[previewyoutube=0Jr9Hpsd8AY;full][/previewyoutube] https://store.steampowered.com/app/3047640/Headquarters_World_War_II__Market_Garden/ The wait is over. The first DLC for [i]Headquarters: World War II—the Market Garden[/i] expansion—is out now. This is your chance to dive back into the action and experience one of World War II’s most daring offensives from the front lines. In the [i]Market Garden DLC[/i], you’ll pick up right where the base game left off, following the Normandy landings of 1944. Get ready to command British land forces as they embark on a critical mission to relieve Allied paratroopers trapped in the Netherlands during Operation Market Garden. With eight new, intricately designed battles, you'll be tackling fierce German resistance and navigating complex tactical challenges to save the surrounded paratroopers. But that’s not all. The Market Garden expansion also brings a wealth of exciting new units: [list] [*] AEC Mk III (UK) [*] A30 Challenger (UK) [*] BL 5.5-inch medium gun (UK) [*] M7 Priest (UK) [*] Staghound Tulip (UK) [*] Sherman Calliope (US) [*] G.M.C. M12 (US) [*] Nashorn (GER) [*] Panzer IIL (GER) [*] Hummel (GER) [/list] And for the first time, you can deploy the UK’s Staghound Tulip and the US’s Sherman Calliope rocket units. These powerful new additions are available in both Skirmish and Multiplayer modes, giving you even more ways to strategize and compete. Don’t miss the opportunity to sign up [url=https://www.slitherine.com/tournaments]here[/url] for the new tournaments! You can find more information [url=https://store.steampowered.com/news/app/1840800/view/4660751975603669443?l=english]here[/url]. Don’t wait—jump into the action today and experience the intensity of Operation Market Garden with the Market Garden DLC for Headquarters: World War II. [b]v1.01.01 – 25th September 2024[/b] [b]NEW MARKET GARDEN CAMPAIGN NOW AVAILABLE AS DLC! [/b] [i]New Features and Fixes[/i]: [expand type=details expanded=false][list] [*] Added version control system for multiplayer games. It issues a warning when you log into the Multiplayer section if a newer version is available that has significant differences (a major update that can affect the multiplayer games if players have different versions) from the current version. You cannot join a Live game if the game host is using a version that is significantly different (meaning a minor update could be ignored), and you will get a warning when you want to play the PBEM turn using a version significantly different from the one that was used on the previous turn in that match. [*] Added “Sleep mode” feature for units. You can now press the “Z” hotkey, while a unit is selected to make the unit not count as “not moved yet” and be ignored by “N” and “Shift+N” hotkeys. If you press “Z” once - it will only last 1 turn, if you press it twice - it will last, until you disable it. Pressing “Z” for the third time puts the unit out of “Sleep mode”. This feature was requested and suggested by the players, and we are happy to deliver it. [*] Added the Brightness setting in Video Settings. [*] Added the recommendation pop-up to play Tutorial before starting the campaign if the player has not completed any Campaign mission yet. [*] Added a toggle button to show/hide all autosave files in the save files list. [*] Now Core units have a different frame in the units list to better differentiate them from Non core units. Fixes: [*] Fixed a crash that could prevent the game from being launched because in some cases the game settings file would not be created correctly. [*] Fixed a PBEM Multiplayer crash that sometimes occurred when using Assault action under specific conditions. [*] Fixed a Multiplayer bug that could cause the game to pass the turn to the player who is no longer in the game. [*] Fixed crash that could happen when one of the players leaves a multiplayer game. [*] Fixed crash if a mission is restarted while a unit is selected. [*] Now you cannot leave a Multiplayer Live game for the first 60 seconds to prevent players from accidentally leaving the game while they wait for other players. [*] Various UI fixes for 4K resolution. [*] Fixed a crash caused by issues with unit selection in the unit list when the player has a lot of units and they would sometimes be selected incorrectly. [*] Fixed issues with mouse tracing that could result in the cursor targeting one tile but selecting adjacent. [*] Adjusted Gamepad control hints positioning. [*] Fixed a crash with Gamepad controls. When pressing F11 in the Acquire and Save/Load screens hints would disappear causing the game to crash. [*] Fixed a bug where a Multiplayer game UI would show a minimap from the previous game during the next game setup. [*] Fixed a UI glitch with Gamepad - while browsing the Unit list, if you moved from the Level Up tab to transport it would double the controls hints for Gamepad. [*] Fixed crash that could happen when deleting a unit Camouflage preset. [*] Fixed a bug that could cause minimap to display the incorrect vision zone. [*] Fixed a crash that could happen when playing with the Gamepad and trying to open the Map description. [*] Fixed glitch that allowed using enemy actions (on the Actions panel) after the game is finished. [*] Fixed a crash in PBEM Multiplayer games that could happen when you tried to review the game. [*] Fixed a crash in Multiplayer games that could happen when you tried to review the game in which every player has not played even 1 turn. [*] Removed a button to delete the Basic camouflage preset in Unit customization. (Previously that button did not do anything) [*] Added a visual state for the Customise button (Unit customization), so that now it is easier to understand that the player is in the Unit customization section. [*] Improved the Objectives list logic. Now if you click to hide it, it will be reopened only when you get a new objective or have some progress in the existing one. (Previously, it would reopen all the time on any player’s action) [*] Some improvements for the game Review screen. Now you can go to the Main menu directly from it. [*] You can no longer use quick save and quick load while in Photomode. (Previously, it caused some issues) [*] Fixed a camera bug that could cause the camera to go off the grid and stop responding. [*] Fixed a bug with a scroll bar in the Save/Load menu that could work incorrectly with a large number of saved files. [*] UI fixes for objectives list - it no longer has a larger action area (responding to mouse clicks) than is visibly displayed. [*] Minor localization fixes (including HE_Attack and AP_Attack not being localised in a rare case) Editor fixes: [*] Fixed crash in Editor (If you unselected the menu and closed Editor, then going back to Editor would cause a crash.) [*] Fixed a bug that could cause the game to crash when removing a preset in Editor. [*] Now you cannot save a custom map if you have not set HQ flags and Deployment tiles (at least 1) for every player listed in the player list. Also, added a warning when you try to save the custom map informing you which players are still missing Deployment setups. [*] In Editor, you no longer can place presets on Water, Cliff, and Rought terrains. [*] Fixed a crash in Editor, that could happen when you try to select a preset. [*] Fixed a bug in Editor that caused Presets to split into separate objects after saving the map. Now it should be more convenient to use the Editor present for map creation. [/list][/expand]