[h3]Game Features[/h3][list][*] Added subtitles for: Brazilian Portuguese, Czech, Hungarian, Italian, Polish, Portuguese, Ukrainian, Vietnamese [*] Bottles now appear to have liquid inside them that sloshes around as you shake them. [*] UI appears quicker when returning to Main Menu [*] Improvements to addon management UI[/list] [h3]Game Fixes[/h3][list][*] Added checks for users loading a savegame with missing addons (eg. unsubscribed or deleted) [*] Added error message if a game fails to load due to a missing map requested by an addon [*] Various crash fixes [*] Fixed bug where exiting the game by closing SteamVR could generate bad save files[/list] [h3]Workshop Features[/h3][list][*]Enabled the Postprocessing Editor ([url=https://developer.valvesoftware.com/wiki/Half-Life:_Alyx_Workshop_Tools/Postprocessing_Editor]Documentation[/url]) [*]Added "Custom Character" example addon ([url=https://developer.valvesoftware.com/wiki/Half-Life:_Alyx_Workshop_Tools/Custom_Character_Basics]Documentation[/url]) [*]Added example maps for:[list][*]Blind Zombie (a.k.a. Jeff) [*]Hacking and Toner Puzzles [*]Parked Vehicles and other Interactive Prefabs [*]Visibility System ([url=https://developer.valvesoftware.com/wiki/Half-Life:_Alyx_Workshop_Tools/Level_Design/Visibility]Documentation[/url]) [*]Postprocessing Volumes ([url=https://developer.valvesoftware.com/wiki/Half-Life:_Alyx_Workshop_Tools/Postprocessing]Documentation[/url])[/list] [*]Added core functionality required for Lua scripting and added some Alyx-specific script bindings for querying VR controller input and creating nav mesh paths from entity scripts [*]Enabled live bone constraints in SFM, which can be baked/enabled as procedural bones, like cloth[/list] [h3]Workshop Fixes[/h3][list][*] Fixed case where some explicitly specified meshes became hulls. (eg. func_shatterglass will now build in a map without having to enable legacy collision mesh.) [*] Added some meshes that were missing from parked vehicle prefabs. [*] Made SFM UI less Dota-specific in a few places [*] Fixed missing map models (mostly combine stations) in SFM [*] Fixed Import Sequence in SFM to work correctly on sequences with animated root orientation[/list] [img]https://clan.cloudflare.steamstatic.com/images//36225228/ebd09ce02b4b9b7c3d59eb442ee6afe22f20d291.gif[/img] Content Build ID: 5087083