[img]https://clan.cloudflare.steamstatic.com/images//42973892/d814edc8d24ddb0dc61d86fa2a1e4715051b250c.png[/img] [b]Since the game itself is an ambitious project, our team decided to make a roadmap with goals so that the community itself would express the need for certain mechanics.[/b] Undoubtedly, our plans include long-term post-release support and the addition of new biomes, levels and mechanics, but we want to know how much players will be interested in this product. [b][h2]About plans for 2023[/h2][/b] The Lever Software team has a goal of releasing HardCube 2 in the second quarter of 2023. The first months of sales will show us the results from which we will build on. If our team is satisfied with the performance, we will stick to the Roadmap shown above. Otherwise, we see no reason to support a product that is not interesting to anyone and will be forced to distribute to new projects. [b]Please note! The game will be released in a finished state and without Early Access! It will be a full-fledged playable product.[/b] [h2]Release[/h2] The release of HardCube 2 is a milestone event for us after several years of hiatus. The release of this project is a kind of warm-up before we conquer new heights. Our team has several vectors for the development of our studio for the sake of certain genres and settings. We want to try ourselves not only in the development of platform games with low poly graphics, but also in other settings and genres that are interesting to us. We don't want to label our studio as "Platform Creators". [h2]Therefore, we want to appeal to our current and future audience:[/h2] [b]Your activity on this project and its financial and analytical indicators will influence our choice of development vector in the current year. This may be long-term support for HardCube 2, the release of new DLC, and possibly a sequel, the development of the HardCube universe. Otherwise, we will put an end to this franchise and move on and try ourselves in new genres and settings. It all depends on YOU![/b]