Hi everyone! I'm working hard on the new build and I'll finish really soon. Let me tell you about what you will get in the next update: [h3]Coding[/h3] [list] [*] [b]Drafts[/b] - allows you to save your code even if you won't have enough SSD, but you can't use this code in game. [*] [b]Repository[/b] - allows you to create and test code templates so you don't have to rewrite it each run. [/list] [h3]Quality of Life[/h3] [list] [*] [b]No parentheses mode[/b] - now you can write all the code without the parentheses just like in bash if you want to. You can set the in the config menu. [*] [b]Config and repositories files[/b] - all your repositories and the config files will be stored in your Documents/hackerpg/ folder. So you're able to edit it via your text editor of choice and to share it with the community as well! [*] [b]IDE from the pause menu[/b] - finally :) [*] [b]New keys supported[/b] - now you can use Del key to delete the character just under the caret and Ctrl+arrows to jump by word. [*] [b]Current skill name[/b] - you're able to see you skill name on your HUD, e.g. if you have the shield you will see "skill(shield): ready" when you start the run. [*] [b]Bugfixes[/b] - minor fixes as well as fix of the bugs that not allowing you to play from MacOS and some Linux devices. [/list] [h3]Gameplay[/h3] [list] [*] [b]Ping levels[/b] - now you can set the level for your ping with ping_level variable. Thus you can generate ids for projectiles, coins, etc. [*] [b]More specific commands[/b] - with the ping updates described above that also will be useful to get the type of the entity by id. So you will be able to understand if that's enemy of collectable or even get the enemy's type! Now you're finally able to actually beat the game automatically! [*] [b]Balance fixes[/b] [/list] The [b]0.3.0[/b] version will be available in 1-2 weeks. Stay tuned!