[h3]Glimmer Chain first major update is now available![/h3] This update aims to enhance the user experience based on the valuable feedback we've received from the community. It solidifies the foundation of the game for future content updates! [h3]Glimmer Chain 1.1:[/h3] [b]Additions[/b] [*]Completely redesigned the camera, which now always centers on the player. [*]Improved camera behavior on gears, adding an offset to better follow the player. [*]Camera is no longer affected by world boundaries. [*]Redesigned aiming system to improve assistance with mouse and gamepad. [*]Added a new death animation when exiting world boundaries. [*]Added camera animation during the victory explosion. [*]Enhanced decoration across all levels. [b]Changes[/b] [*]Adjusted parallax effect of the first background layer; it's now slower. [*]Increased time precision in the rankings, now showing up to 3 decimal places. [b]Fixes[/b] [*]Fixed recording and playback bugs. [*]Fixed non-deterministic sounds and player rotation, which caused playback issues and made it frame rate dependent. [b]Internal[/b] [*]Changed the user save file name: From "levels.sav" to "user.sav". [*]Implemented automatic backup generation for "user.sav". [*]Added level versioning to modify levels without breaking existing playbacks. [*]Implemented a new, more precise frame rate limiter to match the game's frame rate with the monitor's refresh rate. [*]Improved overall performance by optimizing memory management: using pre-allocated memory chunks and reducing individual allocations. [previewyoutube=5gb8K7E_mUY;full][/previewyoutube]