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The opening section of Half-Life is iconic. In 1998, 'Anomalous Materials' revolutionized shooter design and narrative delivery in action games by impressing story rather than instant spectacle. You don't just spawn in, grab a gun, and start blasting - the tram ride introduces you to Black Mesa, and the opening walk through the lab gives you a concrete sense of your character, your companions, and why you're doing what you're doing. Smart and original, Half-Life's first level is one of the best, early examples of Valve's approach to writing. But I want you to imagine an alternate universe where that never happened, where instead of narrative and characterization, Valve's focus was on guns, kill streaks, and Gordon Freeman shouting "I have the power!" This is Half-Life by way of Doom Eternal. Welcome to Blood Mesa, the ultimate boomer shooter homage.

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