Dev Log #9 - Headquarters: World War II Closed Beta results and takeaways
Author: Cherry,
published 9 months ago,
Hello!
It is Oleksandr from Starni Games with the new Dev log entry. We held two rounds of closed Beta last year, with the second round of Beta still ongoing. Today, I want to summarise how the closed Betas went and update you on the overall development progress.
[img]https://clan.cloudflare.steamstatic.com/images//41646244/c3838e682975015f15fd006cb9d7ddfdafb38cda.png[/img]
[b]Closed Beta 1[/b]
First of all, I would like to thank all the people who participated in the Beta and shared their reports, suggestions, and evaluations of the game with us. Your feedback is truly invaluable for the Dev team.
We studied all feedback closely on the dedicated Slitherine forum (available only to Beta participants), the special Discord section, and the Google form we asked the players to fill in. If you are wondering how to become a closed Beta player - I will leave all the key information below. (We plan to keep Beta 2 running for a longer period of time, so it is not too late to join in.)
[b]Sign up for closed Beta access: [url=https://www.slitherine.com/beta/headquarters-world-war-ii]here[/url][/b]
[b]Join Headquarters’ Discord: [url=https://discord.gg/MK5PVCBfU4]here[/url][/b]
Now that we know that the Beta players are not some mythical beings, but people who followed the project and signed up - we can dive into the actual reception and feedback. I will start with how the Beta helped the Dev team and then share some of the feedback we accumulated through Google Forms.
We received a lot of very detailed accounts of what was good in the game, what was bad or confusing, and what could be improved. We studied all of the problems and discussed with the team what potential solutions we could have. Sometimes a minor change could have a great impact on the gameplay. For example, the most popular request in Beta 1 was actually the following: players could not tell which unit type was in the transport and that was super inconvenient.
[b]Before:[/b]
Full Screen:
[img]https://clan.cloudflare.steamstatic.com/images//41646244/8632e37743950e2ae3288151266e1e746db79675.png[/img]
Individual Icons:
[img]https://clan.cloudflare.steamstatic.com/images//41646244/55c9fee4d220c28cffa149b149e89f46b6503543.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41646244/6012140bc73605f41441d5a7fd11ae65d45ee04e.png[/img]
[b]After:[/b]
Full Screen:
[img]https://clan.cloudflare.steamstatic.com/images//41646244/236f8f817aeffefe1f1ed2eb32e266cadde02673.png[/img]
Individual Icons:
[img]https://clan.cloudflare.steamstatic.com/images//41646244/3f3560961e838c3fe75f8a45cd8ac0c01e1784d5.jpg[/img]
So, we redesigned the UI elements to indicate the exact type of unit that is inside the transport. It may sound like a really obvious thing, but when you start thinking about not making UI too cluttered or some other considerations, it may be difficult to get the optimal solution from the get-go. That is why the players' feedback is so important to us.
A very useful suggestion example would be the following: we have a customization tool in the game that allows you to paint all sorts of camouflage and symbols on your units. However, every time you start a new campaign or match you will have to set it anew. So, the players suggested adding a camouflage presets feature to save your favorite setups and be able to instantly apply them to your units in future campaigns or multiplayer battles. We decided to implement not only that, but also add various historical camo presets approved by the Dev team, so that you have some presets to start with, and then you can add your own ones to the pool.
[img]https://clan.cloudflare.steamstatic.com/images//41646244/829f126db98f130447cab8d2ad8ab916000ee294.png[/img]
This is just one of the hundreds of useful ideas and quality of life improvements that were suggested. We are now working hard to implement as many of them as realistically possible.
Before:
[img]https://clan.cloudflare.steamstatic.com/images//41646244/684aa724579b0430fa3c5683733ac9232fb665b1.png[/img]
After (Work in progress):
[img]https://clan.cloudflare.steamstatic.com/images//41646244/d9438d8a6d2a5bc1e4eeddbb47f3390974d6fc41.jpg[/img]
Now, apart from the very useful bug reports, suggestions, and ideas for improvement, it was also very important for our team to know how the game “feels” in general - is it interesting to play? And to know more about the overall impression of the current technical state of the game for a wider audience than the internal testing team.
I want to avoid having my subjective evaluation involved in this part, so I will resort to some of the numbers we have gotten so far in Beta 1 and Beta 2 Google form questionnaires. (We have asked more questions, including ones where you could enter your text/suggestion, but for brevity, I will only share a few.)
[img]https://clan.cloudflare.steamstatic.com/images//41646244/270081598ffe75c1660800e7b9f9dd31f93af6ff.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41646244/69c7c0e7d38b91fbfacc15512a80b6f6f304bdc6.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41646244/8d3a9bfa8b621dfc2534312487ece158e9012d17.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41646244/665d357e48bfdac28003e932ffe72c93e74853a6.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41646244/369dfc61feed49e1abfef0c469b6ebf463dab5ea.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41646244/e575a69167a884c26e125cec5376a5e0e3e5a6e2.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41646244/aee62a7eead13dc30d0a710e9b23968a6601e5ca.jpg[/img]
We are very happy to see that overall players were quite happy with what they saw in the Beta, and we hope that the reviews at the game release would be even better. At the same time, there were some critical issues pointed out to us, like the need to improve the AI behavior in Skirmish and Multiplayer battles.
So, we feel inspired by your kind words to keep up the hard work and determined to address all the critical issues we found thanks to your reports.
Sometimes players' feedback is hard to read. For example, we had sections asking “What element of the game you liked the most (it could be anything)?” and “What element of the game you disliked the most (it could be anything)?”. And in some cases, we would get the same thing in both categories from different people. So, sometimes we get directly contradictory, even polar, feedback on the same things, which could be a bit confusing, but the answer is quite simple - all people are different and have their unique preferences and ideas of how everything should be. Our goal is to make an interesting, enjoyable, and, ultimately, fun game to play. We will do our best to deliver you a good game and keep improving and supporting it over the coming years.
You can help us do that by joining the Beta [url=https://www.slitherine.com/beta/headquarters-world-war-ii]right now[/url].
Stay tuned for more news about Headquarters: WWII as there is one more way to get your hands on the game even before the full release coming up very soon!
See you next time!
[b]Wishlist now:[/b]
https://store.steampowered.com/app/1840800/Headquarters_World_War_II/