[img]https://clan.cloudflare.steamstatic.com/images//40811643/8d285c6f92a1f8f5429636761e50b40f84b46fc4.png[/img] Hello, Heroes of Bermesiah! As the developers of GrandChase Classic, we hope that players are enjoying the event dungeons and hero dungeons which have undergone great improvement. We are also conducting further internal testing and are trying out the improvements ourselves to check if there are further improvements to be made. We are also preparing for Void Raid Part 2 and winter contents to come. Today, we will be sharing the development process regarding Void Raid Part 2. In Void Raid Part 2, we will be further strengthening the emphasis on mechanics. In Void Raid Part 1, we planned for a dungeon where many players can participate. We did not want to create a dungeon where players are barricaded from entry due to difficulty. Therefore, we structured the dungeon so that players can easily clear if they meet the battle power requirements. Since this structure has caused the raid to lack mechanics and cooperation, this may have been a downside to the content. In Part 2, we plan to have the raid based on cooperation and mechanics to allow the raid to be more enjoyable in clearing. We also plan to improve the currency needed to acquire and enhance Voidal equipment. The Void Raid consists of 3 dungeons. Currently, it is structured so that players can play 1 dungeon per week and receive rewards from weekly missions and dungeons. When more dungeons are updated, players will be able to receive more rewards. Equipment Materials already acquired can be transmuted for other materials so that raid dungeon matchmaking will be retained and new equipment can be farmed at a faster pace. We are also considering the possibility of crafting the Void Title since it was highly requested. We are contemplating providing a higher difficulty than what we have for Void Raid. The current raid is structured so that once a player has enough battle power, the player can use potions and resurrection items to clear the content without too many difficulties. Therefore, this has led players of higher strata and battle power to feel that the end content was too easy for them. We are considering implementing a challenging difficulty where use of item is limited. Players will be able to receive honorable rewards for clearing. We'd like player opinions regarding this matter through various channels. As developers, we are always open to player suggestions on how to improve the game. We will go over all suggestions delivered to us and use the information gathered to prepare for the upcoming Void Raid Part 2. We would like to thank everyone for your support of the game, even in times of hardship where we developers were lacking. We will strive to create a better GrandChase Classic. Thank you. [img]https://clan.cloudflare.steamstatic.com/images//40811643/d590ee16547bb7a25aa94ef2161cd9419b92620b.png[/img]