Last week we put out our Season 1 Outcomes report, to be transparent about the feedback we’ve received since launch and provide the team’s responses to emerging themes in the community. It covered the input we’ve received on areas such as Accessibility, Audio, Multiplayer, PC, Sandbox, and UXUI in a large post [url=https://www.halowaypoint.com/news/season-1-outcomes-report]here on Halo Waypoint[/url]. This week, we’re doing another Outcomes report (almost like an Outcomes pt. 2) that’s focused on our Live Team’s responsibilities. In it, we’ll cover feedback on [i]Halo Infinite[/i]’s Customization, Shop, Battle Pass, Progression, Challenges, Ultimate Rewards, Events, Theater, Observer Mode, and more. [img]https://clan.cloudflare.steamstatic.com/images//38365036/00a29cec44b28d06468a3cca93adee7ca2bb2959.jpg[/img] You will definitely see similarities in key feedback themes from the tech previews that carry over into Season 1. In the months leading up to release, the team was fully focused on launching [i]Halo Infinite[/i] with very little room to begin work on the majority of these areas (many of which are quite significant in scope). In some cases, work on these common themes has been happening already while in others, new insights and data gleamed from Season 1 has helped to further refine scope and priority for the team to address moving forward. To set expectations, [b]please keep in mind that this is not meant to cover all the upcoming work we have planned for [i]Halo Infinite[/i][/b] – nor does it have specific timelines for every item. It will, however, cover many of the common feedback areas that you’ve seen raised and discussed online with a focus on what’s landing in Season 2. We’ll have more to share around the specific timing of features and content in the future. As Joseph noted [url=https://www.halowaypoint.com/news/halo-infinite-update-march-2022]last month[/url], the team is also actively working towards shipping fixes, features, and updates in more agile ways during our seasons. [hr][/hr] [h2]TL;DR[/h2] We recommend reading the full blog below as well as last week’s larger [url=https://www.halowaypoint.com/news/season-1-outcomes-report]Season 1 Outcomes[/url] report to get the full picture, but here’s a quick look at some of the Live Team’s updates that will be coming into effect when Season 2 launches on May 3. [h3]Shop[/h3] [list][*]Bundles will have more consistent value across different offerings[/list] [h3]Battle Pass & Progression[/h3] [list][*]Season 2’s free track will have more customization content than Season 1’s [*]Players can earn 1000 CR in the S2 Premium Battle Pass [*]Weekly Challenges will see continued improvements [*]Ultimate Rewards will be higher value cosmetics such as visors, coatings, and stances, and no longer have emblems or backdrops, throughout the course of the season [/list] [h3]Theater & Observer[/h3] [list][*]Theater & Observer will have updates to address overall stability, issues caused by viewing multiple films in a row, and problems that arise when observing multiple matches in a row[/list] [img]https://clan.cloudflare.steamstatic.com/images//38365036/8092e72c5d9dc97a275d414a86bd2ec7ad48e2e4.jpg[/img] That’s just a taste of what the team has been working on though. To see what else we have in store for mid-Season 2 and beyond, [url=https://www.halowaypoint.com/news/season-1-outcomes-report-live]keep reading over on Halo Waypoint![/url]