Already 10 Patches since release!
Author: alexandre.gilotte,
published 2 months ago,
Since the release one month ago, we have been actively iterating based on players' feedback and suggestions. Our primary focus has been improving the UI and enhancing the overall player experience.
Next, we plan to address game balance and difficulty, aiming to provide a rewarding challenge for all players, from casual gamers to hardcore enthusiasts and even sadistic goblin gods. Following this, we intend to introduce additional content such as new items, quests, the new "alchimechanics" skill, and—hopefully—new scenarios to offer more varied playthroughs.
We sincerely thank all the players who have contributed their comments and ideas!
You can reach us on [url=https://discord.com/invite/TJUNDJMUJX]our Discord[/url].
Below are the changelogs so far:
2024/08/18
- Improved stickiness of tooltips
- Added shortcut for "hold position"
- Fixed issue with selecting multiple gobs
- Added display of time units used by the next action
- Hiring now requires two clicks
- Hiring event now allows viewing gob details
- Added potion descriptions
- Added sort buttons in inventory
- Options: Pause after a fight; Disable camera movement on screen edge
- Some spells can now be cast directly from the world map
- Added drag-and-drop feature to change gob order
2024/08/15
- Fixed stats bug affecting gobs created before the "show speed" patch
- Fixed minimap displaying "unarmed trainer"
- Rebalanced fame XP bonuses
- Added button in the quest window to hide quest arrows
- Added "hold" and "attack at" buttons in real-time mode
- Fixed fleeing gobs that could still attack
- Added shader for currently executed orders
2024/08/07
- Removed training level 7 (was not supposed to be available and caused crashes)
- Fixed crash when upgrading "skinning quest" sword on game reload
- Expanded enemy tooltip details
- Game now starts in pause mode on reload
- Added more logging for god-issued orders
- Fixed statue UI issues
- "Badly hurt" icon now visible under gobs (other icons are still in progress)
2024/08/03
- Made trees half-transparent on combat maps
- Red hexagons now appear around buildings if the option is enabled (in gameplay options)
- Moonbook UI now shows candles and god XP when upgrading spells
- Re-enabled the speed stat
- Defense tooltip now displays all defenses
- Minor camera UI fixes
- Fixed issue with 'm' key opening the minimap while renaming a gob
2024/07/31
- Increased essence cost for death magic spells
- Equipping potions now costs TU (time units)
- Fixed "zoom frozen at max" on some screen sizes
- Added graphics option for "Nvidia flicker workaround"
2024/07/29
- Unstylish/Coquettish gobs now always accept upgraded items
- The next trainer location is now displayed in the training window
- Fixed issue with "tournament" quest allied mobs wandering randomly after save/load
- Added message explaining why a spell can't be cast on certain gobs
- Fixed gob order when entering dungeons
- Fixed potential crash when reloading a game where gobs are sleeping
- Attempted patch for fog of war not reloading correctly
- Updated Discord link
2024/07/27
- Fixed difficulty scaling issue when players repeatedly fight weak mobs (thanks to They Live!)
- Swapped "space" and "E" shortcuts for turn-based mode (requires resetting controls to take effect)
- Fixed crash when renaming a gob with special characters
- Fixed occasional dungeon crash when changing levels twice in the same frame
- Attempted fix for fog of war not loading on low-end hardware
- Fixed re-entering three-way fights when clicking on a dead mob
- Fixed various typos
- Improved minstrel skills to better match his class bonus
2024/07/23
- Fixed bug caused by double-clicking some buttons within the same frame
- F1 - F12 keys now select gobs
- Added more logging for the strange 'foot expert' quest bug
- Editing gob names is now possible
- Fixed additional typos
2024/07/20
- Fixed bug when clicking on the level-up button for a non-player gob
- Corrected many typos