I want to share some insights into the intended experience of our game. Even though the game is short, our small team has poured countless hours into crafting this game, consisting of a thematic story, detailed lore, and a captivating atmosphere. This game is designed to be savoured at a reasonable pace, allowing you to fully absorb and appreciate every aspect of the experience we've created for you. Work has not finished on the game; we are currently working on the DLC stories as well bringing the game to new stores and platforms. We are also looking at the possibility of a narrator update. Furthermore, the Harrowed World setting itself was developed by me over more than a decade as a rich and immersive world filled with lots of intricate details. We understand that speed running is a popular way to play games, and we respect the dedication and skill it takes to complete games quickly. However, our game is not intended for speed running. Instead, it's meant to be a journey that unfolds gradually, rewarding players who take their time to explore, understand, and connect with the world we've built. With that in mind, we kindly ask that when leaving reviews, you focus on the story, lore, and atmosphere of the game. These are the core elements that define the experience we want to share with you. Reviews based on how quickly achievements can be completed don't capture the essence of what we aim to deliver and may not provide an accurate reflection of the game’s true value. Thank you for your understanding and support. Embrace the shadows and drink deeply from the blood of life. – Alex Burton Owner of Pennyvale Media. Creator of Harrowed World. Writer, Programmer, and Executive Producer of 'Harrowed World: What’s Past Is Portents'.