It’s nice to see Microsoft and 343 Industries being so open about Halo: The Master Chief Collection’s progress. No need to worry about spoilers, or embargoes, or anything that generally accompanies modern game development. Their monthly Halo blog digs fairly deeply into what they’ve been working on. Reading this month’s, I learned that campaign progress will carry over between platforms, they’ve ported an extraordinary number of custom maps from their in-game editor, and just what specs you’ll need to hit the magic number of 52 FPS.
Halo: The Master Chief Collection has low specs and a high map count
Author: contact@rockpapershotgun.com (Craig Pearson),
published 5 years ago,