[h1]Hard West 1.1 Patch Notes[/h1] - Fixed AI behavior in evaluating flanking movement and range. - Decreased point-blank range to 4, increased AI avoidance area around player characters to 5 (reaction shot range +1). - AI now will not move directly into the point-blank range of players also when out of combat (like roaming). - Fixed a glitch in AI movement rules which would bring it into point-blank attack range. - Minor pathfinding fix for specific tactical situations. - Adjusted difficulty during the optional Mexican Town fight (As Good As Dead scenario) - Adjusting the mining/prospecting mechanic for difficulty and clarity (will take effect upon scenario restart). - Fixed credits display issue. - Friday restored. - Preparing ground foe UI fixes for resolutions above Full HD in 1.2 patch. - Addressed the issue of characters shooting through the floor in certain cases. - Fixed target selection with LMB on targets which are 'sensed' and in field of fire. - Fixed no fade-in when returning to the strategic in the first scenario. A more substantial 1.2 patch is in the works, we will update targeted fixes as they are confirmed. For details please check [url=http://steamcommunity.com/app/307670/discussions/0/485622866441641275/]this thread[/url].