Half-Life: Alyx Update 1.4 released
Author: Half-Life: Alyx Team,
published 4 years ago,
[h3]Game Features[/h3][list][*] Added subtitles for: Brazilian Portuguese, Czech, Hungarian, Italian, Polish, Portuguese, Ukrainian, Vietnamese
[*] Bottles now appear to have liquid inside them that sloshes around as you shake them.
[*] UI appears quicker when returning to Main Menu
[*] Improvements to addon management UI[/list]
[h3]Game Fixes[/h3][list][*] Added checks for users loading a savegame with missing addons (eg. unsubscribed or deleted)
[*] Added error message if a game fails to load due to a missing map requested by an addon
[*] Various crash fixes
[*] Fixed bug where exiting the game by closing SteamVR could generate bad save files[/list]
[h3]Workshop Features[/h3][list][*]Enabled the Postprocessing Editor ([url=https://developer.valvesoftware.com/wiki/Half-Life:_Alyx_Workshop_Tools/Postprocessing_Editor]Documentation[/url])
[*]Added "Custom Character" example addon ([url=https://developer.valvesoftware.com/wiki/Half-Life:_Alyx_Workshop_Tools/Custom_Character_Basics]Documentation[/url])
[*]Added example maps for:[list][*]Blind Zombie (a.k.a. Jeff)
[*]Hacking and Toner Puzzles
[*]Parked Vehicles and other Interactive Prefabs
[*]Visibility System ([url=https://developer.valvesoftware.com/wiki/Half-Life:_Alyx_Workshop_Tools/Level_Design/Visibility]Documentation[/url])
[*]Postprocessing Volumes ([url=https://developer.valvesoftware.com/wiki/Half-Life:_Alyx_Workshop_Tools/Postprocessing]Documentation[/url])[/list]
[*]Added core functionality required for Lua scripting and added some Alyx-specific script bindings for querying VR controller input and creating nav mesh paths from entity scripts
[*]Enabled live bone constraints in SFM, which can be baked/enabled as procedural bones, like cloth[/list]
[h3]Workshop Fixes[/h3][list][*] Fixed case where some explicitly specified meshes became hulls. (eg. func_shatterglass will now build in a map without having to enable legacy collision mesh.)
[*] Added some meshes that were missing from parked vehicle prefabs.
[*] Made SFM UI less Dota-specific in a few places
[*] Fixed missing map models (mostly combine stations) in SFM
[*] Fixed Import Sequence in SFM to work correctly on sequences with animated root orientation[/list]
[img]https://clan.cloudflare.steamstatic.com/images//36225228/ebd09ce02b4b9b7c3d59eb442ee6afe22f20d291.gif[/img]
Content Build ID: 5087083