Misaligned tree [Fixed] [J6] Misaligned mudbank [b]Hill 400[/b] [Fixed] Players being able to climb on the pipe on the roof of a factory asset giving an unfair advantage [Fixed] Burning AT gun wreck with noticeable lighting issues [Fixed] Multiple issues present on destroyed wooden wagon [Fixed] Multiple assets clipping into each other [Fixed] Multiple assets clipping through rocks [Fixed] Multiple tree trunk assets that are too glossy [Fixed] Tree asset that players could access from the ground [Fixed] Haystacks with rain cover having functional ladders [Fixed] [A3] Fallen tree stump clipping another tree [Fixed] [A6] Stack of barrels clipping into a building [Fixed] [A6] Invisible collision present on left side of stairs [Fixed] [A6] Lamp with LOD issues [Fixed] [C5] Mud clipping through building floor [Fixed] [C7] Unnaturally bright lighting inside a building [Fixed] [D4] Multiple assets clipping into rocks [Fixed] [D6] Player can get stuck inside a house [Fixed] [F3] Large trees clipping through rocks [Fixed] [F4] Misaligned tree [Fixed] [F7] Player able to walk through barbed wire without being slowed [Fixed] [G3] Misaligned mudbank texture [Fixed] [G5] Multiple instances of misaligned terrain assets [Fixed] [G8] Wagon with metal SFX and PFX [Fixed] [H4] Various plant assets clipping [Fixed] [I4] Misaligned tractor and pile of tyres [Fixed] [I4] Bush clipping through floor of a building [Fixed] [I6] Rubble pile with water PFX [b]Hürtgen Forest[/b] [Fixed] Lamp lighting fading when viewed from 15m [Fixed] Multiple trees and bushes clipping through various assets [Fixed] Multiple misaligned tree trunks [Fixed] Multiple boat asserts with metal collision [Fixed] LOD issues with some lamps found inside buildings [Fixed] [A4] Misaligned mudbank [Fixed] [A7] Signpost clipping into fuel tank [Fixed] [B3] Floating rocks [Fixed] [B4] Misaligned trench texture [Fixed] [D5] Invisible wall next to bunker [Fixed] [E5, G7] Misaligned terrain [Fixed] [F3] Giant tank on railway [Fixed] [F6, H7] Multiple misaligned mudbanks [Fixed] [H7] Misaligned artillery shells [Fixed] [H8] Floating metal jug [Fixed] [I3] Invisible wall preventing player from crawling through tunnel [Fixed] [I7] Misaligned road [Fixed] [J6] Player can clip through pile of wood [Hurtgen Night] [Fixed] [F3] Burning jeep wreck with noticeable LOD change [Hurtgen Night] [Fixed] Burning AT gun wreck with noticeable LOD change [b]Utah Beach[/b] [Offensive] [Fixed] Texture seam visible in the sky showing Warfare game mode texture [Offensive] [Fixed] [D5] Invisible wall on top of brick fence [Fixed] [D5] Gap in mud terrain at strong point [Fixed] [E7] Bush with extended collision boxes [Fixed] [F6] Piece of trench wall briefly raising players above the trench line [Fixed] [G3] Tree clipping through fence [Fixed] [G6] Clipping issues between a tower and bunker [Fixed] [H4] Door clipping through house [Fixed] [H5] Misaligned hedge [Fixed] [H5] Rock assets missing player collision [Fixed] [H5] Misaligned Belgian Gate asset [Fixed] [H8] Players able to climb onto roof of a damaged house [Fixed] [I3] Floating sand bank inside a crater [b]Sainte-Marie-Du-Mont[/b] [Fixed] Burning AT cannons with abrupt LOD change [Fixed] Players becoming stuck between two collision boxes when climbing over a hedge [Fixed] Destroyed AT gun with lighting issues at 30-35m [Fixed] Multiple misaligned mud assets [Removed] [C2] Floating stuffed teddy bear in a column of smoke [Fixed] [C3] Multiple misalignment issues [Fixed] [C10] Misaligned rubble pile [Fixed] [C10] Misaligned rubble pile [Removed] [D2] Mural of the emblem of 506th Parachute Infantry Regiment “Easy Company” [Fixed] [D4] Building door with no player or bullet collision [Fixed] [D8] Poster at strongpoint stretched over a barrel [Fixed] [E9] Misaligned mudbank [Fixed] [F1] Misaligned ground texture [Fixed] [F3] Cattle sheds with LOD issues [Fixed] [F3, F4] LOD issues on two warehouse’s light fixtures from around 55m [Fixed] [F4] Misaligned stairs [Fixed] [F5] Misaligned stone wall [Fixed] [F6] Arm barrier cabins with clipping issues [Fixed] [F6] Multiple floating assets [Fixed] [F9] Dirt track requiring smoother road transition [Fixed] [G2] Terrain clipping through bunker wall [Fixed] [G2] Multiple assets misaligned with terrain [Fixed] [G8] Wooden crate clipping through wall [Fixed] [G8] Building with extended player collision box [Fixed] [G10] Floating wheel and barrel assets [Fixed] [H1, H2, F1] Misaligned trench mudbank assets [Fixed] [H10] Floating well [b]Sainte-Mère-Église[/b] [Fixed] Players being able to get onto multiple rooftops and hide within chimneys [Fixed] Players being able to spawn inside buildings [Fixed] [C4] Missing player collision on stone wall [Fixed] [J3] Floating fence [Fixed] [D5] Electric pole detached from wall [Fixed] [I8] Missing wooden support beam for multiple barbed wire fences [Fixed] [A6] Misaligned dirt texture [Fixed] [B3] Wooden plank missing player and bullet collision [Fixed] [B8] Misaligned terrain [Fixed] [B5] Floating fence [Fixed] Players being able to spawn inside a building [Fixed] [E4, F4] Stairs missing collision [Fixed] [G8] Multiple misaligned dirt mounds [Fixed] [C4] Multiple assets clipping [Fixed] [A8, H6, J3, J4] Fence missing final pole [Fixed] [J4] Misaligned tree [Fixed] [D5] Burning AT cannon with abrupt LOD change