New Update: Glimmer Chain 1.1
Author: Jose Romaguera,
published 1 month ago,
[h3]Glimmer Chain first major update is now available![/h3]
This update aims to enhance the user experience based on the valuable feedback we've received from the community. It solidifies the foundation of the game for future content updates!
[h3]Glimmer Chain 1.1:[/h3]
[b]Additions[/b]
[*]Completely redesigned the camera, which now always centers on the player.
[*]Improved camera behavior on gears, adding an offset to better follow the player.
[*]Camera is no longer affected by world boundaries.
[*]Redesigned aiming system to improve assistance with mouse and gamepad.
[*]Added a new death animation when exiting world boundaries.
[*]Added camera animation during the victory explosion.
[*]Enhanced decoration across all levels.
[b]Changes[/b]
[*]Adjusted parallax effect of the first background layer; it's now slower.
[*]Increased time precision in the rankings, now showing up to 3 decimal places.
[b]Fixes[/b]
[*]Fixed recording and playback bugs.
[*]Fixed non-deterministic sounds and player rotation, which caused playback issues and made it frame rate dependent.
[b]Internal[/b]
[*]Changed the user save file name: From "levels.sav" to "user.sav".
[*]Implemented automatic backup generation for "user.sav".
[*]Added level versioning to modify levels without breaking existing playbacks.
[*]Implemented a new, more precise frame rate limiter to match the game's frame rate with the monitor's refresh rate.
[*]Improved overall performance by optimizing memory management: using pre-allocated memory chunks and reducing individual allocations.
[previewyoutube=5gb8K7E_mUY;full][/previewyoutube]