The PC remaster of Halo 3 is another beautiful, robust polish job that shows just how well Bungie’s bombastic shooter series has aged. I recommend it heartily. Yes, it’s marred with some baffling narrative choices, bungled ally AI, and a few instances of phoned-in level design, of course. But then, in the immortal words of that astronaut meme, “always has been”. And at this point, the whole Halo experience is so firmly bound up in nostalgia, at least for me, that its flaws have long since become endearing quirks.
But as much as this is a good moment to talk about Halo 3, what with it being out today and all, I’ve realised this post is just as much about the Master Chief Collection, the compilation/launcher… thing which now contains the whole of the classic Halo trilogy, plus Reach. I’d assumed the MCC was basically an electric version of a cardboard box with games in it. But now my four favourite Haloes are in it, the MCC seems to have reached a critical mass, and I’ve had something of a revelation.