Hey everyone, Welcome to Dev Brief #121! This one is for real and not an April Fools joke, so stand easy! This week we're looking back at out most recent free weekend and looking forward to U10 with some initial information on our plans for the 'Armour Overhaul'. To take you through this I'll be handing over to Lead Developer Max! [h1]A Message From Max - Free Weekend & Armor Overhaul[/h1] Before we begin we'd like to give a big thank you to everyone who tried Hell Let Loose over the weekend. Thanks to you, we've managed to set our new record, hitting a peak player-count of over 13,000! Seeing so many of you trying out our game for the first time was very gratifying for us as a team. Of course, we also have to thank our veteran officers, commanders, and grunts for showing the new recruits the ropes. Hell Let Loose wouldn't be what it is without you, and we appreciate your ongoing support. Last week we saw the release of Update 9, which focused on delivering a number of long-requested features, adding new options for players and additional functionality for admins. [url=https://store.steampowered.com/news/app/686810/view/3046095459641162793]Update 9 Changelog[/url] Update rollouts are not always as smooth as we'd like them to be, but with your feedback and input we were able to identify a number of issues and push out two hotfixes to deal with the most pressing concerns. [url=https://steamcommunity.com/games/686810/announcements/detail/3024703994258840357]Hotfix 1[/url] [url=https://store.steampowered.com/news/app/686810/view/3024703994262426099]Hotfix 2[/url] As we continue into the weeks following U9, we’re closely monitoring your responses as we work towards a patch later this month that will look to address any outstanding nuisances. Below is a brief preview on some of the things we plan to include to give you an idea of what to expect. As usual, this isn't an exhaustive list of what we are currently working on and will look to provide a full changelog on the day of release. [list] [*]Removing Outposts not belonging to your Unit from the Spawn List [*]Restoring the green icon for Outposts that belong to your unit on the deploy screen and tactical map [*]Bullet penetration pass on various assets across maps [*]Performance optimizations [*]Fixing a Client and Server crash [*]Duplicate servers showing on the Enlist screen [*]Many more various bug fixes [/list] [h1]Moving Forward, U10 Armor Overhaul[/h1] As we look towards our next major update, we'd like to take the time to outline some of what we're working on in regards to armor. We acknowledge that Armor gameplay has been an unsatisfactory position, and we'd like to dedicate a significant portion of U10 to taking the Armor experience to the next level. Here are just a few of the improvements and fixes we have planned: [list] [*]Fixing point of impact shifts depending on tank angle [*]Vehicle and environment collision improvements [*]Vehicle Physx improvements [*]Hitbox adjustments [*]Adjusting Anti-tank effectiveness [*]Vehicle availability adjustments [*]FX - including muzzle and hit [/list] This isn't to say that tanks are the only thing we're working on! Take a look at the roadmap for what else is on the docket for 2021. [url=https://store.steampowered.com/news/app/686810/view/4626855852834778341] Roadmap[/url] That wraps up this week's Dev Brief! We'll see you on the frontline!