EMPLOYEES | Grocery Store Simulator v0.6
Author: M01,
published 2 months ago,
Hello, today we're introducing a new employee system that is different from what you're might have been used to, because, as always, we do everything with love and care.
Because this game is co-op oriented, we needed to make sure the employees would not make the feature obsolete. We believe we balanced the employees well enough to still keep the gameplay challenging. While employees would greatly help solo players, it's still easier with friends.
[h1]COMMANDS[/h1]
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[*] Forget about the lazy design other similar games use; this time, you're the boss. Each employee can do everything you wish. Just select the command from the command wheel, and off they go!
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[img]https://clan.cloudflare.steamstatic.com/images//45004870/cbed7dd861c7d1b2bf73d3619120c0928171e18a.gif[/img]
[b]NOTE: Employees will only take boxes from storage shelves when they are stocking![/b]
[h1]MORALE[/h1]
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[*] To avoid becoming an idle game, we added morale! Employee morale progressively goes down when they work and goes up when they are taking a break. Make sure to give them breaks when they need them, or else they will have an attitude towards you. Once morale is fully down, they will quit.
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[img]https://clan.cloudflare.steamstatic.com/images//45004870/b4f3a38a60dff8e9b019d2535b679122a228ca11.png[/img]
[h1]SHIFTS[/h1]
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[*] To still keep co-op relevant, we made a shift system so you don't have too many employees at the same time. Each shift has a maximum total of 5 employees. A bus will arrive at the beginning and end of the shifts to gather or drop off employees.
There are 2 shifts:
[b]Day[/b] (07:00 - 19:00)
[b]Night[/b] (19:00 - 07:00)
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[img]https://clan.cloudflare.steamstatic.com/images//45004870/1c8238758eabfb22f7aa72f5c22f584d88643ecc.gif[/img]
[h1]SPEED[/h1]
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[*] Each employee has different speed points. Employees with higher speed will be more expensive. Speed affects every command.
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[img]https://clan.cloudflare.steamstatic.com/images//45004870/4098269f65dbeea69caf0caefcbbf96e03a5a285.gif[/img]
[h1]SHELF LABELS[/h1]
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[*] You wanted them, and you got them! Labels will help not only players but also employees to know where to stock what.
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[img]https://clan.cloudflare.steamstatic.com/images//45004870/495365979fa62eaf66ed88399d6d7d79a65e8e61.gif[/img]
[b][ NEW ][/b]
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[*] Added Employees.
[*] Added labels on shelves.
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[b][ FIXES ][/b]
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[*] Fixed being able to give out change while not sitting at the cash register.
[*] Fixed the laggy change travel on clients.
[*] Fixed collisions not working after placing equipment that was boxed repeatedly.
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[b][ STORE MUSIC ][/b]
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[*] Added 2 new songs that will be played in the store. Thanks, Chris :)
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[b][ MISC ][/b]
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[*] Pulled back PC interaction camera location a little bit to make sure HUD is not in the way. This might also help those with ultrawide monitors until we find a solution.
[*] Gave the computer table a new look.
[*] Increased cardboard compactor returns from $0.25 to $0.5.
[*] Changed some of the incorrect icons.
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Also make sure to check out the official wiki page at https://grocerystoresimulator.com/wiki/Main_Page