Medals of the Best - Version V0.6.0
Author: HayBale236,
published 1 month ago,
[h1]New content:[/h1]
[list]
[*] New Final Boss, The Allegory of Justice.
[*] Added ‘Hints’, explanation below.
[*] Added [b]21 new cards[/b], 8 passive, 3 troops, 3 action, 3 towers, 3 enemies, 1 help.
[*] Achievements have been added to the game, a total of 13.
[*] New initial game choices.
[*] You can now randomly choose which character you will play with the new [b]?[/b] card.
[*] Some cards have been redesigned, more cards will be redesigned in the future to have a better drawing.
[*] New synergies have been added.
[/list]
[h1]Allegory of Justice[/h1]
[h3]This new Final Boss will now be the first final boss you will face, once defeated, you will unlock [i]The Judgement[/i], being able to access God, Satan or the Allegory of Justice, if the balance is in the middle.[/h3]
[h3]This new Boss will have 500 health and 99 damage, but will only attack if you break an injustice. Don't lay more cards than your opponent, or attack more than him and he'll stay quiet. You will see above the boss two images and numbers indicating the attacks and cards you can lay.[/h3]
[h1]Hints[/h1]
[h3]When you click on a card to attack with it [b]several cards will appear above[/b] it. These cards [b]will be passives that affect the card's attack[/b], to let you know which passives will take effect with the attack. In addition, there will be passives that will be colourless if that particular card won't work, or in cases like [i]The Thinker[/i], passives that will stop working when attacking. The same will be true if the card will not work when attacking. [/h3]
[url=https://clan.cloudflare.steamstatic.com/images//44923725/44a68adaf67882e95ce955e49a853bb5ddbd2742.png][img]https://clan.cloudflare.steamstatic.com/images//44923725/50d97b53bed7f99fc2c352073a36caa4dd1a3000.png[/img][/url]
[h3]The same will happen if you hover your mouse over the turn button, cards will appear that will affect as soon as the turn is over, so you can take those passives into account.[/h3]
[h3]Other types of hints are the new adverse effect signs, such as poison, bleed or invulnerability. They will appear above each card, signalling the strength of the effect, the poison it has and its duration, for example.[/h3]
[url=https://clan.cloudflare.steamstatic.com/images//44923725/24dfca3c7977980d1078d3bf16ccaf4ad6c24a7e.png][img]https://clan.cloudflare.steamstatic.com/images//44923725/df416de1b073c383345639b1ee8f8935cd4a0996.png[/img][/url]
[h3]In all of these cases, hovering over the passive, or adverse effect, will open a description box explaining the adverse effect and in the case of passives, the description of it.[/h3]
[h1]The New Passives Are: [/h1]
[list]
[*] [b]Icebreaker[/b]- Cost 4 - The first card to attack will do 4 additional damage.
[*] [b]Counterattack[/b]- Cost 7 - Your cards will return the attack if it is neither deadly nor does more than 5 damage.
[*] [b]Bonfire[/b]- Cost 3 - Before taking any action, you can spend your turn by tapping this card and regain 10 life.
[*] [b]Wardrobe[/b] - Cost 5 - You can keep a card from your table and put it back whenever you want.
[*] [b]Law of the Strongest[/b] - Cost 4 - If you have more damage than the enemy you are about to attack, you deal 2 more damage.
[*] [b]Natural Evolution[/b] - Cost 10 - Each time a card dies, it gains +1 health and +0.5 damage until the end of the game.
[*] [b]Special and Better[/b] - Cost 9 - The effects and damage of special attacks are doubled.
[*] [b]Dramatic Turn[/b] - Cost 2 - When you turn a card, you get an extra attack.
[/list]
[h1]The New Troops are:[/h1]
[list]
[*] [b]Malspectra[/b]- Cost 8 - When you kill summon a Malspectra, its special attack heals you.
[*] [b]Lure[/b]- Cost 2 - Enemies will always attack this card.
[*] [b]Toilet[/b]- Cost 8 - Swallows enemies and kills them 3 turns later.
[/list]
[h1]The New Actions Are:[/h1]
[list]
[*] [b]Planetary Call[/b]- Cost 9 - In 5 turns a planet will collide with Earth, doing a lot of area damage.
[*] [b]Rainbow Potion[/b]- Cost 6 - Gives 3x3 invulnerability to your cards.
[*] [b]Strength Potion[/b]- Cost 6 - Deal 2 damage for 2 turns in a 3x3 to your cards.
[/list]
[h1]The New Towers Are:[/h1]
[list]
[*] [b]Rocapulta[/b]- Cost 1 - Upgrade 9 - Does area damage.
[*] [b]Magordito[/b]- Cost 5 - Upgrade 7 - When upgraded, has a 1/6 instant kill on the enemy.
[*] [b]Electric Tower[/b]- Cost 8 - Upgrade 10 - His attack bounces to a nearby enemy, with his upgrade it bounces 2 times.
[/list]