[b]Changes Made[/b] [list] [*] Added Support for Steam Achievements. [*] Added an in-game timer that shows your run's final completion time at the end of the game. Press "Select" or "Tab" to view the timer while playing. [/list] I've added some achievements to the game, and 75% of them are extra challenges for players to pursue on repeat playthroughs. (My personal favorite kind of achievement) I never really intended for GULLET to be a speedrunner's game. However, after playing the game over and over during the game's development and seeing how much of a difference there was in completion time as well as how much unintentional movement tech there is in the game even now, I decided to add an in-game timer and an achievement tied to it. Hope you guys enjoy! [u]Side Note:[/u] If you're among the pool of players who have been playing pre-release and created a save file before this update went live, your completion timer will start at 0 hr, 0 min, 0 sec next time you resume that file, resulting in a lower-than-actual completion time. Starting a new save will resolve this if you care enough.