[img]https://clan.cloudflare.steamstatic.com/images//40811643/8d285c6f92a1f8f5429636761e50b40f84b46fc4.png[/img] Hello, Heroes of Bermesiah! Is everyone enjoying the new character Kallia? The dev team is preparing more attraction for players other than the usual content updates. For more long-term projects, we will reveal them slolwy over time as we near the delivery. We will work hard to deliver the best entertainment for players. The following updates will be made during the maintenance on March 13th. 1. Improvements to Growth We plan to improve the downside to growth so that new and returning players will have more ease with the game.\ We will also have an ongoing Character Growth Support Event so that players can try out new characters and experience the improvements themselves. ■ Adjusted the Difficulty of Normal Dungeons Improved the hitbox of tricky monsters and improved the difficulty of hard dungeons. ■ Reduced the Crafting Time for True Iron Dragon Increased the drop quantity of Demon Core and Hero's Bullion in Hero Dungeon. Phantom Phoenix and Iron Dragon Equipment will be changed from Random Drops to Select Boxes. ■ Reduced the Daily Quest Count for Another World Dungeon The daily play count for 'Siege of Teroka' and 'Temple of Time' will be reduced down to 1. The rewards for play will be increased and fragment drop will be retained. ■ Added Crafting for Another World Boss Monster Card Players can acquire the card fragments upon dismantling earrings and piercings. Players can craft Gaian Card and Belile Card with the fragments. ■ Added a Function: Rune Total Battle Power Comparison Added a function so that players can compare the Total Battle Power between the runes equipped and runes in the inventory. ■ Added Safety Nets to Hero's Bullion Shop Equipment Upgrade Upgraded Hero's Bullion Shop Upgrades so that players cannot use items with monster card and reinforcement stones equipped cannot be used as crafting materials. 2. Balance Adjustments We'd like to thank everyone for their opinions regarding the balance adjustments. We will ensure to adjust the balance on a constant basis so that players can use their characters in various contents without having any characters left behind. ■ Improved Command Attack Increased the damage if certain characters had low damage compared to the difficulty level of control. Improved the attack speed of commands if certain characters had slow attack speed. Adjusted so that characters with same equal critical damage and double attack damage have the damage separated and adjusted to match that of other characters. ■ Improved Skills Improved the skill of characters with no means to deal great damage to large monsters. Reduced the delay for certain skills with long delay compared to other characters. Improved the performance of skills with low damage compared to the duration of the skill. Improved the hitbox of skills that had a smaller hitbox compared to the size of the effect. We will strive to create the best experience possible. Thank you.